339
3/7/2025
Blaster's Rhythmic Wreckage
Deck Size: 100
Commander
Legal
Est deck cost: $611.82
Salt sum: 42.06
339
3/7/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.99
Blaster, Combat DJ

Creature Artifact
Blaster, Combat DJ // Blaster, Morale Booster (bot) 8Blaster, Combat DJ // Blaster, Morale Booster (bot) 8

Commander

(CTRL to add secondary)

Land

Qty: 40 (41 w/ MDFC)Price: $83.24
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Forest

({T}: Add {G}.)

Land
Forest (mom) 290
Mountain

({T}: Add {R}.)

Land
Mountain (mkm) 275
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (inr) 282
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289

Land

(CTRL to add secondary)

Ramp

Qty: 10 Price: $71.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Cradle Clearcutter

Prototype {2}{G} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to this creature's power.

Creature Artifact
Cradle Clearcutter (bro) 198
Crystalline Crawler

Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.

Creature Artifact
Crystalline Crawler (cm2) 183
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Kami of Whispered Hopes

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Creature
Kami of Whispered Hopes (mom) 196
Kodama of the West Tree

Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Kodama of the West Tree (neo) 392
Oviya, Automech Artisan

Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

Creature
Oviya, Automech Artisan (dft) 359
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c19) 183

Ramp

(CTRL to add secondary)

Tokens

Qty: 2 Price: $13.98
Court of Embereth

When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.

Enchantment
Court of Embereth (woc) 24
Hangarback Walker

This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature. {1}, {T}: Put a +1/+1 counter on this creature.

Creature Artifact
Hangarback Walker (plg20) 2

Tokens

(CTRL to add secondary)

Counters

Qty: 21 Price: $135.15
Arcbound Crusher

Trample Whenever another artifact enters, put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Crusher (hop) 105
Arcbound Hybrid

Haste Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Hybrid (dst) 97
Arcbound Overseer

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Overseer (dst) 99
Arcbound Slith

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Slith (hop) 106
Arcbound Stinger

Flying Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Stinger (mma) 199
Arcbound Tracker

Menace Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.

Creature Artifact
Arcbound Tracker (mh2) 112
Arcbound Whelp

Flying {R}: This creature gets +1/+0 until end of turn. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Whelp (mh2) 113
Arcbound Worker

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Worker (mma) 201
Conclave Sledge-Captain

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Conclave Sledge-Captain (moc) 36
Grumgully, the Generous

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Creature
Grumgully, the Generous (clb) 847
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (wot) 55
Innkeeper's Talent

(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Enchantment
Innkeeper's Talent (blb) 180
Invigorating Hot Spring

This enchantment enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Enchantment
Invigorating Hot Spring (neo) 223
Kalonian Hydra

Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Creature
Kalonian Hydra (moc) 305
Ozolith, the Shattered Spire

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact
Ozolith, the Shattered Spire (mom) 372
Patchwork Automaton

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.

Creature Artifact
Patchwork Automaton (neo) 254
Steel Overseer

{T}: Put a +1/+1 counter on each artifact creature you control.

Creature Artifact
Steel Overseer (c21) 267
Stonecoil Serpent

Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.

Creature Artifact
Stonecoil Serpent (cmm) 976
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (ltc) 351
Thundering Raiju

Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Thundering Raiju (neo) 389
Uncivil Unrest

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Uncivil Unrest (moc) 35

Counters

(CTRL to add secondary)

Proliferate

Qty: 2 Price: $40.98
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229

Proliferate

(CTRL to add secondary)

Recursion

Qty: 2 Price: $6.48
Arcbound Reclaimer

Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Reclaimer (dst) 101
Pia's Revolution

Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.

Enchantment
Pia's Revolution (aer) 91

Recursion

(CTRL to add secondary)

Tutor

Qty: 1 Price: $1.29
Scrapyard Recombiner

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Scrapyard Recombiner (mh1) 227

Tutor

(CTRL to add secondary)

Draw

Qty: 6 Price: $129.30
Canoptek Spyder

Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.

Creature Artifact
Canoptek Spyder (40k) 151
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (afc) 160
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (cmm) 294
Towashi Guide-Bot

When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature Artifact
Towashi Guide-Bot (neo) 262
Tribute to the World Tree

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

(CTRL to add secondary)

Protection

Qty: 5 Price: $35.75
Cauldron of Souls

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Artifact
Cauldron of Souls (cm2) 180
Elephant Grass

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Elephant Grass (vis) 104
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Liberator, Urza's Battlethopter

Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.

Creature Artifact
Liberator, Urza's Battlethopter (bro) 237
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (lcc) 287

Protection

(CTRL to add secondary)

Removal

Qty: 4 Price: $56.46
All Will Be One

Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Enchantment
All Will Be One (one) 352
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
Triskelion

This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Triskelion (moc) 387
Walking Ballista

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (2xm) 306

Removal

(CTRL to add secondary)

Finisher

Qty: 4 Price: $20.76
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (spg) 89
Lux Artillery

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.

Artifact
Lux Artillery (onc) 27
Pyrewood Gearhulk

Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.

Creature Artifact
Pyrewood Gearhulk (dft) 352
Slicer, Hired Muscle

Creature Artifact
Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6Slicer, Hired Muscle // Slicer, High-Speed Antagonist (bot) 6

Finisher

(CTRL to add secondary)

Pump

Qty: 1 Price: $0.49
Rover Blades

Double strike Equipped creature has double strike. Equip {4} Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)

Artifact
Rover Blades (dft) 331

Pump

(CTRL to add secondary)

Sac Outlet

Qty: 1 Price: $14.99
Arcbound Ravager

Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Ravager (mma) 198

Sac Outlet

(CTRL to add secondary)

In mail

Qty: 7 Price: $58.59
Arcbound Fiend

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Fiend (dst) 96
Court of Garenbrig

When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

Enchantment
Court of Garenbrig (woc) 25
Power Fist

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Artifact
Power Fist (pip) 81
Sculpting Steel

You may have this artifact enter as a copy of any artifact on the battlefield.

Artifact
Sculpting Steel (sld) 864
Stonecoil Serpent

Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.

Creature Artifact
Stonecoil Serpent (sld) 1226
Tanuki Transplanter

Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Tanuki Transplanter (nec) 30
Thunderous Velocipede

Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3

Artifact
Thunderous Velocipede (dft) 317

In mail

(CTRL to add secondary)

Maybeboard

Qty: 13 Price: $127.03
Ascendant Acolyte

This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.

Creature
Ascendant Acolyte (nec) 24
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (mh3) 285
Bristly Bill, Spine Sower

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Creature
Bristly Bill, Spine Sower (otj) 157
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (drc) 48
Goblin Engineer

When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (mh1) 128
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rvr) 433
Krark-Clan Ironworks

Sacrifice an artifact: Add {C}{C}.

Artifact
Krark-Clan Ironworks (mb2) 224
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 385
Threefold Thunderhulk

This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature.

Creature Artifact
Threefold Thunderhulk (lci) 265
Trash for Treasure

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Sorcery
Trash for Treasure (2xm) 148
Verdurous Gearhulk

Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.

Creature Artifact
Verdurous Gearhulk (mic) 145
Visions of Dominance

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Visions of Dominance (mic) 37
Workshop Assistant

When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Workshop Assistant (cmr) 348

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
22 pips - 17 cards
25 mana - 25 cards
27 pips - 21 cards
28 mana - 27 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"attributes":{"italic":true},"insert":"["},{"attributes":{"italic":true,"bold":true},"insert":"Designer Notes:"},{"attributes":{"italic":true},"insert":" While living in New Zealand, I picked up on a specific and subjective U.S. cultural impact. For some reason, that insight manifested itself in this deck. As a result, the deck is primarily a theme deck that prioritizes wordplay, art, and \"feel\" over raw power. However, it still packs a solid punch.]"},{"insert":"\n\nIn this alternate universe, blaster is from New Zealand, and as such it is imperative to the gameplay experience that you lay on a NZ accent and find wordplays rooted in the cards in the deck. \n\nHere's a word list to get you familiarized with some NZ slang:\n\n"},{"attributes":{"bold":true},"insert":"“Sweet as”"},{"insert":" – Used to agree or say something is great.\n"},{"attributes":{"italic":true},"insert":"“That was a sweet as draw, mate!”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Yeah, nah”"},{"insert":" – A polite way to disagree or hesitate.\n"},{"attributes":{"italic":true},"insert":"“Yeah, nah, I’m not blocking that Arcbound Ravager just yet.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Hard out”"},{"insert":" – To emphasize agreement or enthusiasm.\n"},{"attributes":{"italic":true},"insert":"“Hard out, bro, that’s a sick play!”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Choice!”"},{"insert":" – Means “awesome” or “great.”\n"},{"attributes":{"italic":true},"insert":"“Choice! Got my Walking Ballista in play, time to ping some fools.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Chur”"},{"insert":" – Thanks, cheers, or agreement.\n"},{"attributes":{"italic":true},"insert":"“Chur for letting me keep my board, mate.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“On ya”"},{"insert":" – Good job, well done.\n"},{"attributes":{"italic":true},"insert":"“On ya, Blaster! That was a clutch activation.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Mean as”"},{"insert":" – Very cool, impressive.\n"},{"attributes":{"italic":true},"insert":"“That counter engine is mean as, bro!”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Chucking up a Hail Mary”"},{"insert":" – Taking a big risk.\n"},{"attributes":{"italic":true},"insert":"“I’m chucking up a Hail Mary—topdeck or bust!”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“She’ll be right”"},{"insert":" – It’ll be okay.\n"},{"attributes":{"italic":true},"insert":"“Lost my commander? She’ll be right, I’ve got recursion.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Wop-wops”"},{"insert":" – Middle of nowhere.\n"},{"attributes":{"italic":true},"insert":"“Your creatures are stuck in the wop-wops with no haste, mate.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Bugger all”"},{"insert":" – Hardly anything.\n"},{"attributes":{"italic":true},"insert":"“I’ve got bugger all mana, but I’ll make it work.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“No worries”"},{"insert":" – It’s all good, don’t stress.\n"},{"attributes":{"italic":true},"insert":"“No worries, mate, you can still recover from that board wipe.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Bit of a stitch-up”"},{"insert":" – An unfair situation.\n"},{"attributes":{"italic":true},"insert":"“Drawing only lands? That’s a bit of a stitch-up, eh?”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"“Pack a sad”"},{"insert":" – Getting upset.\n"},{"attributes":{"italic":true},"insert":"“Don’t pack a sad just ‘cause I combo’d off, bro!”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIntro\nWelcome to the high-energy, bass-pumping deck with a unique twist—Blaster isn't just a Cybertronian warrior; in this alternate universe, he's a kid from a small New Zealand town with big dreams of making it to the United States. With a passion for basketball, beats, urban art and blaring soundwaves, Blaster wants to prove that a street-savvy Kiwi can make it big in the neon-lit courts of America. This deck captures that energy, blending the synergy of modular, counters, and artifacts intogameplay filled with high-flying dunks and explosive plays.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go Tall & Wide"},{"insert":" – Using modular creatures like "},{"attributes":{"italic":true},"insert":"Arcbound Ravager"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcbound Crusher"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Arcbound Tracker"},{"insert":", we distribute +1/+1 counters and turn any small creature into a game-ending powerhouse."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive Combos"},{"insert":" – "},{"attributes":{"italic":true},"insert":"Walking Ballista"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Triskelion"},{"insert":" become unstoppable forces with +1/+1 counter multipliers like "},{"attributes":{"italic":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"italic":true},"insert":"Branching Evolution"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Ozolith"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Superiority"},{"insert":" – Cards like "},{"attributes":{"italic":true},"insert":"Uncivil Unrest"},{"insert":", "},{"attributes":{"italic":true},"insert":"Court of Embereth"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Rhythm of the Wild"},{"insert":" ensure that our creatures attack with haste and deal massive damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Direct Damage"},{"insert":" – "},{"attributes":{"italic":true},"insert":"All Will Be One"},{"insert":" combined with constant counter additions lets us burn down our enemies with ease."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith every game, you’re playing out Blaster’s journey: starting from a scrappy underdog, building up an unstoppable squad, and finally slamming down the game-winning dunk.\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard