107
12/2/2023
Cryptid Keeper - Turtles
Deck Size: 99
Commander
Est deck cost: $124.41
Salt sum: 26.29
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107
12/2/2023
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Artifact

Qty: 7 Price: $20.29
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
Chimeric Idol

{0}: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

Artifact
Chimeric Idol (pcy) 136
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
Shell of the Last Kappa

{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.

Artifact
Shell of the Last Kappa (chk) 269
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316

Artifact

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Creature

Qty: 33 Price: $33.69
Aegis Turtle

Creature
Aegis Turtle (jmp) 138
Ancient Lumberknot

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Ancient Lumberknot (vow) 230
Angler Turtle

Hexproof Creatures your opponents control attack each combat if able.

Creature
Angler Turtle (scd) 43
Archelos, Lagoon Mystic

As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.

Creature
Archelos, Lagoon Mystic (dmc) 140
Armored Whirl Turtle

Creature
Armored Whirl Turtle (gs1) 7
Bedrock Tortoise

During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
Blossoming Tortoise

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.

Creature
Blossoming Tortoise (woe) 163
Calcite Snapper

Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.

Creature
Calcite Snapper (wwk) 25
Cold-Water Snapper

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Cold-Water Snapper (dom) 48
Colossal Skyturtle

Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.

Creature Enchantment
Colossal Skyturtle (neo) 216
Dragon Turtle

Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Creature
Dragon Turtle (afr) 56
Giant Tortoise

This creature gets +0/+3 as long as it's untapped.

Creature
Giant Tortoise (ema) 52
Giant Turtle

This creature can't attack if it attacked during your last turn.

Creature
Giant Turtle (leg) 188
Gorex, the Tombshell

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

Creature
Gorex, the Tombshell (cmm) 164
Hexbane Tortoise

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Creature
Hexbane Tortoise (dmu) 166
Horned Turtle

Creature
Horned Turtle (m10) 55
Kappa Cannoneer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.

Creature Artifact
Kappa Cannoneer (nec) 14
Kappa Tech-Wrecker

Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

Creature
Kappa Tech-Wrecker (neo) 198
Meandering Towershell

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Creature
Meandering Towershell (plst) KTK-141
Mistford River Turtle

Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.

Creature
Mistford River Turtle (eld) 56
Quandrix Cultivator

When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.

Creature
Quandrix Cultivator (stx) 218
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (lcc) 250
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
Sailors' Bane

This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Sailors' Bane (clb) 93
Scuttlegator

Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.

Creature
Scuttlegator (rna) 218
Silburlind Snapper

This creature can't attack unless you've cast a noncreature spell this turn.

Creature
Silburlind Snapper (soi) 85
Steelbane Hydra

This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Creature
Steelbane Hydra (ncc) 313
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (lcc) 290
Thunderous Snapper

Whenever you cast a spell with mana value 5 or greater, draw a card.

Creature
Thunderous Snapper (eld) 215
Tidepool Turtle

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Tidepool Turtle (dmu) 69
Turtleshell Changeling

Changeling (This card is every creature type.) {1}{U}: Switch this creature's power and toughness until end of turn.

Creature
Turtleshell Changeling (lrw) 94
Vintara Snapper

This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Creature
Vintara Snapper (plst) PCY-132
Wandering Tombshell

Creature
Wandering Tombshell (dtk) 127

Creature

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Enchantment

Qty: 7 Price: $15.49
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (plst) IMA-155
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (clb) 730
Reflections of Littjara

As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (lcc) 168
Retreat to Coralhelm

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
Sight of the Scalelords

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Enchantment
Sight of the Scalelords (dtk) 207
Treefolk Umbra

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Treefolk Umbra (mh1) 185

Enchantment

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Instant

Qty: 10 Price: $8.16
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Instant
Deathsprout (plst) WAR-189
Grim Contest

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Instant
Grim Contest (plst) FRF-153
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (plst) KHC-91
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Shell Shield

Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Shell Shield (znr) 79
Sultai Charm

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

Instant
Sultai Charm (dmc) 168
Tortoise Formation

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Instant
Tortoise Formation (ala) 61
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147

Instant

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Land

Qty: 33 Price: $23.51
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (woc) 158
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (cmm) 1001
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (scd) 305
Island

({T}: Add {U}.)

Land
Island (lci) 396
Lumbering Falls

This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (cmm) 1017
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Restless Cottage

This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.

Land
Restless Cottage (woe) 258
Restless Vinestalk

This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Land
Restless Vinestalk (woe) 261
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (lcc) 349
Shelldock Isle

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Land
Shelldock Isle (plst) LRW-272
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (lcc) 352
Swamp

({T}: Add {B}.)

Land
Swamp (lci) 398
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (cmm) 1043
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (lcc) 357
Witch's Cottage

({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.

Land
Witch's Cottage (eld) 249

Land

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Sorcery

Qty: 9 Price: $23.27
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (cmm) 862
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
Harmonize

Draw three cards.

Sorcery
Harmonize (plst) C20-173
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (woc) 113
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
Villainous Wealth

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Sorcery
Villainous Wealth (2x2) 292

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
42 pips - 32 cards
17 mana - 17 cards
15 pips - 11 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 4 cards
45 pips - 33 cards
18 mana - 18 cards
0 pips - 0 cards
4 mana - 3 cards
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