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Commander
Commander
protection spells
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
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protection spells
Creature
Creature
ramp
ramp
Land
Land
removal spells
removal spells
Pure Pump Spells
Pure Pump Spells
spells matter
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
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spells matter
draw spells
draw spells
voltron
voltron
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