534
10/26/2024
Sauron, the Dark Lord / Grixis Deck
Deck Size: 100
Commander
Legal
Est deck cost: $1008.95
Salt sum: 36.09
Playgroup dot gg logoPower level:
534
10/26/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $379.99
Sauron, the Dark Lord

Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

Creature
Sauron, the Dark Lord (ltr) 744

Commander

(CTRL to add secondary)

Lifegain

Qty: 1 Price: $10.99
Essence Harvest

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Sorcery
Essence Harvest (avr) 100

Lifegain

(CTRL to add secondary)

Theft

Qty: 1 Price: $1.29
Gríma, Saruman's Footman

Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

Creature
Gríma, Saruman's Footman (ltc) 57

Theft

(CTRL to add secondary)

Counters

Qty: 11 Price: $246.19
Mauhúr, Uruk-hai Captain

Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

Creature
Mauhúr, Uruk-hai Captain (ltr) 665
Nazgûl

Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl.

Creature
Nazgûl (ltr) 339
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (ltc) 351

Counters

(CTRL to add secondary)

Protection

Qty: 1 Price: $2.49
Unnatural Selection

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Enchantment
Unnatural Selection (apc) 32

Protection

(CTRL to add secondary)

Tokens

Qty: 9 Price: $13.13
Arcane Adaptation

As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Arcane Adaptation (xln) 46
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Enchantment
Dreadhorde Invasion (cmm) 866
Fall of Cair Andros

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: This enchantment deals 7 damage to target creature.

Enchantment
Fall of Cair Andros (ltr) 124
In the Darkness Bind Them

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

Enchantment
In the Darkness Bind Them (ltc) 58
Lazotep Chancellor

Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Lazotep Chancellor (mh2) 369
Lord of the Nazgûl

Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

Creature
Lord of the Nazgûl (ltc) 60
March from the Black Gate

When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Enchantment
March from the Black Gate (ltr) 545
Mindless Conscription

When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Enchantment
Mindless Conscription (mh3) 101
Saruman, the White Hand

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.

Creature
Saruman, the White Hand (ltc) 8

Tokens

(CTRL to add secondary)

Draw

Qty: 6 Price: $9.80
Call of the Ring

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Enchantment
Call of the Ring (ltr) 355
Disciple of Bolas

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (c20) 132
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (ltc) 215
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (ltc) 270
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (ltc) 229
Witch-king, Sky Scourge

Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Witch-king, Sky Scourge (ltc) 511

Draw

(CTRL to add secondary)

Ramp

Qty: 12 Price: $31.04
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (ltc) 273
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (ncc) 365
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (ltc) 278
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (m13) 206
Inherited Envelope

When this artifact enters, the Ring tempts you. {T}: Add one mana of any color.

Artifact
Inherited Envelope (ltr) 242
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (ncc) 369
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.

Creature
Nightscape Familiar (sld) 1546
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (ncc) 378
Relic of Sauron

{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.

Artifact
Relic of Sauron (ltc) 79
Ruthless Technomancer

When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

Creature
Ruthless Technomancer (nec) 35
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ltc) 284
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (brc) 168

Ramp

(CTRL to add secondary)

Evasion

Qty: 2 Price: $0.98
Corsairs of Umbar

{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature
Corsairs of Umbar (ltc) 19
Orcish Siegemaster

Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

Creature
Orcish Siegemaster (ltc) 33

Evasion

(CTRL to add secondary)

Recursion

Qty: 8 Price: $28.78
Bringer of the Last Gift

Flying When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

Creature
Bringer of the Last Gift (lci) 337
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (ltc) 203
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (wot) 33
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (ulg) 63
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (ltc) 206
Sauron, the Necromancer

Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.

Creature
Sauron, the Necromancer (ltr) 310
Tarrian's Journal

Artifact
Tarrian's Journal // The Tomb of Aclazotz (lci) 126Tarrian's Journal // The Tomb of Aclazotz (lci) 126
Treason of Isengard

Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Sorcery
Treason of Isengard (ltr) 74

Recursion

(CTRL to add secondary)

Land

Qty: 36 Price: $166.06
Barad-dûr

Barad-dûr enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.

Land
Barad-dûr (ltr) 425
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (dis) 171
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (ncc) 390
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (ltc) 299
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (ltc) 301
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (ncc) 398
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (ltc) 304
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (ltc) 305
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ltc) 306
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (ltc) 310
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (ltc) 312
Island

({T}: Add {U}.)

Land
Island (ltr) 275
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Mines of Moria

Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Land
Mines of Moria (ltr) 342
Mount Doom

{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Land
Mount Doom (ltr) 258
Mountain

({T}: Add {R}.)

Land
Mountain (ltr) 278
Rivendell

Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Land
Rivendell (ltr) 259
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ltc) 326
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (ncc) 426
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (c21) 316
Smoldering Marsh

({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (ltc) 332
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (ltc) 333
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (ltc) 334
Swamp

({T}: Add {B}.)

Land
Swamp (ltr) 277
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (ltc) 337
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 80
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (ltc) 342
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 294

Land

(CTRL to add secondary)

Removal

Qty: 12 Price: $118.21
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (ltc) 211
Chandra's Ignition

Target creature you control deals damage equal to its power to each other creature and each opponent.

Sorcery
Chandra's Ignition (sld) 1594★
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (cmm) 84
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (ltc) 199
Foray of Orcs

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Sorcery
Foray of Orcs (ltr) 417
Languish

All creatures get -4/-4 until end of turn.

Sorcery
Languish (ltc) 202
One Ring to Rule Them All

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.

Enchantment
One Ring to Rule Them All (ltr) 102
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 103
Soul's Fire

Target creature you control deals damage equal to its power to any target.

Instant
Soul's Fire (cmr) 200
Waltz of Rage

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Sorcery
Waltz of Rage (dsk) 318
Widespread Brutality

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Widespread Brutality (war) 226
Witch-king of Angmar

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

Creature
Witch-king of Angmar (ltr) 311

Removal

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
12 pips - 12 cards
26 mana - 22 cards
46 pips - 39 cards
29 mana - 27 cards
18 pips - 15 cards
28 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard