212
1/11/2024
Flaming Fluke
Deck Size: 80
Custom
Legal
Est deck cost: $122.42
212
1/11/2024
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Artifact

Qty: 1 Price: $0.35
Brainstone

{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.

Artifact
Brainstone (mh2) 223

Artifact

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Creature

Qty: 15 Price: $6.23
Dawnfluke

Flash When this creature enters, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Dawnfluke (lrw) 12
Heartflame Duelist

Creature
Heartflame Duelist // Heartflame Slash (woe) 290
Magma Phoenix

Flying When this creature dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return this card from your graveyard to your hand.

Creature
Magma Phoenix (m11) 150

Creature

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Instant

Qty: 27 Price: $26.11
Call In a Professional

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

Instant
Call In a Professional (snc) 103
Costly Plunder

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

Instant
Costly Plunder (2xm) 80
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (cmr) 444
Healing Salve

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

Instant
Healing Salve (dvd) 14
Lapse of Certainty

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Lapse of Certainty (con) 9
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (2x2) 117
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (rav) 213
Misinformation

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Instant
Misinformation (all) 56

Instant

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Land

Qty: 30 Price: $85.58
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (onc) 146
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (moc) 399
Forgotten Cave

This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (onc) 153
Mountain

({T}: Add {R}.)

Land
Mountain (lci) 400
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (onc) 163
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (cmm) 1047
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (lcc) 367
Zhalfirin Void

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.

Land
Zhalfirin Void (afc) 273

Land

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Sorcery

Qty: 7 Price: $4.15
Ancient Craving

You draw three cards and you lose 3 life.

Sorcery
Ancient Craving (j22) 376
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (lcc) 225
Smiting Helix

Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Smiting Helix (plst) MH1-109

Sorcery

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Deck Info

Deck stats

26 pips - 26 cards
22 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
11 pips - 11 cards
8 mana - 4 cards
25 pips - 22 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"How to play Flaming Fluke!\n\nThis deck is inspired by the shared deck concept found in Forgetful Fish.\n\n Each player shares an 80 card deck. They also share a graveyard. Both players start with a 7 card hand, are given a free mulligan, and the mulligan rules are whatever is accepted by tournament play. Both players begin the game with 25 life and with an emblem that reads:\n\n“At the beginning of your upkeep, each player with exactly 13 life loses the game.\nWhenever you lose exactly 3 life, create a treasure token.”\n\nPlayers can still lose by having their life totals reduced to 0 or lower. Black mana is a luxury in the deck, with only 4 lands tha can produce it or treasure tokens, this is to balance the game.\n\nIn order for this format to work, the following deck conditions are advised:\n\nDamage, life loss, damage prevented, or life gained should be exactly 3. If more than 3 life is to be dealt, lost, gained, or prevented, then it should be in increments of 3.This is to make the “at 13 lose the game” clause possible.\nCreatures can’t have no more than 3 toughness and should be able to be destroyed by all forms of damage in the deck.\nCreatures can only have 0 or 3 power, if they are to have more than 3 power, they must be in increments of 3.\nCreatures can’t have trample unless all creatures in the deck have 3 toughness and any trample damage dealt is minimum 3 or in increments of 3.\n\nThe following are game rules or reminders:\n\nExile: While both players share a deck and graveyard, they do not share an exile zone, as exile zones are specific to players already.\n\nCasting cards from the graveyard: Cards that can be casted at instant speed from the graveyard are handled by priority rules.\n \nExample: Player A plays “Past in Flames” which grants all instances and sorceries Flashback. If there are 2 “Lightning Bolt” and 1 “Lightning Helix” in the graveyard and Player A casts one of the “Lightning Bolt,” passing priority, then Player B can cast “Lightning Helix” and the other “Lightning Bolt” from the same graveyard in response.\n\nPoison: If a player is to play with poison counter cards, they behave as normal but should follow the conditions listed above.\n\nCard Limit: You can break the “no more than 4 per card” limit\n\n\n"}]}
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