484
3/28/2025
Sliver overlord Combos
Deck Size: 100
Commander
Legal
Est deck cost: $8562.89
Salt sum: 75.01
484
3/28/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $69.99
Sliver Overlord

{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)

Creature
Sliver Overlord (sld) 10

Commander

(CTRL to add secondary)

Combo wincon

Qty: 5 Price: $5.86
Basal Sliver

All Slivers have "Sacrifice this permanent: Add {B}{B}."

Creature
Basal Sliver (tsp) 96
Gemhide Sliver

All Slivers have "{T}: Add one mana of any color."

Creature
Gemhide Sliver (cmm) 896
Lavabelly Sliver

Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."

Creature
Lavabelly Sliver (cmm) 927
Manaweft Sliver

Sliver creatures you control have "{T}: Add one mana of any color."

Creature
Manaweft Sliver (cmm) 900
Sliver Queen

{2}: Create a 1/1 colorless Sliver creature token.

Creature
Sliver Queen (tpr) 211

Combo wincon

(CTRL to add secondary)

Counters

Qty: 8 Price: $199.22
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 50
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68

Counters

(CTRL to add secondary)

Draw

Qty: 11 Price: $294.89
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (lcc) 181
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 179
Synapse Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Creature
Synapse Sliver (sld) 626
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (mh1) 200
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (spg) 60

Draw

(CTRL to add secondary)

Evasion

Qty: 3 Price: $10.97
Cloudshredder Sliver

Sliver creatures you control have flying and haste.

Creature
Cloudshredder Sliver (cmm) 919
Heart Sliver

All Sliver creatures have haste.

Creature
Heart Sliver (h09) 7
Shifting Sliver

Slivers can't be blocked except by Slivers.

Creature
Shifting Sliver (cmm) 855

Evasion

(CTRL to add secondary)

Land

Qty: 35 Price: $7326.17
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (lcc) 348
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
Sliver Hive

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Land
Sliver Hive (m15) 247
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (plst) KHM-275
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

(CTRL to add secondary)

Protection

Qty: 9 Price: $72.01
Amoeboid Changeling

Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.

Creature
Amoeboid Changeling (j22) 269
Comeuppance

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Instant
Comeuppance (c14) 4
Crypt Sliver

All Slivers have "{T}: Regenerate target Sliver."

Creature
Crypt Sliver (cmm) 863
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Creature
Crystalline Sliver (cmm) 920
Diffusion Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Creature
Diffusion Sliver (cmm) 845
Quick Sliver

Flash Any player may cast Sliver spells as though they had flash.

Creature
Quick Sliver (cmm) 907
Sedge Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Sedge Sliver (tsr) 187
Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sliver Hivelord (cmm) 937
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32

Protection

(CTRL to add secondary)

Ramp

Qty: 15 Price: $220.25
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Enchantment
Carpet of Flowers (plst) USG-240
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (dmr) 159
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Mana Echoes

Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

Enchantment
Mana Echoes (2xm) 136
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmm) 913
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (2x2) 34

Ramp

(CTRL to add secondary)

Recursion

Qty: 1 Price: $0.35
Dregscape Sliver

Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Dregscape Sliver (mh1) 88

Recursion

(CTRL to add secondary)

Removal

Qty: 7 Price: $77.23
Constricting Sliver

Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Creature
Constricting Sliver (cmm) 818
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Necrotic Sliver

All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."

Creature
Necrotic Sliver (sld) 666
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (pf20) 1
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (lcc) 137
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (scd) 249

Removal

(CTRL to add secondary)

Tutor

Qty: 5 Price: $285.95
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 90
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 314
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 8 Price: $7424.32
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 390
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (2x2) 50
Heartstone

Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Artifact
Heartstone (plst) H09-26
Pillar of Origins

As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (cmm) 970
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Creature
Sliver Legion (tsr) 261
Timetwister

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Sorcery
Timetwister (2ed) 85

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

20 pips - 20 cards
22 mana - 22 cards
27 pips - 23 cards
23 mana - 23 cards
12 pips - 12 cards
25 mana - 24 cards
11 pips - 10 cards
22 mana - 22 cards
19 pips - 19 cards
26 mana - 25 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"This deck has "},{"attributes":{"italic":true,"bold":true},"insert":"2"},{"insert":" main win cons built into it. The first revolves around having "},{"attributes":{"underline":true},"insert":"Sliver queen"},{"insert":", "},{"attributes":{"underline":true},"insert":"cloudshredder"},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"or"},{"insert":" "},{"attributes":{"underline":true},"insert":"heart sliver"},{"insert":", and "},{"attributes":{"underline":true},"insert":"basal sliver"},{"insert":" on the board. "},{"attributes":{"underline":true},"insert":"Gemhide"},{"insert":", "},{"attributes":{"underline":true},"insert":"manaweft"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"or"},{"insert":" "},{"attributes":{"underline":true},"insert":"cryptolith rite"},{"insert":" are also necessary for creature mana generation. "},{"attributes":{"bold":true},"insert":"2 free mana are also required to start the combo."},{"insert":"\n\nThe first win-con plays out like this : "},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 2 mana, generate a sliver token with sliver queen."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the sliver token for 1 mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac sliver token for 2 mana, leaving 3 free mana at the end of the cycle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the cycle for infinite mana, then infinite slivers, and finally infinite attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe second combo requires"},{"attributes":{"bold":true},"insert":" 2 free mana"},{"insert":", "},{"attributes":{"underline":true},"insert":"Sliver queen"},{"insert":", "},{"attributes":{"underline":true},"insert":"basal sliver"},{"insert":", and "},{"attributes":{"underline":true},"insert":"Lavabelly Sliver"},{"insert":".\n\nThe second win-con plays out like this :"},{"attributes":{"header":3},"insert":"\n"},{"insert":"With 2 mana, generate a sliver token with sliver queen."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Lavabelly slivers triggered ability, assign damage to player of choice. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac sliver token with Basal sliver, regaining the initial 2 mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rinse and repeat for infinite assignable damage. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBecause these two win-cons are entirely reliant on sliver queen, getting Hivelord out immediately after Overlord is highly recommended for protection. Also, hence why there is so much protection, counter, and removal. Tutoring for regen is also highly recommended, and if all else fails get as many slivers on the board as possible and start swinging. Changeling is also in for some misdirection and memes, but will put a pretty big target on your back. \n\nPlaytesting seems to consistently put a win-con in hand by turn 7-8 at the latest, but that has yet to be tested in a real game of commander. My intention was to build this deck to be a solid 8, but right now it seems that it may be a mid/high 7. \n\nAny thoughts/constructive criticism are welcome, as this is one of my first deck builds. Thanks!\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard