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Commander
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

Commander
Land
Land
Removal
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Removal
Anthem
Anthem
Draw
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

Draw
Proliferate
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Proliferate
Tokens
Tokens
Blink
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Blink
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.

Enchantment
Protection
Protection
Copy
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Copy
Ramp
Ramp
Finisher
Finisher
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