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Protection
Protection
Ramp
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
![Dire-Strain Rampage (mid) 219 Dire-Strain Rampage (mid) 219](https://cards.scryfall.io/normal/front/0/f/0f4a7c01-95ca-43bf-bc53-875cfb4bffa1.jpg?1636684088)
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
![Expand the Sphere (one) 168 Expand the Sphere (one) 168](https://cards.scryfall.io/normal/front/5/7/572e174e-99f7-4b5e-8506-1833adddbf07.jpg?1675957140)
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
![Kodama of the East Tree (cmr) 239 Kodama of the East Tree (cmr) 239](https://cards.scryfall.io/normal/front/a/f/af5105ee-09e2-4344-ab39-00f0e9034c47.jpg?1608910768)
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
![Nissa's Pilgrimage (c17) 155 Nissa's Pilgrimage (c17) 155](https://cards.scryfall.io/normal/front/c/c/ccf744d0-4349-4338-99aa-db0780c7296f.jpg?1562623825)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
![Path to the Festival (mid) 191 Path to the Festival (mid) 191](https://cards.scryfall.io/normal/front/1/5/153f545d-bdbf-42c7-837a-a7076bbe5027.jpg?1636224556)
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
![Search for Tomorrow (dmc) 137 Search for Tomorrow (dmc) 137](https://cards.scryfall.io/normal/front/4/a/4a0c73a9-38a2-4a3d-938e-b81ba166f0ff.jpg?1673305408)
Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
![Sowing Mycospawn (mh3) 170 Sowing Mycospawn (mh3) 170](https://cards.scryfall.io/normal/front/c/d/cdfadb17-76ad-4d4d-9fa7-33c4b88b4c0a.jpg?1717012587)
Ramp
Finisher
Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
![Great Train Heist (otj) 125 Great Train Heist (otj) 125](https://cards.scryfall.io/normal/front/3/5/357dd9b2-5d2d-49f6-86f0-f5c4d63474dd.jpg?1712860638)
Finisher
Recursion
Recursion
Creature
Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
![Cactusfolk Sureshot (otj) 199 Cactusfolk Sureshot (otj) 199](https://cards.scryfall.io/normal/front/3/1/318b8c5d-9fb0-488f-9b32-c2e29d1f1dbb.jpg?1712356071)
Creature
Land
Land
Removal
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more {E}, Aether Revolt deals that much damage to any target.
![Aether Revolt (mh3) 113 Aether Revolt (mh3) 113](https://cards.scryfall.io/normal/front/b/8/b8732e62-cdee-4d32-82a8-8a71a04be7a1.jpg?1717012116)
Removal
Draw
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
![Garruk's Uprising (wot) 53 Garruk's Uprising (wot) 53](https://cards.scryfall.io/normal/front/7/9/7931a072-b688-4a0b-a32e-9a2082738745.jpg?1692932816)
Draw
Landfall
Landfall
Sorcery
Sorcery
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