151
2/6/2024
MKM Prerelease Games Plus 02/05/24
Deck Size: 40
Custom
Legal
Est deck cost: $20.78
No deck tags
151
2/6/2024
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Creature

Qty: 15 Price: $11.31
Anzrag, the Quake-Mole

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

Creature
Anzrag, the Quake-Mole (mkm) 356
Axebane Ferox

Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

Creature
Axebane Ferox (mkm) 153
Bolrac-Clan Basher

Double strike, trample Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Bolrac-Clan Basher (mkm) 112
Cornered Crook

When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target.

Creature
Cornered Crook (mkm) 120
Harried Dronesmith

At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

Creature
Harried Dronesmith (mkm) 131
Krenko, Baron of Tin Street

Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

Creature
Krenko, Baron of Tin Street (mkm) 350
Lamplight Phoenix

Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Creature
Lamplight Phoenix (mkm) 137
Loxodon Eavesdropper

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.

Creature
Loxodon Eavesdropper (mkm) 168
Person of Interest

When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)

Creature
Person of Interest (mkm) 139
Red Herring

Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.

Creature Artifact
Red Herring (mkm) 142
Riftburst Hellion

Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Riftburst Hellion (mkm) 228
Rubblebelt Braggart

Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)

Creature
Rubblebelt Braggart (mkm) 143
Rubblebelt Maverick

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.

Creature
Rubblebelt Maverick (mkm) 174
Topiary Panther

Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature
Topiary Panther (mkm) 179
Vengeful Tracker

Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.

Creature
Vengeful Tracker (mkm) 147

Creature

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Enchantment

Qty: 2 Price: $0.70
Airtight Alibi

Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.

Enchantment
Airtight Alibi (mkm) 149
Case of the Trampled Garden

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Enchantment
Case of the Trampled Garden (mkm) 156

Enchantment

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Instant

Qty: 3 Price: $1.05
Fanatical Strength

Target creature gets +3/+3 and gains trample until end of turn.

Instant
Fanatical Strength (mkm) 159
Galvanize

Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.

Instant
Galvanize (mkm) 128
Shock

Shock deals 2 damage to any target.

Instant
Shock (mkm) 144

Instant

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Land

Qty: 17 Price: $6.09
Branch of Vitu-Ghazi

{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Land
Branch of Vitu-Ghazi (mkm) 258
Forest

({T}: Add {G}.)

Land
Forest (mkm) 286
Mountain

({T}: Add {R}.)

Land
Mountain (mkm) 284

Land

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Sorcery

Qty: 3 Price: $1.63
Analyze the Pollen

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Sorcery
Analyze the Pollen (mkm) 150
Bite Down on Crime

As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.

Sorcery
Bite Down on Crime (mkm) 154
Break Out

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Break Out (mkm) 190

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
2 mana - 1 card
0 pips - 0 cards
2 mana - 1 card
0 pips - 0 cards
2 mana - 1 card
16 pips - 14 cards
10 mana - 9 cards
14 pips - 12 cards
10 mana - 9 cards
0 pips - 0 cards
1 mana - 1 card
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