94
2/17/2024
Norin
Deck Size: 102
Commander
Est deck cost: $1508.85
Salt sum: 71.77
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94
2/17/2024
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Commander

Qty: 1 Price: $8.49
Norin the Wary

When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Norin the Wary (tsp) 171

Commander

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Anthem

Qty: 1 Price: $2.99
Quest for the Goblin Lord

Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.

Enchantment
Quest for the Goblin Lord (wwk) 86

Anthem

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Bounce

Qty: 1 Price: $13.99
Cloudstone Curio

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rav) 257

Bounce

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Burn

Qty: 6 Price: $82.94
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (wot) 44
Ojer Axonil, Deepest Might

Creature
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (cmm) 547
Solphim, Mayhem Dominus

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)

Creature
Solphim, Mayhem Dominus (one) 150
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (eld) 147
Witty Roastmaster

Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.

Creature
Witty Roastmaster (snc) 131

Burn

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Copy

Qty: 1 Price: $12.99
Kiki-Jiki, Mirror Breaker

Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Creature
Kiki-Jiki, Mirror Breaker (tsr) 346

Copy

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Draw

Qty: 11 Price: $159.00
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 122
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (lcc) 225
Magus of the Wheel

{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.

Creature
Magus of the Wheel (cmm) 241
Outpost Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

Enchantment
Outpost Siege (clb) 804
Reforge the Soul

Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Reforge the Soul (plst) AVR-151
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (plst) C17-222
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Tome of Legends

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Tome of Legends (mkc) 246
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211

Draw

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Land

Qty: 31 (33 w/ MDFC)Price: $300.97
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (uma) 236
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (m12) 224
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (brc) 180
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
Kher Keep

{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Land
Kher Keep (mkc) 270
Mines of Moria

Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Land
Mines of Moria (ltr) 257
Mountain

({T}: Add {R}.)

Land
Mountain (mkm) 284
Shinka, the Bloodsoaked Keep

{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Land
Shinka, the Bloodsoaked Keep (ltc) 374
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 276
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (ath) 77
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zne) 29
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (mkc) 310
Wasteland

{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Land
Wasteland (zne) 30

Land

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Mill

Qty: 1 Price: $17.99
Altar of the Brood

Whenever another permanent you control enters, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216

Mill

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Protection

Qty: 1 Price: $59.99
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214

Protection

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Ramp

Qty: 19 Price: $635.31
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (mrd) 152
Dockside Extortionist

When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
Fable of the Mirror-Breaker

Enchantment
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Gimli of the Glittering Caves

Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.

Creature
Gimli of the Glittering Caves (ltc) 32
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (2xm) 270
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (mkc) 232
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Rose Room Treasurer

Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.

Creature
Rose Room Treasurer (ncc) 51
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (cmm) 405
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (dom) 144
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (mkc) 238
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (2xm) 291
Treasure Nabber

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Creature
Treasure Nabber (ltc) 230

Ramp

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Recursion

Qty: 2 Price: $34.98
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (ddu) 35
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment
Underworld Breach (thb) 161

Recursion

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Removal

Qty: 12 Price: $73.94
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (lci) 131
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (mkc) 149
Pandemonium

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

Enchantment
Pandemonium (plst) EXO-93
Planar Chaos

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Enchantment
Planar Chaos (plst) JUD-97
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Terror of the Peaks

Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (m21) 164
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (tsr) 352
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (clb) 815
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169

Removal

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Sac Outlet

Qty: 1 Price: $4.49
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (mh2) 279

Sac Outlet

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Stax

Qty: 2 Price: $11.48
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Artifact
Grafdigger's Cage (m20) 227
Karn, the Great Creator

Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Planeswalker
Karn, the Great Creator (rvr) 1

Stax

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Theft

Qty: 2 Price: $8.68
Confusion in the Ranks

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Enchantment
Confusion in the Ranks (mrd) 87
Zealous Conscripts

Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Creature
Zealous Conscripts (mm3) 116

Theft

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Tokens

Qty: 5 Price: $23.35
Bonehoard Dracosaur

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Creature
Bonehoard Dracosaur (lci) 134
Genesis Chamber

Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

Artifact
Genesis Chamber (bbd) 235
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (rvr) 335
Legion Warboss

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Creature
Legion Warboss (rvr) 337
Siege-Gang Commander

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature
Siege-Gang Commander (dmr) 136

Tokens

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Tutor

Qty: 4 Price: $30.96
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (spg) 24
Goblin Engineer

When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (mh1) 128
Goblin Matron

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 323
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281

Tutor

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Maybeboard

Qty: 24 Price: $243.66
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (afc) 113
Birgi, God of Storytelling

Creature
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Blast Zone

This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Land
Blast Zone (bro) 258
Blood Moon

Nonbasic lands are Mountains.

Enchantment
Blood Moon (wot) 40
Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Artifact
Damping Sphere (dmr) 219
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Instant
Fork (ced) 153
Goblin Assault

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.

Enchantment
Goblin Assault (mm3) 95
Goblin Rabblemaster

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Rabblemaster (p30a) 22
Goblin Recruiter

When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Goblin Recruiter (vis) 80
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (f16) 5
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (cmm) 228
Invasion Plans

All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

Enchantment
Invasion Plans (sth) 89
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (ced) 162
Mogg Fanatic

Sacrifice this creature: It deals 1 damage to any target.

Creature
Mogg Fanatic (tmp) 190
Price of Glory

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Enchantment
Price of Glory (ody) 214
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ice) 213
Pyrohemia

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

Enchantment
Pyrohemia (cma) 86
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (4ed) 218
Ruination

Destroy all nonbasic lands.

Sorcery
Ruination (cmd) 134
Stranglehold

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

Enchantment
Stranglehold (p22) 4
Thornbite Staff

Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Artifact Kindred
Thornbite Staff (mor) 145
Urabrask's Forge

At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.

Artifact
Urabrask's Forge (one) 153
War's Toll

Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Enchantment
War's Toll (dis) 77
Warp World

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Sorcery
Warp World (m10) 163

Maybeboard

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Tokens & Extras

Qty: 10 Price: $19.82
Construct

This creature gets +1/+1 for each artifact you control.

Creature Artifact Token
Construct (tcmm) 41
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (tmkc) 27
Dinosaur

Creature Token
Dinosaur (tlci) 9
Goblin

Creature Token
Goblin (tmkm) 6
Goblin Shaman

Whenever this creature attacks, create a Treasure token.

Creature Token
Goblin Shaman (tneo) 8
Kobolds of Kher Keep

Creature Token
Kobolds of Kher Keep (tmkc) 12
Myr

Creature Artifact Token
Myr (tcmm) 43
Phyrexian Horror

Trample, haste

Creature Token
Phyrexian Horror (tone) 4
Spirit

Creature Token
Spirit (t2x2) 2
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tmkc) 26

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
64 pips - 50 cards
34 mana - 33 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
18 mana - 13 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Primer"},{"insert":"\nWhat is this deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a mono-red deck designed to try and get the most out of Norin while(passively) dirupting opponents' gameplans, stuff in some gobbos and chaos and presto. This is best suited for mid(to high) power level commander.\nWill I like this deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When asking yourself if you'll enjoy this deck, ask yourself the following 5 questions:\nDo I want to spend several turns just setting up my board?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I want to play a deck that uses several different strategies?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I want to play a chaos deck?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I enjoy slowly pinging and smacking down my opponents?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do I like land destruction?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Our Commander\nOur commander is "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Norin the Wary"},{"insert":". He's a unique commander who allows us to pull off some very one-sided plays. He's cheap at only R, and basically unremovable. The biggest weakness of good ole Norin is that he can be disrupted by our oppponents. If an opponent plays a spell, he immediately dips. But, this can also be a great strength if built around correctly. The next section will be all about that.\nCombos\nNorin gives us some non-infinite combo synergies, and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Thornbite Staff"},{"insert":" gives us some infinites if we don't feel like going full chaos/grindfest.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Norin the Wary"},{"insert":"+"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Confusion in the Ranks"},{"insert":": Whenever Norin comes back from phasing out, we can exchange him and an opponent's creature. Why? Because the next time a spell is cast or creature attacks, and he phases out, he'll come back to us, giving us a way to just take creatures from our opponents.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Norin the Wary"},{"insert":"+"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Pyrohemia"},{"insert":": This is a simple one. If you stack Norin's reentrance before Pyrohemia check, you never have to sack Pyrohemia.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Norin the Wary"},{"insert":"+"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cloudstone Curio"},{"insert":": This allows us to bounce our minions once a turn, which is rewarding for etb creatures.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Thornbite Staff"},{"insert":" gives us a few different combos to work with:\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Krenko, Mob Boss"},{"insert":"+"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skirk Prospector"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Kiki-Jiki, Mirror Breaker"},{"insert":"+"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skirk Prospector"},{"insert":"/"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mogg Fanatic"},{"insert":"\nCreatures\nCreatures can be put into a few important categories:\nMinion Creation: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Krenko, Mob Boss"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Kiki-Jiki, Mirror Breaker"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Rabblemaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Legion Warboss"},{"insert":"\nDestruction/Hate: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Treasure Nabber"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Magus of the Moon"},{"insert":"\nValue: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dockside Extortionist"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Welder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skirk Prospector"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rose Room Treasurer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ragavan, Nimble Pilferer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Warchief"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grenzo, Havoc Raiser"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gimli of the Glittering Caves"},{"insert":"\nDamage: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Witty Roastmaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Torbran, Thane of Red Fell"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Solphim, Mayhem Dominus"},{"insert":"\nTutoring: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Matron"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Recruiter"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Engineer"},{"insert":"\nEnchantments\nEnchantments can also be put into a few core piles:\nLand Hate: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"War's Toll"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Price of Glory"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Blood Moon"},{"insert":"\nCreature Creation: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Assault"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fable of the Mirror-Breaker"},{"insert":"\nCombat Manipulation: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Invasion Plans"},{"insert":"\nDamage: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Impact Tremors"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Pyrohemia"},{"insert":"\nLibrary Interaction: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Stranglehold"},{"insert":"\nGoblins: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Quest for the Goblin Lord"},{"insert":"\nArtifacts\nThe final major group of the deck goes as follows:\nRamp: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mana Crypt"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ruby Medallion"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Opal"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Amber"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mind Stone"},{"insert":"\nValue: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sensei's Divining Top"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"The One Ring"},{"insert":"\nETB: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Panharmonicon"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cloudstone Curio"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Altar of the Brood"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Genesis Chamber"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Urabrask's Forge"},{"insert":"\nHatebears: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Damping Sphere"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grafdigger's Cage"},{"insert":"\nUpdates and Considerations\nUpdates:\n"},{"attributes":{"bold":true},"insert":"In large part these updats have been made in consideration of the playability and refinement of the deck. This changelist is not only to help explain why things change, but also to give a list of cards you might want to swap out to make the deck more casual, like how it started out."},{"insert":"\n11/20/20\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viashino Heretic"},{"insert":"\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Magus of the Moon"},{"insert":"\nWe don't really need the repetition on the blood moon effect, but getting some repeated artifact hate can be very useful.\n4/14/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mogg Infestation"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Offensive"},{"insert":", and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dragon Fodder"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Furnace of Rath"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tome of Legends"},{"insert":", and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Underworld Breach"},{"insert":"\nWhile the gobbos are fun, they tend not to do much if not recurrable, like in creatures/enchantments, and don't do much for our chaos or etb themes. Tome of Legends is a perfect card to pair with Norin, and Rath is a good damage booster for us. Breach is a filler card that can be pretty useful even outside of its combo because of how often we put things in our graveyard, both intentionally and through combat.\n4/20/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Widespread Panic"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Springleaf Drum"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Anarchist"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Conjurer's Closet"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Conspicuous Snoop"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mogg Fanatic"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Torch Courier"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skirk Prospector"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goro-Goro, Disciple of Ryusei"},{"insert":"\nThis update is switching out some cards that don't do too much, do them too slowly, or are a bit repetitive, for a gobbo combo and some new and useful gobbos.\n4/21/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Lion's Eye Diamond"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Beetleback Chief"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tide of War"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tuktuk Scrapper"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ward of Bones"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mirror March"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Rabblemaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sensei's Divining Top"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Magus of the Moon"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fable of the Mirror-Breaker"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Quest for the Goblin Lord"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Meekstone"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Opal"},{"insert":"\nThese changes are made to try and refine our gameplan to efficient goblins, stax, and Norin/ETB shenanigans.\n6/3/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Terror of the Peaks"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Teferi's Puzzle Box"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sculpting Steel"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Witty Roastmaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rose Room Treasurer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ragavan, Nimble Pilferer"},{"insert":"\nSome swaps to be a bit more mana efficient and take advantage of Norin/ETB more again.\n6/6/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Márton Stromgald"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Siege-Gang Commander"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Warchief"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Thornbite Staff"},{"insert":"\nThis switch is changing some more expensive mana costs for some cheaper ones, giving us several more combos with one card, and helping our goblin tribal strategy more.\n6/7/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Caged Sun"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Boompile"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Diamond"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Caged Sun"},{"insert":" is relatively low impact and slow for 6 mana, "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Boompile"},{"insert":" is just pretty bad for us since we rely entirely on our boardstate, and a pair of moxes helps us get going.\n6/10/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Settler"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Meekstone"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Impulsive Maneuvers"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Crucible of Worlds"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Squee, Goblin Nabob"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Trashmaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Pyroblast"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Red Elemental Blast"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Wild Magic Surge"},{"insert":"\nGoblin Settler doesn't do much for us since we have only 1 way to bounce it or repeat its effect, Impulsive Maneuvers hurts us more than it helps us, and with the addition of another buffer, Meekstone can often end up as suboptimal as well. Pyroblast and REB are mostly just high quality space-fillers for now. With less land destruction that hurts us Crucible is also less impactful in comparison to Purphoros, who can really rack up damage. Nabob Squee is just very slow compared to normal his Immortal self, and having a cheaper, instant removal spell just helps our deck out quite a bit.\n6/16/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Warp World"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Feldon of the Third Path"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Jeska's Will"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Abrade"},{"insert":"\nWarp and Feldon are generally pretty expensive for how much of an impact they have in our deck, and Will and Abrade are just consistently good.\n6/17/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grip of Chaos"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Door of Destinies"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viashino Heretic"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Furnace of Rath"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Heat Stroke"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gauntlet of Might"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Trashmaster"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Squee, the Immortal"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Planar Chaos"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fork"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Vandalblast"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tavern Scoundrel"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Torbran, Thane of Red Fell"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"You Find Some Prisoners"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Amber"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mind Stone"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Traprunner"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Lightning Bolt"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Karn, the Great Creator"},{"insert":"\nThis swap is to add some more cheap interaction, but I am looking for a way to put DoD back in, as it is much more integral to the deck than Grip, which is generally just non-synergistic chaos. Scoundrel is a cheaper, more efficient and effective card in our deck, as it produces coinflips, artifacts, and mana, and Heretic doesn't really do much that we don't do already with our alternative artifact hate in the deck. Torbran is better for our deck than Furnace since we care about creature etbs, and are mostly doing 1-2 damage so he either improves or produces equal results to Rath. Heat Stroke can often be used against us, and while it is effective for when we also have "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Invasion Plans"},{"insert":" out and tokens attacking someone with creatues who can block, it's relatively situational compared to YFSP, which is cheaper, instant, and modal.\nAlso reworked our land suite and added a couple of our last needed mana rocks to make the deck smoother to play at higher levels. With that reworking I also removed Gauntlet of Might since it's a relatively expensive artifact that has anti-synergy with Skullclamp and doesn't work towards our strengths as much as it needs to. The final swaps in this big update are all about keeping to the plan. Bolt is cheap interaction to keep the board clear, Karn is artifact synergy and an asymetrical hatebear, and Traprunner works better with our goblins and chaos as 1 card than Planar Chaos and Trashmaster do as 2, even though he's slower, allowing us to thin that selection of cards by 1.\n6/21/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Krenko, Tin Street Kingpin"},{"insert":"\nThis krenko is a bit too slow for a bit too little payoff, and we could use 1 last land to stop ourselves from getting mana screwed.\n6/25/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Daretti, Scrap Savant"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grenzo, Havoc Raiser"},{"insert":"\nGrenzo both adds to our goblins, helps us dominate the board, and gives us card advantage all at once, at a cheaper cost than Daretti.\n6/27/22\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chance Encounter"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Traprunner"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Krark's Thumb"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tavern Scoundrel"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goblin Bomb"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Damping Sphere"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chaos Warp"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grafdigger's Cage"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Legion Warboss"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tibalt's Trickery"},{"insert":"\nThis swap is one to refine our gameplan, since trying to run a reduced chaos strategy along with our etb, goblins, and combo strategies just isn't satisfying what any of them want enough. Therefore the chaos elements have been downshifted to high quality chaotic removal/exiling cards from libraries. We've replaced the rest of our chaos suite with a couple hatebears that don't affect our deck and a cheaper goblin maker.\n8/31/22\nUnfortunately I don't think Dominaria United really has much for this deck, only card I might add would be "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Relic of Legends"},{"insert":". Very useful rock for our list, but 3 mana on a rock is a tad restrictive.\n9/11/23\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Goro-Goro, Disciple of Ryusei"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gimli of the Glittering Caves"},{"insert":"\nGoro-Goro was one of the least important cards in the deck, and Gimli has absurd synergy with Norin. Pretty logical swap.\n9/24/23\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Torch Courier"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Conspicuous Snoop"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tome of Legends"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Urabrask's Forge"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Solphim, Mayhem Dominus"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"The One Ring"},{"insert":"\nThe biggest problem with the Snoop combo is that if even 1 element goes into your hand it can't work, since we have no way to shuffle them back into our deck. "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mogg Fanatic"},{"insert":" is useable as a combo piece outside of this, so only Courier and Snoop are gone. In exchange we have 2 pieces that help us grind out wins in more extended games.\nForge gives us tokens for etb value and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skullclamp"},{"insert":" draws, and Solphim helps put pressure on life totals while being a good beater.\nTOR is just a better version of TOL, even with Noring being the literal best deck for that card. Kinda sad tbh. Draws more cards in 3 turns for less mana and a full turn cycle of protection. While the life loss does hurt us, and coming down later is bad, the value is just higher. If you're struggling with life totals though, TOL will be better.\n11/6/23\nRemoved: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Solphim, Mayhem Dominus"},{"insert":"\nAdded: "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ojer Axonil, Deepest Might"},{"insert":"\nOjer is just better for our deck over Solphim. Very little does more than 2 damage at a time for us, and we have lots of creatures, so it just fits better.\n\n"},{"attributes":{"header":2},"insert":"\n"}]}
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