278 views2 years ago
Commander
Size: 100Est cost: $907.97Salt sum: 63.24
Sochocguy
278 views2 years ago
Commander
Size: 100Est cost: $907.97Salt sum: 63.24
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Artifact
Artifact
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Combo Piece
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Combo Piece
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Draw
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Draw
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Graveyard Land Interaction
Graveyard Land Interaction
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Land Dump
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Land Dump
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Landfall Payoff
Landfall Payoff
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
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Removal/Interaction
Removal/Interaction
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Tutor
Tutor
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Wincon
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Wincon
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Sideboard
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Xolatoyac, the Smiling Flood
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
Legendary Creature - Salamander Serpent

Sideboard
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Maybeboard
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Summary"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck wants to Ramp fast to 6+ Mana, get a landfall creature out, and start triggering off of lands ETBing. We have some combo pieces as well. Please review them below.\n\n"},{"attributes":{"bold":true},"insert":"Bounce Lands"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Simic Growth Chamber"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Guildless Commons"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Jungle Basin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree + Scute Swarm + Bounce Land"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Kodama of the East Tree must be on the battlefield. Scute Swarm must be on the battlefield. Bounce Land must be in hand.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Bounce Land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree, Bounce Land, and each Scute Swarm trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Bounce Land trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve each Scute Swarm trigger, creating a token copy of Scute Swarm if you control six or more lands, or a 1/1 green Insect creature token otherwise."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers for each token that entered the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve all but one of the Kodama of the East Tree triggers, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the last Kodama of the East Tree trigger, putting Bounce Land onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scute Swarm and Bounce Land trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite creature tokens. Infinite landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree + Rampaging Baloths + Bounce Land"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Kodama of the East Tree must be on the battlefield. Rampaging Baloths must be on the battlefield. Bounce Land must be in hand.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Bounce Land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rampaging Baloths, Kodama of the East Tree, and Bounce Land trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Bounce Land trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Rampaging Baloths trigger, creating a 4/4 green Beast creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama triggers, putting Bounce Land onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rampaging Baloths and Bounce Land trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite creature tokens. Infinite ETB. Infinite landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree + Tireless Provisoner + Bounce Land"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Kodama of the East Tree must be on the battlefield. Tireless Provisioner must be on the battlefield. Simic Growth Chamber must be in hand.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Bounce Land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Land enters the battlefield, triggering itself, Tireless Provisioner, and Kodama."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Bounce Land trigger, returning it from the battlefield to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Tireless Provisioner trigger, creating a Food or a Treasure token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Food or Treasure token enters the battlefield, triggering Kodama, putting Bounce Land from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Land enters the battlefield, triggering itself and Tireless Provisioner."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite colored mana. Infinite Food tokens. Infinite landfall triggers. Infinite lifegain. Infinite lifegain triggers. Infinite Treasure tokens.\n\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree + Field of the Dead + Bounce Land"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Kodama of the East Tree must be on the battlefield. Field of the Dead must be on the battlefield. Simic Growth Chamber must be in hand. You have not played a land this turn. You control at least seven differently named lands.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Bounce Land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead, Kodama of the East Tree, and Bounce Land trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Bounce Land trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Field of the Dead trigger, creating a 2/2 black Zombie creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers, putting Bounce Land onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead and Bounce Land trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite creature tokens. Infinite ETB. Infinite landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Kodama of the East Tree + Greensleeves, Maro-Sorcerer + Bounce Land"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Greensleeves, Maro-Sorcerer must be on the battlefield. Kodama of the East Tree must be on the battlefield. Simic Growth Chamber must be in hand.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Bounce Land from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Land enters the battlefield, triggering itself, Kodama, and Greensleeves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama trigger, putting nothing from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Bounce Land trigger, returning it from the battlefield to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Greensleeves trigger, creating a 3/3 Badger creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Badger enters the battlefield, triggering Kodama, putting Bounce Land from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce Land enters the battlefield, triggering itself and Greensleeves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite creature tokens. Infinite ETB. Infinite landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Walk the Aeons + Azusa, Lost but Seeking + Graveyard Land Interaction card"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Walk the Aeons must be in hand. Azusa, Lost but Seeking must be on the battlefield. Graveyard Land Interaction card must be on the battlefield. You have at least three Islands between your hand, battlefield, and graveyard. Mana needed: 4UU each turn\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Islands from your graveyard until you control at least three Islands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Walk the Aeons for its buyback cost by paying 4UU and sacrificing three Islands, taking an extra turn after this one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pass the turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite turns.\n\n"},{"attributes":{"bold":true},"insert":"Cultivator Colossus + Abundance"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Cultivator Colossus must be in hand. Abundance must be on the battlefield. You have a land card in hand. Mana needed: 4GGG\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Cast Cultivator Colossus by paying 4GGG."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cultivator Colossus enters the battlefield, putting a land card from your hand onto the battlefield tapped, then revealing cards from the top of your library until you reveal a land card, putting it in your hand and the rest of the revealed cards on the bottom of your library in any order."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat this process, putting a land card from your hand onto the battlefield tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Order your library. Put all land cards from your hand and library onto the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"Meloku the Clouded Mirror + Kodama of the East Tree"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Kodama of the East Tree must be on the battlefield. Meloku the Clouded Mirror must be on the battlefield. At least 1 land that enters untapped. Mana needed: 1\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Pay 1 to return a land from the battlefield to your hand, creating a 1/1 blue Illusion creature token with flying."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The token ETBs triggering Kodama of the East Tree, putting the land from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the land for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite creature tokens. Infinite ETB. Infinite landfall triggers.\n\n"},{"attributes":{"bold":true},"insert":"Ashaya, Soul of the Wild + Quirion Ranger"},{"insert":"\nRequires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Ashaya, Soul of the Wild must be on the battlefield. Quirion Ranger must be on the battlefield. You control a nontoken creature other than Quirion Ranger that does not have summoning sickness.\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Activate any nontoken creature you control except Quirion Ranger by tapping it, adding G."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Quirion Ranger by returning itself from the battlefield to your hand, untapping the creature tapped for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Quirion Ranger by paying G."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Results"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Infinite ETB. Infinite landfall triggers. Infinite LTB. Infinite storm count.\n\n"}]}







































































































