211
3/31/2024
The Skeleton Appears!
Deck Size: 100
Commander
Legal
Est deck cost: $117.28
Salt sum: 22.7
211
3/31/2024
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Commander

Qty: 1 Price: $1.49
Meren of Clan Nel Toth

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Creature
Meren of Clan Nel Toth (cmm) 346

Commander

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Discard

Qty: 1 Price: $0.35
Augur of Skulls

{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.

Creature
Augur of Skulls (fut) 63

Discard

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Lifegain

Qty: 1 Price: $0.35
Staff of the Death Magus

Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.

Artifact
Staff of the Death Magus (m15) 232

Lifegain

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Removal

Qty: 6 Price: $2.96
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (war) 187
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (khm) 82
Rise of the Witch-king

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Sorcery
Rise of the Witch-king (ltr) 221
Slice from the Shadows

This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.

Instant
Slice from the Shadows (mkm) 103
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (cmm) 192

Removal

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Anthem

Qty: 4 Price: $3.82
Adaptive Automaton

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (e02) 42
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 98
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 232

Anthem

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Draw

Qty: 8 Price: $26.32
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Enchantment
Black Market Connections (lcc) 181
Clattering Augur

This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.

Creature
Clattering Augur (mh2) 79
Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Enchantment
Deathreap Ritual (plst) C18-174
Icon of Ancestry

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (lcc) 305
Maze Skullbomb

{1}, Sacrifice this artifact: Draw a card. {2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

Artifact
Maze Skullbomb (one) 231
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (cmm) 182
Skeleton Key

Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}

Artifact
Skeleton Key (soi) 263
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (wot) 37

Draw

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Mill

Qty: 4 Price: $1.64
Barrier of Bones

Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Creature
Barrier of Bones (grn) 61
Cemetery Tampering

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Enchantment
Cemetery Tampering (snc) 69
Rot Farm Skeleton

This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.

Creature
Rot Farm Skeleton (dgm) 98
Wand of Vertebrae

{T}: Mill a card. {2}, {T}, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.

Artifact
Wand of Vertebrae (grn) 242

Mill

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Sac Outlet

Qty: 1 Price: $0.35
Skull Catapult

{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.

Artifact
Skull Catapult (6ed) 310

Sac Outlet

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Artifact

Qty: 2 Price: $3.28
Matzalantli, the Great Door

Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Throne of the Grim Captain

Artifact
Throne of the Grim Captain // The Grim Captain (lci) 313Throne of the Grim Captain // The Grim Captain (lci) 313

Artifact

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Enchantment

Qty: 1 Price: $3.99
Insidious Roots

Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.

Enchantment
Insidious Roots (mkm) 313

Enchantment

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Protection

Qty: 3 Price: $3.19
Clinging Mists

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Instant
Clinging Mists (dka) 109
Skeletal Grimace

Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

Enchantment
Skeletal Grimace (isd) 116
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brr) 58

Protection

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Tokens

Qty: 3 Price: $6.13
Birthing Boughs

{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Birthing Boughs (plst) MH1-221
Death Tyrant

Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Death Tyrant (afc) 23
Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Artifact
Desecrated Tomb (m19) 230

Tokens

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Counters

Qty: 2 Price: $0.84
Undercity Upheaval

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

Sorcery
Undercity Upheaval (mat) 125
Winding Constrictor

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Creature
Winding Constrictor (plst) AER-140

Counters

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Instant

Qty: 1 Price: $0.35
Consume Strength

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Instant
Consume Strength (apc) 93

Instant

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Ramp

Qty: 10 Price: $8.24
Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Far Wanderings (tor) 125
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Golgari Cluestone

{T}: Add {B} or {G}. {B}{G}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Golgari Cluestone (dgm) 139
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (cma) 218
Lay of the Land

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Sorcery
Lay of the Land (apc) 81
Manalith

{T}: Add one mana of any color.

Artifact
Manalith (m19) 239
Millikin

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature Artifact
Millikin (dmr) 231
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (10e) 288
Skull Prophet

{T}: Add {B} or {G}. {T}: Mill two cards. (Put the top two cards of your library into your graveyard.)

Creature
Skull Prophet (iko) 206
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Resilience (mh1) 234

Ramp

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Tutor

Qty: 4 Price: $14.56
Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Enchantment
Case of the Stashed Skeleton (pmkm) 80s
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (10e) 135
Dimir House Guard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir House Guard (rav) 83
Invasion of Ikoria

Battle
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190

Tutor

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Creature

Qty: 8 Price: $3.78
Bone Dragon

Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.

Creature
Bone Dragon (m19) 88
Cinderbones

Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.

Creature
Cinderbones (shm) 59
Deathless Knight

Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.

Creature
Deathless Knight (eld) 208
Drudge Sentinel

{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Drudge Sentinel (plst) DOM-89
Duty-Bound Dead

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Duty-Bound Dead (m13) 92
Moss-Pit Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.

Creature
Moss-Pit Skeleton (znr) 228
Skeleton Archer

When this creature enters, it deals 1 damage to any target.

Creature
Skeleton Archer (m19) 118
Skeleton Crew

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Skeleton Crew (lcc) 85

Creature

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Land

Qty: 35 Price: $24.61
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (clb) 882
Forest

({T}: Add {G}.)

Land
Forest (clu) 270
Foul Orchard

This land enters tapped. {T}: Add {B} or {G}.

Land
Foul Orchard (akh) 279
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (clu) 236
Grim Backwoods

{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Land
Grim Backwoods (sld) 354
Haunted Mire

({T}: Add {B} or {G}.) This land enters tapped.

Land
Haunted Mire (dmu) 248
Hidden Necropolis

This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Necropolis (lci) 275
Hidden Nursery

This land enters tapped. {T}: Add {G}. {4}{G}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land
Hidden Nursery (lci) 276
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (c21) 295
Necroblossom Snarl

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (cmm) 1015
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (mkc) 282
Restless Cottage

This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.

Land
Restless Cottage (woe) 258
Spawning Pool

This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Spawning Pool (10e) 358
Sunken Citadel

This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Land
Sunken Citadel (plci) 285s
Swamp

({T}: Add {B}.)

Land
Swamp (clu) 264
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (onc) 169
The Dross Pits

This land enters tapped. {T}: Add {B}. {1}{B}, {T}, Sacrifice this land: Draw a card.

Land
The Dross Pits (one) 251
Tocasia's Dig Site

{T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Tocasia's Dig Site (mkc) 308

Land

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Recursion

Qty: 5 Price: $11.03
Deadbridge Chant

When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Enchantment
Deadbridge Chant (dgm) 63
Grave Betrayal

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Enchantment
Grave Betrayal (rtr) 67
Persistent Specimen

{2}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (vow) 125
Retrieve

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

Sorcery
Retrieve (vow) 215
Tenacious Dead

When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Creature
Tenacious Dead (m14) 118

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
49 pips - 40 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 4 cards
27 pips - 21 cards
29 mana - 27 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"Back at it again with my less than good decks, here we have the skeletons! This is of course Skeleton Type-All, where it’s naturally bad because they only make 1 good skeleton card per set if we’re lucky. This baby is jam packed with all sorts of anthems, and ways to try and take advantage of sending them to and fro the graveyard. That doesn’t mean it’s good, however! Anyways, the wincon; there isn’t one! I’m not to try and say you can win a game with the deck in THIS condition. No no, this needs work while still keeping the spirit of skele boys. In order to do that, I need to add more green, lands, and maybe some t that takes advantage of regeneration. \n"}]}
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