908
3/5/2025
The 5 Companion Deck
Deck Size: 100
Commander
Est deck cost: $99.77
Salt sum: 17.17
908
3/5/2025
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Commander

Qty: 1 Price: $1.49
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.

Creature
Jenson Carthalion, Druid Exile (dmc) 3

Commander

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Misc Goodies

Qty: 6 Price: $4.02
Bonebind Orator

{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.

Creature
Bonebind Orator (blb) 84
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (cmm) 944
Drake Hatcher

Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

Creature
Drake Hatcher (fdn) 35
Passwall Adept

{2}{U}: Target creature can't be blocked this turn.

Creature
Passwall Adept (clu) 91
Scalding Devil

{2}{R}: This creature deals 1 damage to target player or planeswalker.

Creature
Scalding Devil (avr) 155
Skycat Sovereign

Flying This creature gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.

Creature
Skycat Sovereign (scd) 243

Misc Goodies

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Removal

Qty: 13 Price: $6.93
Apocalypse Hydra

This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature
Apocalypse Hydra (bbd) 217
Ashling the Pilgrim

{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.

Creature
Ashling the Pilgrim (cmm) 205
Bounty Agent

Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 161
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (fdn) 139
Diversion Unit

Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Creature Artifact
Diversion Unit (dft) 41
Flamekin Spitfire

{3}{R}: This creature deals 1 damage to any target.

Creature
Flamekin Spitfire (lrw) 168
Floodpits Drowner

Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.

Creature
Floodpits Drowner (dsk) 59
Heartfire Immolator

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.

Creature
Heartfire Immolator (fdn) 201
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Nettle Guard

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Nettle Guard (blb) 23
Void Stalker

{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.

Creature
Void Stalker (m13) 77
Voracious Varmint

Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Voracious Varmint (otj) 188

Removal

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Draw

Qty: 13 Price: $10.89
Arcane Investigator

Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature
Arcane Investigator (afr) 46
Azure Mage

{3}{U}: Draw a card.

Creature
Azure Mage (mm3) 31
Beastrider Vanguard

{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Beastrider Vanguard (dft) 154
Ghostly Pilferer

Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

Creature
Ghostly Pilferer (ncc) 223
Gretchen Titchwillow

{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature
Gretchen Titchwillow (afr) 223
Jacob Hauken, Inspector

Creature
Jacob Hauken, Inspector // Hauken's Insight (vow) 65Jacob Hauken, Inspector // Hauken's Insight (vow) 65
Lonis, Cryptozoologist

Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

Creature
Lonis, Cryptozoologist (mkc) 215
Mystic Archaeologist

{3}{U}{U}: Draw two cards.

Creature
Mystic Archaeologist (jmp) 158
River Hoopoe

Flying {3}{G}{U}: You gain 2 life and draw a card.

Creature
River Hoopoe (2x2) 269
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (mid) 81
Zameck Guildmage

{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Zameck Guildmage (gtc) 209
Zimone, Quandrix Prodigy

{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.

Creature
Zimone, Quandrix Prodigy (stx) 250

Draw

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Protection

Qty: 4 Price: $3.06
Bronzehide Lion

{G}{W}: This creature gains indestructible until end of turn. When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Creature
Bronzehide Lion (thb) 210
Melira, the Living Cure

If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Creature
Melira, the Living Cure (one) 209
Selfless Spirit

Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (blc) 153
Tenth District Hero

{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Creature
Tenth District Hero (mkm) 34

Protection

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Sac Outlet

Qty: 4 Price: $1.92
Ayli, Eternal Pilgrim

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Creature
Ayli, Eternal Pilgrim (ogw) 151
Dark-Dweller Oracle

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Creature
Dark-Dweller Oracle (2x2) 106
Lampad of Death's Vigil

{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.

Creature Enchantment
Lampad of Death's Vigil (thb) 103
Zahur, Glory's Past

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.

Creature
Zahur, Glory's Past (dft) 229

Sac Outlet

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Land

Qty: 34 Price: $39.78
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (plst) CON-141
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (clu) 234
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Forest

({T}: Add {G}.)

Land
Forest (clu) 273
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (clu) 237
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Island

({T}: Add {U}.)

Land
Island (clu) 260
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (fdn) 727
Mountain

({T}: Add {R}.)

Land
Mountain (clu) 267
Novijen, Heart of Progress

{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.

Land
Novijen, Heart of Progress (c21) 305
Plains

({T}: Add {W}.)

Land
Plains (clu) 257
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (clu) 248
Swamp

({T}: Add {B}.)

Land
Swamp (clu) 263
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Thran Quarry

At the beginning of the end step, if you control no creatures, sacrifice this land. {T}: Add one mana of any color.

Land
Thran Quarry (plst) USG-329
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (tsr) 286
Urza's Cave

{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Land
Urza's Cave (mh3) 234
Vivid Crag

This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Crag (cm2) 276
Vivid Creek

This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Creek (ncc) 444
Vivid Grove

This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Grove (ncc) 445
Vivid Marsh

This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Marsh (c17) 292
Vivid Meadow

This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Meadow (ncc) 446

Land

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Pump it

Qty: 8 Price: $5.66
Agatha of the Vile Cauldron

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

Creature
Agatha of the Vile Cauldron (woe) 199
Ambush Paratrooper

Flash Flying {5}: Creatures you control get +1/+1 until end of turn.

Creature
Ambush Paratrooper (bro) 3
Genasi Enforcers

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) {1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.

Creature
Genasi Enforcers (clb) 177
Jolrael, Mwonvuli Recluse

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

Creature
Jolrael, Mwonvuli Recluse (blc) 225
Raucous Entertainer

{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.

Creature
Raucous Entertainer (otj) 177
Savageborn Hydra

Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Creature
Savageborn Hydra (2xm) 215
Sita Varma, Masked Racer

Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)

Creature
Sita Varma, Masked Racer (dft) 223
Warren Elder

{3}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Warren Elder (blb) 37

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Tutor

Qty: 2 Price: $5.98
Dimir Infiltrator

This creature can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir Infiltrator (pca) 86
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (bro) 179

Tutor

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Mill

Qty: 3 Price: $7.63
Aftermath Analyst

When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
The Ancient One

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Creature
The Ancient One (lci) 222
Vilespawn Spider

Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

Creature
Vilespawn Spider (vow) 250

Mill

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Ramp

Qty: 12 Price: $7.26
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
Ilysian Caryatid

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Creature
Ilysian Caryatid (cmm) 297
Intrepid Paleontologist

{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Creature
Intrepid Paleontologist (lci) 193
Llanowar Loamspeaker

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Creature
Llanowar Loamspeaker (dmu) 170
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (cmm) 966
Poison Dart Frog

Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.

Creature
Poison Dart Frog (lci) 207
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (dsc) 194
Skyserpent Seeker

Flying, deathtouch Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Creature
Skyserpent Seeker (dft) 224
Soulbright Flamekin

{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.

Creature
Soulbright Flamekin (a25) 151
Tender Wildguide

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.

Creature
Tender Wildguide (blb) 196
Trailtracker Scout

{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)

Creature
Trailtracker Scout (blc) 35
Twitching Doll

{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

Creature Artifact
Twitching Doll (dsk) 201

Ramp

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Companions

Qty: 5 Price: $5.15
Gyruda, Doom of Depths

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

Creature
Gyruda, Doom of Depths (iko) 221
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (iko) 222
Lurrus of the Dream-Den

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

Creature
Lurrus of the Dream-Den (iko) 226
Umori, the Collector

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

Creature
Umori, the Collector (iko) 231
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (iko) 233

Companions

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Deck Info

Deck stats

13 pips - 13 cards
29 mana - 26 cards
25 pips - 25 cards
32 mana - 29 cards
6 pips - 6 cards
29 mana - 26 cards
10 pips - 10 cards
37 mana - 27 cards
30 pips - 30 cards
32 mana - 28 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is built to have 5 companion cards. It's not exactly legal to play since you can only have one companion, but of course this could be played in casual settings for fun.\n\nThe commander of this deck doesn't really do much. It can do some awkward mana fixing and the scry can be nice. It's the commander because it is the only legendary creature that fits the criteria for all 5 of these companions. Every card in the deck, except for lands, has to cost 2 mana or less, have an even mana cost, so 2 in this case, can't have more than one of the same mana symbol in its mana cost, has to be of the same type- creature in this case, and has to have an activated ability. Plus we need a 5-color commander to have all these companions. \n\nThere isn't a hard win-con in this deck. I just wanted to make a deck with as many companions as possible for fun. This deck can generate a lot of value though, especially with Zirda, Lurrus, and Umori. Umori makes it so every card in our deck, except for lands, costs just 1 mana if it is a single color. Zirda makes all the activated abilities of cards cheaper, so the power of cards like Azure Mage and Triskaidekaphile spike like crazy, and then you can recure every card in the deck, except lands, with Lurrus. So, everything is cheap and can be brought back from the grave. Since everything is so cheap, there is as much repeatable card draw as possible to take advantage of the cheap spells like the aforementioned Azure Mage and The Reality Chip. There is some mill in here too, which could be seen as card advantage with Lurrus. \n\nIf there is a win condition in this deck, it will be with Zirda making some specific activated abilities cheaper. Scalding Devil, Ambush Paratrooper, and Genasi Enforcers can all hit pretty silly numbers with Zirda making their activated abilities cheaper, and it's even better if we have Soulbright Flamekin to make all our mana red for those red pips. Aside from this, the deck is pretty good at making a ton of small creatures and buffing them up with different activated abilities. \n\n"}]}
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