494
3/22/2025
WUG Arcades Walls
Deck Size: 100
Commander
Legal
Est deck cost: $809.11
Salt sum: 35.82
494
3/22/2025
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Commander

Qty: 1 Price: $29.99
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (pm19) 212s

Commander

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Counter

Qty: 2 Price: $5.98
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (a25) 41
Soulsworn Jury

Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.

Creature
Soulsworn Jury (dis) 17

Counter

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Extra Trigger

Qty: 3 Price: $92.97
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 337
Elesh Norn, Mother of Machines

Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Creature
Elesh Norn, Mother of Machines (one) 10
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (kld) 226

Extra Trigger

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Ramp

Qty: 8 Price: $80.92
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (mm3) 215
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (f11) 8
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (f13) 3
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 649
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (rvr) 269
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (rna) 22
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 410

Ramp

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Tutor

Qty: 2 Price: $1.28
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rvr) 42
Shield-Wall Sentinel

Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238

Tutor

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Activator

Qty: 4 Price: $15.76
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (ima) 155
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
The Pride of Hull Clade

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Creature
The Pride of Hull Clade (mkm) 352
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (dmu) 241

Activator

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Defender

Qty: 16 Price: $57.64
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (ima) 156
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (bbd) 117
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Jungle Barrier

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Jungle Barrier (ima) 202
Mnemonic Wall

Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (ima) 67
Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature
Orator of Ojutai (f15) 9
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ima) 180
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (a25) 191
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (8ed) 287
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (v13) 6
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (mm3) 201
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (mm3) 56
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (f11) 3
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (ima) 190
Wingmantle Chaplain

Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39

Defender

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Land

Qty: 35 (36 w/ MDFC)Price: $226.76
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (who) 258
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1697
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (who) 270
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (m3c) 338
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (thb) 242
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 259
Forest

({T}: Add {G}.)

Land
Forest (snc) 281
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (pip) 266
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rtr) 241
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (pip) 267
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (pdsk) 261s
Island

({T}: Add {U}.)

Land
Island (snc) 275
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (who) 506
Plains

({T}: Add {W}.)

Land
Plains (snc) 273
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (who) 295
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (f13) 2
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mm3) 245
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rav) 284
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231
Willowrush Verge

{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.

Land
Willowrush Verge (dft) 270
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235

Land

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Recursion

Qty: 2 Price: $15.48
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★

Recursion

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Draw

Qty: 5 Price: $29.45
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (sld) 1783
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 549
Rigo, Streetwise Mentor

Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

Creature
Rigo, Streetwise Mentor (snc) 329
Rune-Sealed Wall

Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature Artifact
Rune-Sealed Wall (fdn) 49
Sokrates, Athenian Teacher

Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Creature
Sokrates, Athenian Teacher (acr) 67

Draw

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Protection

Qty: 5 Price: $83.25
Bedrock Tortoise

During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
Dawn's Truce

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Instant
Dawn's Truce (blb) 295
Mirror Shield

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirror Shield (thb) 234
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691

Protection

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Removal

Qty: 7 Price: $34.43
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (2x2) 181
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmr) 620
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (f15) 7
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (a25) 35

Removal

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Board Wipe

Qty: 3 Price: $3.27
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 324
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (40k) 186
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (rix) 22

Board Wipe

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Evasion

Qty: 1 Price: $0.49
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (mul) 12

Evasion

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Pump

Qty: 1 Price: $3.49
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (rna) 147

Pump

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Stax

Qty: 3 Price: $105.97
Marble Titan

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature
Marble Titan (9ed) 26
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (mps) 40
Tamiyo, the Moon Sage

+1: Tap target permanent. It doesn't untap during its controller's next untap step. −2: Draw a card for each tapped creature target player controls. −8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

Planeswalker
Tamiyo, the Moon Sage (avr) 79

Stax

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Maybeboard

Qty: 14 Price: $93.67
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (sld) 1644★
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ima) 10
Dusk

Sorcery
Dusk // Dawn (akh) 210
Faithbound Judge

Creature
Faithbound Judge // Sinner's Judgment (vow) 12Faithbound Judge // Sinner's Judgment (vow) 12
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (m3c) 170
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 202
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
Reveillark

Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (uma) 31
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (pip) 505
The Birth of Meletis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — Create a 0/4 colorless Wall artifact creature token with defender. III — You gain 2 life.

Enchantment
The Birth of Meletis (thb) 5
Virtue of Knowledge

Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208

Maybeboard

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Deck Info

Deck stats

31 pips - 26 cards
22 mana - 22 cards
21 pips - 19 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
24 pips - 21 cards
25 mana - 25 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWalls, walls, and more walls. Like most Arcades decks out there, this deck’s main focus is building up some walls/defenders, then getting out an activator card (Arcades, High Alert, Assault Formation) and turning those chunkers sideway, but with a few extra twists. There are a few small sub-themes going on here as well.\n\nFocus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nGet "},{"insert":{"card-link":"Arcades, the Strategist"}},{"insert":" out, start building up your defenders and triggering some draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"High Alert"}},{"insert":", "},{"insert":{"card-link":"Assault Formation"}},{"insert":", "},{"insert":{"card-link":"Walking Bulwark"}},{"insert":", "},{"insert":{"card-link":"The Pride of Hull Clade"}},{"insert":" and "},{"insert":{"card-link":"Arcades, the Strategist"}},{"insert":" are all of your activators. Use these cards to turn your defenders into chunky attackers! These will not only allow your defenders to attack, but also assign damage with your defender's toughness instead of power. You can use "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" to copy one of these activators if they are destroyed or placed in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExtras"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nUse "},{"insert":{"card-link":"Meekstone"}},{"insert":", "},{"insert":{"card-link":"Marble Titan"}},{"insert":" and "},{"insert":{"card-link":"Tamiyo, the Moon Sage"}},{"insert":" to lockdown your opponent's creatures. Tamiyo can be used as a follow up to Meekstone and Marble Titan, to help draw you a bunch of cards or tap down vigilance creatures getting around them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUse "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":", "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" and "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" to double up on all of your Arcades and ETB triggers. (Note that Delney will only work for triggers on creatures with power 2 or less. So no Arcades triggers unless his attack gets lowered.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin-Cons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Slaughter the Strong"}},{"insert":", "},{"insert":{"card-link":"Expel the Interlopers"}},{"insert":", "},{"insert":{"card-link":"Fell the Mighty"}},{"insert":", "},{"insert":{"card-link":"Austere Command"}},{"insert":", and "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" are your one sided board wipes. Often times this will leave opponent's boards completely empty and allow you to swing in for legal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Akroma's Will"}},{"insert":" is your main finisher card. Use it with Arcades out, to get (potentially) large, unblockable, unkillable creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Tetsuko Umezawa, Fugitive"}},{"insert":", "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" and "},{"insert":{"card-link":"Access Tunnel"}},{"insert":" will give your low attack defenders the evasion they need to potentially get in for some heavy damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnd just incase some pesky opponent gained an unforgivable amount of life, "},{"insert":{"card-link":"Faithbound Judge // Sinner's Judgment"}},{"insert":" (Sinner's Judgment side) can always be used as last ditch effort to try and stall out and snag the win. 😉"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nConclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIs this the most efficient wall deck? Probably not. But it’s at least (for me) engaging. I strayed away from vanilla 2-drop 0/5 walls, for ones that felt like they had interactions or ETB triggers. This way felt like you were more involved in multiplayer games, and less like a “build a castle and turtle.” The deck has many, many variations it can undertake, cards that can be added or cut, so feel free to play around and come up with your own version. 🙂\n"}]}
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