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Ramp
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
![Dire-Strain Rampage (mid) 219 Dire-Strain Rampage (mid) 219](https://cards.scryfall.io/normal/front/0/f/0f4a7c01-95ca-43bf-bc53-875cfb4bffa1.jpg?1636684088)
If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
![The Celestus (mid) 377 The Celestus (mid) 377](https://cards.scryfall.io/normal/front/4/f/4f45a290-5ab8-4200-91e4-ea03d45c34b6.jpg?1641241884)
Ramp
Anthem
Anthem
Removal
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
![Duel for Dominance (inr) 192 Duel for Dominance (inr) 192](https://cards.scryfall.io/normal/front/c/8/c823ffae-4967-4a5d-a5d5-f00c25262e4f.jpg?1736468305)
Removal
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (khc) 117 Path of Ancestry (khc) 117](https://cards.scryfall.io/normal/front/0/4/04f35c75-4ede-4c23-867b-58d367f75fc8.jpg?1631236093)
Land
Protection
Protection
Tokens
Tokens
Draw
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
![Glorious Sunrise (vow) 388 Glorious Sunrise (vow) 388](https://cards.scryfall.io/normal/front/9/5/952bd18f-29f0-422e-a28e-4fc7ce21b9c9.jpg?1646615950)
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
![Storm the Festival (mid) 200 Storm the Festival (mid) 200](https://cards.scryfall.io/normal/front/b/4/b4f1f69c-122d-472a-b82d-fed7c253a4cd.jpg?1636224793)
Draw
Pump
Pump
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