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Commander
Commander
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
![Spinerock Knoll (clb) 916 Spinerock Knoll (clb) 916](https://cards.scryfall.io/normal/front/1/e/1e5d990f-0eb4-4634-a446-7783915e8eec.jpg?1674143088)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
![Windbrisk Heights (lcc) 370 Windbrisk Heights (lcc) 370](https://cards.scryfall.io/normal/front/0/4/047f2401-d2dc-4bfd-a7fa-83ef1d825219.jpg?1698988669)
Land
Artifact
Artifact
Ramp
Ramp
Creature
Trample, haste Battalion — Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
![Sontaran General (who) 96 Sontaran General (who) 96](https://cards.scryfall.io/normal/front/c/b/cb70fa62-fea1-4e91-a8a1-64b43b777091.jpg?1696636650)
Creature
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
![Legion's Initiative (2x2) 242 Legion's Initiative (2x2) 242](https://cards.scryfall.io/normal/front/e/4/e41f950f-b818-4150-af71-b53a502ca0d5.jpg?1673148872)
Enchantment
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
![Akroma's Will (lcc) 125 Akroma's Will (lcc) 125](https://cards.scryfall.io/normal/front/6/0/608cdbdb-6f7e-438a-bab0-0e7782435f0f.jpg?1698988079)
Instant
Deck Info
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