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Commander
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
![Dogmeat, Ever Loyal (pip) 2 Dogmeat, Ever Loyal (pip) 2](https://cards.scryfall.io/normal/front/8/6/86b45e3e-8460-4678-87d1-d74479936c83.jpg?1710673445)
Commander
Pump
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.) Equip {3}
![Nazgûl Battle-Mace (ltc) 510 Nazgûl Battle-Mace (ltc) 510](https://cards.scryfall.io/normal/front/8/a/8a08f237-fc13-475f-860f-011dfa4a1a67.jpg?1695406635)
Pump
Tutor
(Gain the next level as a sorcery to add its ability.) When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
![Fighter Class (afr) 222 Fighter Class (afr) 222](https://cards.scryfall.io/normal/front/d/5/d54a8329-b940-42c9-8ace-1d74407d14cb.jpg?1627708909)
Tutor
Draw
Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
![Armored Skyhunter (cmr) 11 Armored Skyhunter (cmr) 11](https://cards.scryfall.io/normal/front/2/b/2bf63241-9091-42f5-b997-9ce5aa3484f1.jpg?1608908677)
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
![Minsc & Boo, Timeless Heroes (clb) 285 Minsc & Boo, Timeless Heroes (clb) 285](https://cards.scryfall.io/normal/front/9/2/928036c9-11b8-493e-b9f2-8fbd3487cd19.jpg?1738532969)
Draw
Ramp
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
![Kodama of the West Tree (neo) 199 Kodama of the West Tree (neo) 199](https://cards.scryfall.io/normal/front/e/f/ef1e1dff-b559-441d-8df3-b6a418066aca.jpg?1654568238)
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
![Ragavan, Nimble Pilferer (mh2) 138 Ragavan, Nimble Pilferer (mh2) 138](https://cards.scryfall.io/normal/front/a/9/a9738cda-adb1-47fb-9f4c-ecd930228c4d.jpg?1681963138)
Ramp
Evasion
Evasion
Recursion
When Forge Anew enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
![Forge Anew (ltr) 349 Forge Anew (ltr) 349](https://cards.scryfall.io/normal/front/7/e/7ecc1bec-a90d-4d1b-8096-42a1455e86d2.jpg?1696017258)
Enchant creature you control When Mantle of the Ancients enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
![Mantle of the Ancients (woc) 70 Mantle of the Ancients (woc) 70](https://cards.scryfall.io/normal/front/f/f/ff6fe6e4-f7b9-4d5b-9f38-f97a2df00e0c.jpg?1692934658)
Recursion
Land
{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
![Boseiju, Who Endures (neo) 266 Boseiju, Who Endures (neo) 266](https://cards.scryfall.io/normal/front/2/1/2135ac5a-187b-4dc9-8f82-34e8d1603416.jpg?1654568912)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
![Urza's Saga (mh2) 259 Urza's Saga (mh2) 259](https://cards.scryfall.io/normal/front/c/1/c1e0f201-42cb-46a1-901a-65bb4fc18f6c.jpg?1667318301)
Land
Removal
Removal
Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
![Teferi's Protection (2x2) 32 Teferi's Protection (2x2) 32](https://cards.scryfall.io/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1673147148)
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
![Thran Power Suit (bro) 253 Thran Power Suit (bro) 253](https://cards.scryfall.io/normal/front/1/7/17bfb8c5-9105-41e4-a58f-9c9eee32b18a.jpg?1674422106)
Protection
Tokens
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
![Chishiro, the Shattered Blade (nec) 1 Chishiro, the Shattered Blade (nec) 1](https://cards.scryfall.io/normal/front/b/f/bffa36ac-137d-481c-b1b7-76a88ef15d54.jpg?1651655118)
Tokens
Deck Info
Deck stats
Deck extras (0)
Description
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