124
3/25/2025
Kenessos Simic - Scry Sea Beasts
Deck Size: 100
Commander
Legal
Est deck cost: $352.89
Salt sum: 44.86
124
3/25/2025
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Commander

Qty: 1 Price: $3.99
Kenessos, Priest of Thassa

If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Creature
Kenessos, Priest of Thassa (j22) 13

Commander

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Land

Qty: 35 Price: $72.61
Botanical Sanctum

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (sld) 132
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (who) 491
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Forest

({T}: Add {G}.)

Land
Forest (znr) 278
Forest

({T}: Add {G}.)

Land
Forest (znr) 280
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (pip) 267
Island

({T}: Add {U}.)

Land
Island (znr) 269
Island

({T}: Add {U}.)

Land
Island (znr) 270
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (prm) 91407
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (pip) 152
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (pm19) 254
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (ltc) 326
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (2x2) 331
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (who) 528
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (prm) 43620
Vineglimmer Snarl

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.

Land
Vineglimmer Snarl (stx) 365
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (who) 331
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261

Land

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Artifact

Qty: 7 Price: $27.84
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c21) 234
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (aer) 162
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (clb) 864
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (prm) 102327
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (e01) 89
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (clb) 879

Artifact

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Planeswalker

Qty: 2 Price: $2.78
Kiora, Behemoth Beckoner

Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.

Planeswalker
Kiora, Behemoth Beckoner (war) 232
Nissa, Steward of Elements

+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Planeswalker
Nissa, Steward of Elements (c20) 224

Planeswalker

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Creature

Qty: 29 Price: $119.00
Aesi, Tyrant of Gyre Strait

You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

Creature
Aesi, Tyrant of Gyre Strait (cmr) 365
Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Creature Enchantment
Archetype of Imagination (c18) 81
Arixmethes, Slumbering Isle

Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.

Creature
Arixmethes, Slumbering Isle (2xm) 189
Biblioplex Kraken

When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.

Creature
Biblioplex Kraken (j22) 10
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (rna) 158
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (plst) CN2-176
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (clb) 303
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (mm3) 36
Elrond, Master of Healing

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Elrond, Master of Healing (ltr) 318
Elvish Mariner

Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.

Creature
Elvish Mariner (ltr) 283
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 63
Inkwell Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Creature Artifact
Inkwell Leviathan (ema) 56
Kederekt Leviathan

When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Kederekt Leviathan (2x2) 55
Keeper of Fables

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Creature
Keeper of Fables (eld) 163
Koma, Cosmos Serpent

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.

Creature
Koma, Cosmos Serpent (khm) 326
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (dom) 168
Monstrosity of the Lake

When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Creature
Monstrosity of the Lake (ltc) 22
Nadir Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Creature
Nadir Kraken (thb) 55
Octoprophet

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Octoprophet (m20) 70
Serpent of Yawning Depths

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Creature Enchantment
Serpent of Yawning Depths (thb) 291
Slinn Voda, the Rising Deep

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Creature
Slinn Voda, the Rising Deep (dom) 66
Spawning Kraken

Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.

Creature
Spawning Kraken (c21) 360
Stormtide Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Creature
Stormtide Leviathan (m11) 74
Thassa, God of the Sea

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Creature Enchantment
Thassa, God of the Sea (ths) 66
The Watcher in the Water

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Creature
The Watcher in the Water (ltr) 75
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Thrasios, Triton Hero (prm) 86178
Thryx, the Sudden Storm

Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Creature
Thryx, the Sudden Storm (thb) 76
Tromokratis

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Creature
Tromokratis (bng) 55

Creature

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Sorcery

Qty: 8 Price: $13.42
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (afc) 155
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (c18) 85
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (uma) 171
Mind Spring

Draw X cards.

Sorcery
Mind Spring (c20) 116
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (plst) DDD-17
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (m10) 201
Ravenform

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Ravenform (khm) 72
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (cmr) 409

Sorcery

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Enchantment

Qty: 5 Price: $32.46
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (m21) 308
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 288
Quest for Ula's Temple

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Enchantment
Quest for Ula's Temple (wwk) 35
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pz1) 32
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (roe) 91

Enchantment

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Instant

Qty: 13 Price: $80.79
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (plst) BBD-190
Counterspell

Counter target spell.

Instant
Counterspell (ss1) 4
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (cmm) 84
Delay

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Delay (tsr) 61
Deliberate

Scry 2, then draw a card.

Instant
Deliberate (znr) 56
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Momentous Fall

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Instant
Momentous Fall (c19) 173
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (sta) 19
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (clb) 731
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
Shower of Arrows

Destroy target artifact, enchantment, or creature with flying. Scry 1.

Instant
Shower of Arrows (ltr) 188
Tel-Jilad Justice

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Tel-Jilad Justice (5dn) 95
Thassa's Intervention

Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. • Counter target spell unless its controller pays twice {X}.

Instant
Thassa's Intervention (thb) 72

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
63 pips - 43 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
25 pips - 22 cards
27 mana - 27 cards
0 pips - 0 cards
6 mana - 5 cards
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Description

{"ops":[{"insert":"The goal for this deck is to scry as often as possible with the commander out to cheat some massive sea creatures into play.\nOnce your board is looking scary, you can utilize your tools to protect yourself and slam into your opponents for the victory.\n"}]}
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