174
8/14/2024
Inalla [Token Infinity Generator]
Deck Size: 100
Commander
Legal
Est deck cost: $381.85
Salt sum: 51.29
No deck tags
174
8/14/2024
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Commander

Qty: 1 Price: $0.00
Inalla, Archmage Ritualist

Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.

Creature
Inalla, Archmage Ritualist (pz2) 65737

Commander

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Land

Qty: 40 Price: $111.20
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c20) 264
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (xln) 252
Island

({T}: Add {U}.)

Land
Island (2xm) 376
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (bbd) 82
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (bbd) 83
Mountain

({T}: Add {R}.)

Land
Mountain (2xm) 380
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c20) 301
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (jmp) 494
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (dom) 247
Swamp

({T}: Add {B}.)

Land
Swamp (2xm) 378
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259

Land

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Artifact

Qty: 10 Price: $32.00
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (plst) GRN-233
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (cm2) 188
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (kld) 226
Pillar of Origins

As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (xln) 241
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (c14) 266
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c20) 252
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (c19) 224
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (plst) CM2-224
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (plst) IMA-230
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230

Artifact

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Sorcery

Qty: 3 Price: $26.47
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (3ed) 50
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (cma) 54
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (c15) 170

Sorcery

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Creature

Qty: 27 Price: $49.97
Aether Adept

When this creature enters, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
Anathemancer

When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Anathemancer (arb) 33
Apprentice Necromancer

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Creature
Apprentice Necromancer (uma) 84
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Bloodline Necromancer

Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Creature
Bloodline Necromancer (c17) 14
Cloudkin Seer

Flying When this creature enters, draw a card.

Creature
Cloudkin Seer (plst) M20-54
Dualcaster Mage

Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (2xm) 124
Exclusion Mage

When this creature enters, return target creature an opponent controls to its owner's hand.

Creature
Exclusion Mage (jmp) 153
Izzet Chronarch

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Izzet Chronarch (c17) 175
Kess, Dissident Mage

Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

Creature
Kess, Dissident Mage (mh1) 206
Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Creature
Marchesa, the Black Rose (c17) 177
Merchant of Secrets

When this creature enters, draw a card.

Creature
Merchant of Secrets (c17) 87
Naban, Dean of Iteration

If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Naban, Dean of Iteration (dom) 58
Naru Meha, Master Wizard

Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

Creature
Naru Meha, Master Wizard (dom) 59
Niv-Mizzet, Parun

This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Creature
Niv-Mizzet, Parun (grn) 192
Niv-Mizzet, the Firemind

Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. {T}: Draw a card.

Creature
Niv-Mizzet, the Firemind (c20) 225
Overwhelmed Apprentice

When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Overwhelmed Apprentice (eld) 60
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (bbd) 128
Puppeteer Clique

Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (c17) 121
Riverwise Augur

When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.

Creature
Riverwise Augur (rix) 48
Salvager of Secrets

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (gn2) 25
Sedraxis Alchemist

When this creature enters, if you control a blue permanent, return target nonland permanent to its owner's hand.

Creature
Sedraxis Alchemist (con) 54
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (mor) 51
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (ima) 75
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
Timestream Navigator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Creature
Timestream Navigator (rix) 59
Watcher for Tomorrow

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (mh1) 76

Creature

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Enchantment

Qty: 5 Price: $32.45
Collective Restraint

Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Enchantment
Collective Restraint (inv) 49
Equilibrium

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Enchantment
Equilibrium (7ed) 71
Followed Footsteps

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Enchantment
Followed Footsteps (cn2) 111
Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Enchantment
Mirror March (rna) 108
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (c20) 123

Enchantment

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Instant

Qty: 14 Price: $129.76
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (mh1) 40
Counterspell

Counter target spell.

Instant
Counterspell (plst) A25-50
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (plst) EMN-55
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (jmp) 151
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (mh1) 52
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (mm3) 39
Illusionist's Gambit

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Instant
Illusionist's Gambit (c13) 47
Illusionist's Stratagem

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Instant
Illusionist's Stratagem (aer) 36
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (plst) BBD-122
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (akh) 65
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (jmp) 198

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
65 pips - 41 cards
23 mana - 22 cards
11 pips - 9 cards
15 mana - 14 cards
14 pips - 10 cards
17 mana - 16 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
11 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Combo 1: Infinite Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards needed for combo: "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" and "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" and 9 mana total\n"},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" must be on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" and pay 1 mana to create a token"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the ability of the "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" token to take an additional turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate "},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" to return non-token "},{"insert":{"card-link":"Timestream Navigator"}},{"insert":" back into your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Take an extra turn and repeat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw library until you get another winning combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combo 2: Infinite Mana, Infinite Tokens with Haste"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards needed for combo: "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" or "},{"insert":{"card-link":"Izzet Chronarch"}},{"insert":" ; "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" ; "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":"\n(One of these "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" or "},{"insert":{"card-link":"Izzet Chronarch"}},{"insert":") and also "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" must be on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap all lands and cast (one of these "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":") targeting (one of these "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" or "},{"insert":{"card-link":"Izzet Chronarch"}},{"insert":") and also "},{"insert":{"card-link":"Peregrine Drake"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let (one of these "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":") resolve and put it into the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let (one of these "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" or "},{"insert":{"card-link":"Izzet Chronarch"}},{"insert":") flicker and return (one of these "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":") to your hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" flicker and untap 5 lands, pay 1 mana to create a token"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite mana, infinite tokens with haste, win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombo 3: Infinite Mana, Infinite Tokens with Haste"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards needed for combo: "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" ; "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" ; "},{"insert":{"card-link":"Sol Ring"}},{"insert":" or "},{"insert":{"card-link":"Island"}},{"insert":" or any other land or mana artifact\n"},{"attributes":{"bold":true},"insert":"C"},{"insert":"ast "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" targeting any of your lands or creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before it resolves, cast (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") and target "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" copy from (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") should be targeted at (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") and a land or artifact"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Before "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" copy resolves, tap the land/artifact for mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" copy resolve, blinking the land/artifact and (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") flickers, copy the initial "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and repeat from Step 3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite mana, infinite tokens with haste, win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombo 4: Mill Opponents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards needed for combo: "},{"insert":{"card-link":"Overwhelmed Apprentice"}},{"insert":" ; "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":" ; "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":"\nCast "},{"insert":{"card-link":"Overwhelmed Apprentice"}},{"insert":" or have it already on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast (one of these "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":") targeting anything"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flash cast (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") and copy the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Choose your flashed in wizard from step 3 and "},{"insert":{"card-link":"Overwhelmed Apprentice"}},{"insert":" as targets for the copy of the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flicker "},{"insert":{"card-link":"Overwhelmed Apprentice"}},{"insert":" first and then your flashed in wizard from step 3, copying again the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat Steps 4 and 5 to keep milling your opponents until they have no cards left"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCombo 5: Non-basic Land Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cards needed for combo: "},{"insert":{"card-link":"Anathemancer"}},{"insert":" ; "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":" ; "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":" ; opponents need non-basic lands on the battlefield\nCast"},{"insert":{"card-link":"Anathemancer"}},{"insert":" or have it already on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast (one of these "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" or "},{"insert":{"card-link":"Displace"}},{"insert":" or "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":") targeting anything"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flash cast (one of these "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":" or "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":") and copy the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Choose your flashed in wizard from step 3 and "},{"insert":{"card-link":"Anathemancer"}},{"insert":" as targets for the copy of the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flicker "},{"insert":{"card-link":"Anathemancer"}},{"insert":" first and then your flashed in wizard from step 3, copying again the spell from step 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat Steps 4 and 5 until your opponents be dead"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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