169
4/16/2024
Box of Esoteric Formats
Deck Size: 318
Custom
Legal
Est deck cost: $511.62
No deck tags
169
4/16/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Creature

Qty: 5 Price: $5.15
Arcades Sabboth

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.

Creature
Arcades Sabboth (chr) 71
Chromium

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

Creature
Chromium (chr) 74
Nicol Bolas

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Creature
Nicol Bolas (chr) 81
Palladia-Mors

Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.

Creature
Palladia-Mors (chr) 82
Vaevictis Asmadi

Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. {B}: Vaevictis Asmadi gets +1/+0 until end of turn. {R}: Vaevictis Asmadi gets +1/+0 until end of turn. {G}: Vaevictis Asmadi gets +1/+0 until end of turn.

Creature
Vaevictis Asmadi (chr) 89

Creature

(CTRL to add secondary)

Doctor Who Planes

Qty: 40 Price: $14.00
Amy's Home

When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Plane
Amy's Home (who) 566
Antarctic Research Base

When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.

Plane
Antarctic Research Base (who) 567
Aplan Mortarium

Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."

Plane
Aplan Mortarium (who) 568
Bad Wolf Bay

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter from exile this turn. Then planeswalk.

Plane
Bad Wolf Bay (who) 569
Besieged Viking Village

All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.

Plane
Besieged Viking Village (who) 570
Bowie Base One

At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Plane
Bowie Base One (who) 571
Caught in a Parallel Universe

When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

Phenomenon
Caught in a Parallel Universe (who) 572
City of the Daleks

Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Plane
City of the Daleks (who) 575
Coal Hill School

Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.

Plane
Coal Hill School (who) 576
Dalek Intensive Care

When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.

Plane
Dalek Intensive Care (who) 577
Fixed Point in Time

When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

Phenomenon
Fixed Point in Time (who) 582
Gardens of Tranquil Repose

Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.

Plane
Gardens of Tranquil Repose (who) 583
Hotel of Fears

At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Plane
Hotel of Fears (who) 584
Human-Time Lord Meta-Crisis

When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)

Phenomenon
Human-Time Lord Meta-Crisis (who) 585
Kerblam! Warehouse

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."

Plane
Kerblam! Warehouse (who) 586
Lake Silencio

Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.

Plane
Lake Silencio (who) 587
Mondassian Colony Ship

Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

Plane
Mondassian Colony Ship (who) 590
New New York

At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.

Plane
New New York (who) 592
North Pole Research Base

At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Plane
North Pole Research Base (who) 593
Ood Sphere

Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.

Plane
Ood Sphere (who) 594
Pompeii

When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.

Plane
Pompeii (who) 595
Prime Minister's Cabinet Room

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.

Plane
Prime Minister's Cabinet Room (who) 596
Singing Towers of Darillium

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.

Plane
Singing Towers of Darillium (who) 598
Spectrox Mines

When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token. Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.

Plane
Spectrox Mines (who) 599
Stormcage Containment Facility

Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Plane
Stormcage Containment Facility (who) 600
TARDIS Bay

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk.

Plane
TARDIS Bay (who) 601
Temple of Atropos

At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Plane
Temple of Atropos (who) 602
The Cave of Skulls

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Whenever chaos ensues, create two 1/1 white Warrior creature tokens.

Plane
The Cave of Skulls (who) 573
The Cheetah Planet

When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)

Plane
The Cheetah Planet (who) 574
The Dining Car

When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.

Plane
The Dining Car (who) 578
The Doctor's Childhood Barn

Creatures enter tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.

Plane
The Doctor's Childhood Barn (who) 579
The Doctor's Tomb

If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)

Plane
The Doctor's Tomb (who) 580
The Drum, Mining Facility

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Plane
The Drum, Mining Facility (who) 581
The Lux Foundation Library

Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

Plane
The Lux Foundation Library (who) 588
The Matrix of Time

When you planeswalk to The Matrix of Time, each player exiles the top card of their library. During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time. Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library. Whenever chaos ensues, create two Treasure tokens.

Plane
The Matrix of Time (who) 589
The Moonbase

Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Plane
The Moonbase (who) 591
The Pyramid of Mars

When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Plane
The Pyramid of Mars (who) 597
Two Streams Facility

Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.

Plane
Two Streams Facility (who) 603
UNIT Headquarters

When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control.

Plane
UNIT Headquarters (who) 604
Unleash the Flux

When you encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)

Phenomenon
Unleash the Flux (who) 605

Doctor Who Planes

(CTRL to add secondary)

God Challenge Deck

Qty: 60 Price: $0.00
Dance of Flame

Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.

Enchantment
Dance of Flame (tdag) 14
Dance of Panic

As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.

Enchantment
Dance of Panic (tdag) 15
Ecstatic Piper

When Ecstatic Piper enters the battlefield, Xenagos Ascended attacks this turn if able. Hero's Reward — When Ecstatic Piper leaves the battlefield, each player gains 2 life.

Creature
Ecstatic Piper (tdag) 3
Impulsive Charge

At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.

Sorcery
Impulsive Charge (tdag) 8
Impulsive Destruction

Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.

Sorcery
Impulsive Destruction (tdag) 9
Impulsive Return

Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.

Sorcery
Impulsive Return (tdag) 10
Maddened Oread

As long as five or more Revelers are on the battlefield, Maddened Oread attacks each turn if able. Hero's Reward — When Maddened Oread leaves the battlefield, each player gains 3 life.

Creature Enchantment
Maddened Oread (tdag) 4
Pheres-Band Revelers

Hero's Reward — When Pheres-Band Revelers leaves the battlefield, each player draws a card.

Creature
Pheres-Band Revelers (tdag) 5
Rip to Pieces

At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.

Sorcery
Rip to Pieces (tdag) 11
Rollicking Throng

When Rollicking Throng enters the battlefield, reveal the top card of Xenagos's library and Xenagos casts that card. (This ability doesn't trigger as the game begins.)

Creature
Rollicking Throng (tdag) 2
Serpent Dancers

Deathtouch Hero's Reward — When Serpent Dancers leaves the battlefield, each player draws a card.

Creature
Serpent Dancers (tdag) 6
Wild Maenads

First strike Hero's Reward — When Wild Maenads leaves the battlefield, each player gains 3 life.

Creature
Wild Maenads (tdag) 7
Xenagos Ascended

Xenagos Ascended can't leave the battlefield as long as a Reveler is on the battlefield. When Xenagos Ascended leaves the battlefield, each player wins the game.

Creature Enchantment
Xenagos Ascended (tdag) 1
Xenagos's Scorn

Xenagos Ascended gains trample until end of turn and attacks this turn if able.

Sorcery
Xenagos's Scorn (tdag) 12
Xenagos's Strike

Xenagos's Strike deals 4 damage to each player.

Sorcery
Xenagos's Strike (tdag) 13

God Challenge Deck

(CTRL to add secondary)

Hero

Qty: 21 Price: $0.00
Axe of the Warmonger

Equipped creature gets +2/+1 and has haste. Equip {2}

Artifact Hero
Axe of the Warmonger (thp3) 7d
Bow of the Hunter

Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {2}

Artifact Hero
Bow of the Hunter (thp3) 7e
Cloak of the Philosopher

Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2}

Artifact Hero
Cloak of the Philosopher (thp3) 7b
Lash of the Tyrant

Equipped creature gets +1/+2 and has deathtouch. Equip {2}

Artifact Hero
Lash of the Tyrant (thp3) 7c
Spear of the General

Equipped creature gets +2/+0 and has first strike. Equip {2}

Artifact Hero
Spear of the General (thp3) 7a
The Avenger

{3}, {T}: Target creature you control gains deathtouch until end of turn.

Hero
The Avenger (thp1) 1c
The Champion

{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.

Hero
The Champion (thp3) 9
The Destined

Spells you control that target a creature you control cost {2} less to cast.

Hero
The Destined (thp3) 8
The Explorer

You may play an additional land on each of your turns.

Hero
The Explorer (thp2) 5
The General

Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

Hero
The General (thp2) 4a
The Harvester

{T}: Draw a card, then discard a card.

Hero
The Harvester (thp1) 2
The Hunter

{T}: Target creature you control gets +1/+1 until end of turn.

Hero
The Hunter (thp1) 1e
The Philosopher

{2}, {T}: Tap target creature.

Hero
The Philosopher (thp1) 1b
The Protector

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Hero
The Protector (thp1) 1a
The Provider

Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

Hero
The Provider (thp2) 4e
The Savant

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

Hero
The Savant (thp2) 4b
The Slayer

You start the game with an additional 7 life.

Hero
The Slayer (thp1) 3
The Tyrant

Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.

Hero
The Tyrant (thp2) 4c
The Vanquisher

Your starting hand size is increased by one. Your maximum hand size is increased by one.

Hero
The Vanquisher (thp2) 6
The Warmonger

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

Hero
The Warmonger (thp2) 4d
The Warrior

{T}: Target creature you control gains haste until end of turn.

Hero
The Warrior (thp1) 1d

Hero

(CTRL to add secondary)

Horde Challenge Deck

Qty: 60 Price: $0.00
Altar of Mogis

At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Altar of Mogis is put into a graveyard from anywhere, the Horde sacrifices two Minotaurs.

Artifact
Altar of Mogis (tbth) 11
Consuming Rage

Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.

Sorcery
Consuming Rage (tbth) 6
Descend on the Prey

Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.

Sorcery
Descend on the Prey (tbth) 7
Intervention of Keranos

At the beginning of combat this turn, Intervention of Keranos deals 3 damage to each creature.

Sorcery
Intervention of Keranos (tbth) 8
Massacre Totem

At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.

Artifact
Massacre Totem (tbth) 12
Minotaur Goreseeker

Haste Minotaur Goreseeker attacks each turn if able.

Creature
Minotaur Goreseeker (tbth) 1
Minotaur Younghorn

Haste Minotaur Younghorn attacks each turn if able.

Creature
Minotaur Younghorn (tbth) 2
Mogis's Chosen

Mogis's Chosen enters the battlefield tapped. Mogis's Chosen attacks each turn if able.

Creature
Mogis's Chosen (tbth) 3
Phoberos Reaver

Haste Phoberos Reaver attacks each turn if able.

Creature
Phoberos Reaver (tbth) 4
Plundered Statue

At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Plundered Statue is put into a graveyard from anywhere, each player draws a card.

Artifact
Plundered Statue (tbth) 13
Reckless Minotaur

Haste Reckless Minotaur attacks each turn if able. At the beginning of the end step, destroy Reckless Minotaur.

Creature
Reckless Minotaur (tbth) 5
Refreshing Elixir

At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life.

Artifact
Refreshing Elixir (tbth) 14
Touch of the Horned God

Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.

Sorcery
Touch of the Horned God (tbth) 9
Unquenchable Fury

Each Minotaur can't be blocked this turn except by two or more creatures.

Sorcery
Unquenchable Fury (tbth) 10
Vitality Salve

At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card. Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.

Artifact
Vitality Salve (tbth) 15

Horde Challenge Deck

(CTRL to add secondary)

Hydra Challenge Deck

Qty: 60 Price: $0.00
Disorienting Glower

Players can't cast spells until the Hydra's next turn.

Sorcery
Disorienting Glower (tfth) 6
Distract the Hydra

Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.

Sorcery
Distract the Hydra (tfth) 7
Grown from the Stump

Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.

Sorcery
Grown from the Stump (tfth) 8
Hydra Head

Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.

Creature
Hydra Head (tfth) 1
Hydra's Impenetrable Hide

Each Head gains indestructible until the end of the Hydra's next turn.

Sorcery
Hydra's Impenetrable Hide (tfth) 9
Neck Tangle

If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.

Sorcery
Neck Tangle (tfth) 10
Noxious Hydra Breath

Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.

Sorcery
Noxious Hydra Breath (tfth) 11
Ravenous Brute Head

Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.

Creature Elite
Ravenous Brute Head (tfth) 2
Savage Vigor Head

At the beginning of the Hydra's end step, reveal the top card of the Hydra's library and the Hydra casts that card. Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.

Creature Elite
Savage Vigor Head (tfth) 3
Shrieking Titan Head

At the beginning of the Hydra's end step, each player discards a card. Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.

Creature Elite
Shrieking Titan Head (tfth) 4
Snapping Fang Head

At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to each player. Hero's Reward — When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.

Creature Elite
Snapping Fang Head (tfth) 5
Strike the Weak Spot

Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.

Sorcery
Strike the Weak Spot (tfth) 12
Swallow the Hero Whole

Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Sorcery
Swallow the Hero Whole (tfth) 13
Torn Between Heads

Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.

Sorcery
Torn Between Heads (tfth) 14
Unified Lunge

Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.

Sorcery
Unified Lunge (tfth) 15

Hydra Challenge Deck

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $0.69
Garruk the Slayer

0: Put a 2/2 green Wolf creature token onto the battlefield. +4: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn. −10: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness. −25: Destroy all creatures Garruk the Slayer doesn't control.

Planeswalker
Garruk the Slayer (ppc1) 1

Planeswalker

(CTRL to add secondary)

Scheme

Qty: 60 Price: $193.34
A Display of My Dark Power

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Scheme
A Display of My Dark Power (oarc) 8★
All in Good Time

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

Scheme
All in Good Time (oarc) 1★
Behold the Power of Destruction

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Scheme
Behold the Power of Destruction (oarc) 4★
Choose Your Champion

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Scheme
Choose Your Champion (oarc) 5★
Dance, Pathetic Marionette

When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Scheme
Dance, Pathetic Marionette (oarc) 6★
Embrace My Diabolical Vision

When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.

Scheme
Embrace My Diabolical Vision (oarc) 9★
Every Hope Shall Vanish

When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.

Scheme
Every Hope Shall Vanish (oarc) 10★
Every Last Vestige Shall Rot

When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.

Scheme
Every Last Vestige Shall Rot (oarc) 11★
Evil Comes to Fruition

When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

Scheme
Evil Comes to Fruition (oarc) 12★
Feed the Machine

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.

Scheme
Feed the Machine (oarc) 14★
I Call on the Ancient Magics

When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.

Scheme
I Call on the Ancient Magics (oarc) 16★
I Delight in Your Convulsions

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

Scheme
I Delight in Your Convulsions (oarc) 17★
I Know All, I See All

(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

Scheme
I Know All, I See All (oarc) 18★
Ignite the Cloneforge!

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

Scheme
Ignite the Cloneforge! (oarc) 19★
Into the Earthen Maw

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

Scheme
Into the Earthen Maw (oarc) 20★
Introductions Are in Order

When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle. • You may put a creature card from your hand onto the battlefield.

Scheme
Introductions Are in Order (oarc) 21★
May Civilization Collapse

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.

Scheme
May Civilization Collapse (oarc) 25★
Mortal Flesh Is Weak

When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

Scheme
Mortal Flesh Is Weak (oarc) 26★
My Genius Knows No Bounds

When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.

Scheme
My Genius Knows No Bounds (oarc) 28★
My Undead Horde Awakens

(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme dies, abandon this scheme.

Scheme
My Undead Horde Awakens (oarc) 29★
Nature Demands an Offering

When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.

Scheme
Nature Demands an Offering (oarc) 31★
Nature Shields Its Own

(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat.

Scheme
Nature Shields Its Own (oarc) 32★
Nothing Can Stop Me Now

(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.

Scheme
Nothing Can Stop Me Now (oarc) 33★
Only Blood Ends Your Nightmares

When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.

Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Realms Befitting My Majesty

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Scheme
Realms Befitting My Majesty (oarc) 36★
Roots of All Evil

When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

Scheme
Roots of All Evil (oarc) 37★
Rotted Ones, Lay Siege

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Scheme
Rotted Ones, Lay Siege (oarc) 38★
Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

Scheme
The Dead Shall Serve (oarc) 7★
The Iron Guardian Stirs

When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.

Scheme
The Iron Guardian Stirs (oarc) 22★
The Pieces Are Coming Together

When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.

Scheme
The Pieces Are Coming Together (oarc) 35★
The Very Soil Shall Shake

(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme.

Scheme
The Very Soil Shall Shake (oarc) 41★
Your Fate Is Thrice Sealed

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

Scheme
Your Fate Is Thrice Sealed (oarc) 43★
Your Inescapable Doom

(An ongoing scheme remains face up.) At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.

Scheme
Your Inescapable Doom (dci) 56
Your Puny Minds Cannot Fathom

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

Scheme
Your Puny Minds Cannot Fathom (oarc) 44★
Your Will Is Not Your Own

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.

Scheme
Your Will Is Not Your Own (oarc) 45★

Scheme

(CTRL to add secondary)

Vanguard

Qty: 8 Price: $36.72
Ertai

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Vanguard
Ertai (pvan) 101
Gerrard

At the beginning of your draw step, draw an additional card.

Vanguard
Gerrard (pvan) 102
Karn

Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.

Vanguard
Karn (pvan) 103
Maraxus

Creatures you control get +1/+0.

Vanguard
Maraxus (pvan) 104
Mirri

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Vanguard
Mirri (pvan) 105
Sisay

Whenever you tap a land for mana, add one mana of any type that land produced.

Vanguard
Sisay (pvan) 106
Squee

Your opponents play with their hands revealed.

Vanguard
Squee (pvan) 107
Tahngarth

Creatures you control have haste.

Vanguard
Tahngarth (pvan) 108

Vanguard

(CTRL to add secondary)

Wanted!

Qty: 3 Price: $1.05
Bounty: Miron Tillas Jr.

Card
Bounty: Miron Tillas Jr. // Wanted! (totc) 35Bounty: Miron Tillas Jr. // Wanted! (totc) 35
Bounty: Rissa "Blades" Lee

Card
Bounty: Rissa "Blades" Lee // Wanted! (totc) 38Bounty: Rissa "Blades" Lee // Wanted! (totc) 38
Bounty: Sleepy Sovka

Card
Bounty: Sleepy Sovka // Wanted! (totc) 39Bounty: Sleepy Sovka // Wanted! (totc) 39

Wanted!

(CTRL to add secondary)

Planar Deck

Qty: 111 Price: $260.67
Academy at Tolaria West

At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.

Plane
Academy at Tolaria West (ohop) 1
Agyrem

Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.

Plane
Agyrem (ohop) 3
Akoum

Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.

Plane
Akoum (opc2) 9
Aretopolis

When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Plane
Aretopolis (opc2) 10
Astral Arena

No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Plane
Astral Arena (opc2) 11
Bant

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Plane
Bant (ohop) 4
Bloodhill Bastion

Whenever a creature enters, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Plane
Bloodhill Bastion (opc2) 12
Celestine Reef

Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.

Plane
Celestine Reef (dci) 42
Chaotic Aether

When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Phenomenon
Chaotic Aether (opc2) 1
Cliffside Market

When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.

Plane
Cliffside Market (ohop) 5
Edge of Malacol

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever chaos ensues, untap each creature you control.

Plane
Edge of Malacol (opc2) 13
Eloren Wilds

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.

Plane
Eloren Wilds (ohop) 7
Enigma Ridges

When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.

Plane
Enigma Ridges (moc) 48
Esper

Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

Plane
Esper (moc) 49
Feeding Grounds

Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.

Plane
Feeding Grounds (ohop) 9
Fields of Summer

Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

Plane
Fields of Summer (ohop) 10
Furnace Layer

When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. Whenever chaos ensues, you may destroy target nonland permanent.

Plane
Furnace Layer (opc2) 14
Gavony

All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Plane
Gavony (opc2) 15
Ghirapur

At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

Plane
Ghirapur (moc) 51
Glen Elendra

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.

Plane
Glen Elendra (opc2) 16
Glimmervoid Basin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Plane
Glimmervoid Basin (ohop) 12
Goldmeadow

Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token.

Plane
Goldmeadow (ohop) 13
Grand Ossuary

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.

Plane
Grand Ossuary (opc2) 17
Grixis

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.

Plane
Grixis (ohop) 15
Grove of the Dreampods

When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Plane
Grove of the Dreampods (opc2) 18
Hedron Fields of Agadeem

Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

Plane
Hedron Fields of Agadeem (opc2) 19
Horizon Boughs

All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Plane
Horizon Boughs (dci) 43
Immersturm

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.

Plane
Immersturm (ohop) 17
Interplanar Tunnel

When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

Phenomenon
Interplanar Tunnel (opc2) 2
Inys Haen

When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. Whenever chaos ensues, return target nonland card from your graveyard to your hand.

Plane
Inys Haen (moc) 54
Isle of Vesuva

Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Plane
Isle of Vesuva (ohop) 18
Izzet Steam Maze

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.

Plane
Izzet Steam Maze (ohop) 19
Jund

Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.

Plane
Jund (opc2) 20
Kessig

Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Plane
Kessig (opc2) 21
Ketria

When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Plane
Ketria (moc) 55
Kharasha Foothills

Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Plane
Kharasha Foothills (opc2) 22
Kilnspire District

When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target.

Plane
Kilnspire District (opc2) 23
Krosa

All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.

Plane
Krosa (ohop) 20
Lair of the Ashen Idol

At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.

Plane
Lair of the Ashen Idol (opc2) 24
Lethe Lake

At the beginning of your upkeep, mill ten cards. Whenever chaos ensues, target player mills ten cards.

Plane
Lethe Lake (ohop) 21
Littjara

When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.

Plane
Littjara (moc) 56
Llanowar

All creatures have "{T}: Add {G}{G}." Whenever chaos ensues, untap all creatures you control.

Plane
Llanowar (ohop) 22
Megaflora Jungle

Each creature with mana value 2 or less gets +2/+2. Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.

Plane
Megaflora Jungle (moc) 57
Minamo

Whenever a player casts a spell, that player may draw a card. Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.

Plane
Minamo (ohop) 24
Mirrored Depths

Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Plane
Mirrored Depths (dci) 44
Morphic Tide

When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

Phenomenon
Morphic Tide (opc2) 3
Mount Keralia

At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Plane
Mount Keralia (opc2) 25
Murasa

Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.

Plane
Murasa (ohop) 25
Mutual Epiphany

When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Phenomenon
Mutual Epiphany (opc2) 4
Naar Isle

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.

Plane
Naar Isle (ohop) 26
Naktamun

Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) Whenever chaos ensues, you may discard a card. If you do, draw a card.

Plane
Naktamun (moc) 58
Naya

You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Plane
Naya (ohop) 27
Nephalia

At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand.

Plane
Nephalia (opc2) 26
New Argive

Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.

Plane
New Argive (moc) 59
Norn's Dominion

When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent.

Plane
Norn's Dominion (opc2) 27
Norn's Seedcore

When you planeswalk to Norn's Seedcore, chaos ensues. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.

Plane
Norn's Seedcore (moc) 60
Nyx

Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment you control enters, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Plane
Nyx (moc) 61
Onakke Catacomb

All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.

Plane
Onakke Catacomb (opc2) 28
Orochi Colony

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target creature can't be blocked this turn.

Plane
Orochi Colony (opc2) 29
Orzhova

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.

Plane
Orzhova (opc2) 30
Otaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.) Whenever chaos ensues, take an extra turn after this one.

Plane
Otaria (ohop) 28
Paliano

When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.

Plane
Paliano (moc) 62
Panopticon

When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

Plane
Panopticon (ohop) 29
Planewide Disaster

When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Phenomenon
Planewide Disaster (opc2) 5
Pools of Becoming

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Plane
Pools of Becoming (ohop) 30
Prahv

If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand.

Plane
Prahv (opc2) 31
Quicksilver Sea

When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.

Plane
Quicksilver Sea (opc2) 32
Raven's Run

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Plane
Raven's Run (ohop) 31
Reality Shaping

When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Phenomenon
Reality Shaping (opc2) 6
Riptide Island

When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.

Plane
Riptide Island (moc) 64
Sanctum of Serra

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever chaos ensues, you may have your life total become 20.

Plane
Sanctum of Serra (ohop) 32
Sea of Sand

Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library.

Plane
Sea of Sand (ohop) 33
Selesnya Loft Gardens

If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.

Plane
Selesnya Loft Gardens (opc2) 33
Shiv

All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.

Plane
Shiv (ohop) 34
Skybreen

Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever chaos ensues, target player loses life equal to the number of cards in their hand.

Plane
Skybreen (ohop) 35
Sokenzan

All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Plane
Sokenzan (ohop) 36
Spatial Merging

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

Phenomenon
Spatial Merging (opc2) 7
Stairs to Infinity

Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Plane
Stairs to Infinity (phop) P1
Stensia

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.

Plane
Stensia (opc2) 34
Strixhaven

Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.) Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.

Plane
Strixhaven (moc) 65
Stronghold Furnace

If a source would deal damage to a permanent or player, it deals double that damage instead. Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.

Plane
Stronghold Furnace (ohop) 37
Takenuma

Whenever a creature leaves the battlefield, its controller draws a card. Whenever chaos ensues, return target creature you control to its owner's hand.

Plane
Takenuma (opc2) 35
Talon Gates

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.) Whenever chaos ensues, remove two time counters from each suspended card you own.

Plane
Talon Gates (opc2) 36
Tazeem

Creatures can't block. Whenever chaos ensues, draw a card for each land you control.

Plane
Tazeem (dci) 41
Tember City

Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.

Plane
Tember City (dci) 45
Ten Wizards Mountain

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.

Plane
Ten Wizards Mountain (moc) 66
The Aether Flues

When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

Plane
The Aether Flues (ohop) 2
The Caldaia

Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand.

Plane
The Caldaia (moc) 47
The Dark Barony

Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. Whenever chaos ensues, each opponent discards a card.

Plane
The Dark Barony (ohop) 6
The Eon Fog

Players skip their untap steps. Whenever chaos ensues, untap all permanents you control.

Plane
The Eon Fog (ohop) 8
The Fertile Lands of Saulvinia

Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.

Plane
The Fertile Lands of Saulvinia (moc) 50
The Fourth Sphere

At the beginning of your upkeep, sacrifice a nonblack creature. Whenever chaos ensues, create a 2/2 black Zombie creature token.

Plane
The Fourth Sphere (ohop) 11
The Golden City of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

Plane
The Golden City of Orazca (moc) 52
The Great Aerie

When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Plane
The Great Aerie (moc) 53
The Great Forest

Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Plane
The Great Forest (ohop) 14
The Hippodrome

All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

Plane
The Hippodrome (ohop) 16
The Maelstrom

When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.

Plane
The Maelstrom (ohop) 23
The Pit

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.

Plane
The Pit (moc) 63
The Western Cloud

Prevent all damage that would be dealt to creatures and planeswalkers you control. Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.

Plane
The Western Cloud (moc) 70
The Wilds

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.

Plane
The Wilds (moc) 71
The Zephyr Maze

Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.

Plane
The Zephyr Maze (opc2) 40
Time Distortion

When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

Phenomenon
Time Distortion (opc2) 8
Towashi

Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

Plane
Towashi (moc) 67
Trail of the Mage-Rings

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Plane
Trail of the Mage-Rings (opc2) 37
Truga Jungle

All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Plane
Truga Jungle (opc2) 38
Turri Island

Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Plane
Turri Island (ohop) 38
Undercity Reaches

Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game.

Plane
Undercity Reaches (ohop) 39
Unyaro

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.

Plane
Unyaro (moc) 68
Valor's Reach

Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Plane
Valor's Reach (moc) 69
Velis Vel

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever chaos ensues, target creature gains all creature types until end of turn.

Plane
Velis Vel (ohop) 40
Windriddle Palaces

Players play with the top card of their libraries revealed. You may play lands and cast spells from the top of any player's library. Whenever chaos ensues, each player mills a card.

Plane
Windriddle Palaces (opc2) 39

Planar Deck

(CTRL to add secondary)

Stickers

Qty: 1 Price: $0.00
Enhancement Stickers

Equipped creature has vigilance and can block an additional creature each combat. Whenever equipped creature deals damage, put a +1/+1 counter on it. Whenever equipped creature deals damage, scry 1. Equipped creature has protection from enchantments. Equipped creature has double strike. Whenever equipped creature deals damage, put a 1/1 white Soldier creature token onto the battlefield. Whenever equipped creature deals damage, untap two target lands.

Stickers
Enhancement Stickers (thp3) 0

Stickers

(CTRL to add secondary)

Deck Info

Deck stats

6 pips - 3 cards
1 mana - 1 card
6 pips - 3 cards
1 mana - 1 card
6 pips - 3 cards
1 mana - 1 card
6 pips - 3 cards
1 mana - 1 card
6 pips - 3 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"This \"deck\" is a catalog of my various alternative magic format supplemental materials. I have every Plane and Phenomenon card, as well as every Challenge deck, however I am still looking to expand and collect the remaining Scheme and Vanguard cards. Please feel free to reach out with any trade/sale offers. \n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard