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Anthem
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Ramp
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
![Keeper of the Accord (mkc) 70 Keeper of the Accord (mkc) 70](https://cards.scryfall.io/normal/front/0/8/08788504-17b9-47b1-b928-f395d0057eed.jpg?1706240596)
Ramp
Tokens
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
![Chasm Skulker (moc) 218 Chasm Skulker (moc) 218](https://cards.scryfall.io/normal/front/7/9/794e01e7-430c-43cf-ba2b-1028cd088148.jpg?1682208723)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
![Minn, Wily Illusionist (afc) 16 Minn, Wily Illusionist (afc) 16](https://cards.scryfall.io/normal/front/4/e/4eec1d87-1007-44a1-a45d-0623816de681.jpg?1631584885)
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Land
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Recursion
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