91
9/29/2024
Yuma EDH
Deck Size: 100
Commander
Legal
Est deck cost: $287.81
Salt sum: 23.55
No deck tags
91
9/29/2024
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Commander

Quantity: 1Price: $1.29
Yuma, Proud Protector

This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

Creature
Yuma, Proud Protector (otc) 4

Commander

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Enchantment

Quantity: 5Price: $17.45
Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Enchantment
Abundance (ddr) 2
Desert Warfare

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

Enchantment
Desert Warfare (m3c) 64
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
Tectonic Reformation

Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Tectonic Reformation (c20) 162
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242

Enchantment

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Sorcery

Quantity: 5Price: $36.41
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
Embrace the Unknown

Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Embrace the Unknown (otc) 28
Flame Jab

Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Flame Jab (plst) EMA-131
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
Worldsoul's Rage

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

Sorcery
Worldsoul's Rage (mkm) 244

Sorcery

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Artifact

Quantity: 1Price: $0.79
Zuran Orb

Sacrifice a land: You gain 2 life.

Artifact
Zuran Orb (mh2) 300

Artifact

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Instant

Quantity: 4Price: $12.26
Bolt Bend

This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Instant
Bolt Bend (war) 115
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ddr) 7
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (md1) 3
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cmr) 387

Instant

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Card Advantage

Quantity: 14Price: $27.16
Aftermath Analyst

When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Creature
Aftermath Analyst (mkm) 148
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (bng) 119
Crawling Sensation

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

Enchantment
Crawling Sensation (j22) 642
Druidic Ritual

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Druidic Ritual (clb) 227
Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Sorcery
Escape to the Wilds (eld) 189
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Grapple with the Past

Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Instant
Grapple with the Past (emn) 160
Highway Robbery

You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Highway Robbery (otj) 129
Nahiri's Lithoforming

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Sorcery
Nahiri's Lithoforming (znr) 151
Outcaster Trailblazer

When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Outcaster Trailblazer (otj) 173
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (afc) 171
Six

Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Creature
Six (mh3) 169
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (eld) 146
Valakut Exploration

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Enchantment
Valakut Exploration (znr) 303

Card Advantage

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Land

Quantity: 46Price: $146.16
Abraded Bluffs

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {W}.

Land
Abraded Bluffs (otj) 251
Arid Archway

This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Land
Arid Archway (otj) 252
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (c17) 237
Botanical Plaza

This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.

Land
Botanical Plaza (snc) 247
Bristling Backwoods

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {G}.

Land
Bristling Backwoods (otj) 253
Bucolic Ranch

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

Land
Bucolic Ranch (otj) 265
Cactus Preserve

This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Land
Cactus Preserve (otc) 40
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (afc) 229
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
Conduit Pylons

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Conduit Pylons (otj) 254
Cradle of the Accursed

{T}: Add {C}. {3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Land
Cradle of the Accursed (akh) 241
Creosote Heath

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Land
Creosote Heath (otj) 255
Desert

{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Land
Desert (afc) 233
Desert of the Fervent

This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land
Desert of the Fervent (hou) 170
Desert of the Indomitable

This land enters tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Land
Desert of the Indomitable (hou) 172
Desert of the True

This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Land
Desert of the True (hou) 174
Dunes of the Dead

{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Land
Dunes of the Dead (hou) 175
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Endless Sands

{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Land
Endless Sands (c20) 272
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (spg) 28
Forest

({T}: Add {G}.)

Land
Forest (hou) 198
Grasping Dunes

{T}: Add {C}. {1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.

Land
Grasping Dunes (akh) 244
Hashep Oasis

{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Land
Hashep Oasis (hou) 177
Hostile Desert

{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Land
Hostile Desert (c20) 281
Lazotep Quarry

{T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Land
Lazotep Quarry (m3c) 79
Mirage Mesa

This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land
Mirage Mesa (otj) 262
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (c20) 291
Mountain

({T}: Add {R}.)

Land
Mountain (usg) 345
Painted Bluffs

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Painted Bluffs (akh) 246
Pit of Offerings

This land enters tapped. When this land enters, exile up to three target cards from graveyards. {T}: Add {C}. {T}: Add one mana of any of the exiled cards' colors.

Land
Pit of Offerings (lci) 278
Plains

({T}: Add {W}.)

Land
Plains (10e) 366
Racers' Ring

This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.

Land
Racers' Ring (snc) 352
Ramunap Ruins

{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.

Land
Ramunap Ruins (tsr) 409
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (m20) 250
Sandstorm Verge

{T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.

Land
Sandstorm Verge (otj) 263
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (akh) 247
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (c20) 306
Shefet Dunes

{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Land
Shefet Dunes (hou) 183
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Sunscorched Desert

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Land
Sunscorched Desert (akh) 249
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 480

Land

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Creature

Quantity: 12Price: $13.10
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Dune Chanter

Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way.

Creature
Dune Chanter (otc) 67
Hazezon, Shaper of Sand

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.

Creature
Hazezon, Shaper of Sand (dmc) 32
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (scd) 235
Mardu Woe-Reaper

Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Creature
Mardu Woe-Reaper (frf) 18
Perennial Behemoth

You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Perennial Behemoth (bro) 202
Rampaging Baloths

Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Creature
Rampaging Baloths (cmr) 431
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
Sand Scout

When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

Creature
Sand Scout (otc) 11
Spitfire Lagac

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Creature
Spitfire Lagac (znr) 167
Sylvan Safekeeper

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Sylvan Safekeeper (mh3) 287
Tunneling Geopede

Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.

Creature
Tunneling Geopede (bfz) 158

Creature

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Ramp

Quantity: 12Price: $32.70
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rtr) 226
Dance of the Tumbleweeds

Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Sorcery
Dance of the Tumbleweeds (otj) 160
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
Erinis, Gloom Stalker

Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)

Creature
Erinis, Gloom Stalker (clb) 407
Hour of Promise

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Sorcery
Hour of Promise (hou) 120
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 193
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (znc) 94
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (mat) 23
Spelunking

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Enchantment
Spelunking (lci) 213
Summer Bloom

You may play up to three additional lands this turn.

Sorcery
Summer Bloom (2x2) 160
Tato Farmer

Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

Creature
Tato Farmer (pip) 86
Undergrowth Recon

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

Enchantment
Undergrowth Recon (mkm) 181

Ramp

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Sideboard

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Seismic Assault

Discard a land card: This enchantment deals 2 damage to any target.

Enchantment
Seismic Assault (uma) 146

Sideboard

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Maybeboard

Quantity: 17Price: $41.58
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (dsc) 171
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (blc) 118
Bitter Reunion

When this enchantment enters, you may discard a card. If you do, draw two cards. {1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.

Enchantment
Bitter Reunion (otc) 156
Blossoming Tortoise

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.

Creature
Blossoming Tortoise (woe) 163
Countryside Crusher

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.

Creature
Countryside Crusher (mma) 108
Deeproot Wayfinder

Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

Creature
Deeproot Wayfinder (mom) 184
Formless Genesis

Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery Kindred
Formless Genesis (dsc) 34
Hazezon Tamar

When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

Creature
Hazezon Tamar (prm) 23956
Hedge Shredder

Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Hedge Shredder (dsk) 183
Outcaster Greenblade

When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Creature
Outcaster Greenblade (otj) 172
Reality Scramble

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Reality Scramble (plst) C18-25
Shigeki, Jukai Visionary

{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Creature Enchantment
Shigeki, Jukai Visionary (dsc) 198
Sosuke, Son of Seshiro

Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Creature
Sosuke, Son of Seshiro (plst) CHK-244
Stone-Seeder Hierophant

Landfall — Whenever a land you control enters, untap this creature. {T}: Untap target land.

Creature
Stone-Seeder Hierophant (rav) 184
Territory Culler

Devoid (This card has no color.) Reach Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Creature
Territory Culler (mh3) 173
Throes of Chaos

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Throes of Chaos (afc) 146
Waves of Aggression

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Waves of Aggression (eve) 148

Maybeboard

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Deck Info

Deck stats

11 pips - 9 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
18 pips - 17 cards
25 mana - 24 cards
40 pips - 33 cards
29 mana - 28 cards
0 pips - 0 cards
21 mana - 20 cards
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