149
10/29/2024
Crawl Out Through the Fallout
Deck Size: 100
Commander
Legal
Est deck cost: $380.92
Salt sum: 33.8
149
10/29/2024
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Commander

Qty: 1 Price: $0.99
The Wise Mothman

Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Creature
The Wise Mothman (pip) 4

Commander

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Artifact

Qty: 14 Price: $101.86
Altar of the Brood

Whenever another permanent you control enters, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
Altar of the Wretched

Artifact
Altar of the Wretched // Wretched Bonemass (lcc) 10Altar of the Wretched // Wretched Bonemass (lcc) 10
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (pip) 224
Contagion Clasp

When Contagion Clasp enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Contagion Clasp (pip) 229
Contagion Engine

When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Artifact
Contagion Engine (plst) SOM-145
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (2xm) 272
Nuka-Nuke Launcher

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Artifact
Nuka-Nuke Launcher (pip) 138
Power Fist

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Artifact
Power Fist (pip) 81
Recon Craft Theta

Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

Artifact
Recon Craft Theta (pip) 141
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pip) 239
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (pip) 245
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (pip) 246
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Resilience (pip) 250

Artifact

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Creature

Qty: 27 Price: $36.11
Agent Frank Horrigan

Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Agent Frank Horrigan (pip) 89
Bloatfly Swarm

Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Creature
Bloatfly Swarm (pip) 42
Boggart Trawler

Creature
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 161
Cathedral Acolyte

Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered this turn.

Creature
Cathedral Acolyte (pip) 75
Corpsejack Menace

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Creature
Corpsejack Menace (pip) 214
Deathrite Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Creature
Deathrite Shaman (rvr) 175
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Feral Ghoul

Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.

Creature
Feral Ghoul (pip) 44
Glowing One

Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

Creature
Glowing One (pip) 76
Hancock, Ghoulish Mayor

Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Hancock, Ghoulish Mayor (pip) 45
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Infesting Radroach

Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.

Creature
Infesting Radroach (pip) 46
Jason Bright, Glowing Prophet

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

Creature
Jason Bright, Glowing Prophet (pip) 32
Marcus, Mutant Mayor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

Creature
Marcus, Mutant Mayor (pip) 109
Mirelurk Queen

Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Mirelurk Queen (pip) 33
Raul, Trouble Shooter

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Raul, Trouble Shooter (pip) 115
Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Creature
Scavenging Ooze (onc) 112
Screeching Scorchbeast

Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Creature
Screeching Scorchbeast (pip) 49
Six

Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Creature
Six (mh3) 169
Strong, the Brutish Thespian

Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.

Creature
Strong, the Brutish Thespian (pip) 84
Tato Farmer

Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

Creature
Tato Farmer (pip) 86
The Master, Transcendent

When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Creature Artifact
The Master, Transcendent (pip) 6
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (cmm) 858
Vexing Radgull

Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Vexing Radgull (pip) 41
Winding Constrictor

If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

Creature
Winding Constrictor (pip) 223
Young Deathclaws

Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Creature
Young Deathclaws (pip) 125

Creature

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Enchantment

Qty: 8 Price: $28.42
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (pip) 195
Fraying Sanity

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Enchantment
Fraying Sanity (pip) 175
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (pip) 199
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (pip) 200
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (pip) 177
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39
Vault 12: The Necropolis

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Enchantment
Vault 12: The Necropolis (pip) 51
Vault 87: Forced Evolution

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

Enchantment
Vault 87: Forced Evolution (pip) 122

Enchantment

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Instant

Qty: 9 Price: $40.77
Atomize

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Atomize (pip) 94
Contaminated Drink

Draw X cards, then you get half X rad counters, rounded up.

Instant
Contaminated Drink (pip) 99
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 730
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (pip) 203
Mutational Advantage

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Mutational Advantage (pip) 111
Nurgle's Conscription

Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.

Instant
Nurgle's Conscription (40k) 44
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (pip) 219
Radstorm

Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Radstorm (pip) 37
V.A.T.S.

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Instant
V.A.T.S. (pip) 333

Instant

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Land

Qty: 32 (34 w/ MDFC)Price: $143.46
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (sld) 1532
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (sld) 1533
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 259
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (pip) 260
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 264
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (sld) 1534
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (pip) 265
Forest

({T}: Add {G}.)

Land
Forest (pip) 325
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (pip) 267
Island

({T}: Add {U}.)

Land
Island (pip) 319
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (otc) 305
Mariposa Military Base

You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Land
Mariposa Military Base (pip) 151
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (pip) 278
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (pip) 152
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (sld) 1535
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (sld) 1536
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pip) 296
Swamp

({T}: Add {B}.)

Land
Swamp (pip) 321
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (pip) 154
Wastes

{T}: Add {C}.

Land
Wastes (sld) 795★
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 316
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (otc) 342

Land

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Planeswalker

Qty: 2 Price: $12.28
Grist, the Hunger Tide

As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.

Planeswalker
Grist, the Hunger Tide (mh2) 202
Vraska, Betrayal's Sting

Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Planeswalker
Vraska, Betrayal's Sting (one) 115

Planeswalker

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Sorcery

Qty: 7 Price: $17.03
Breach the Multiverse

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Sorcery
Breach the Multiverse (mom) 94
Casualties of War

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

Sorcery
Casualties of War (pip) 213
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (pip) 196
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (pip) 197
Harmonize

Draw three cards.

Sorcery
Harmonize (pip) 201
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 47
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (pip) 204

Sorcery

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Maybeboard

Qty: 18 Price: $189.22
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 139
Bruvac the Grandiloquent

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Bruvac the Grandiloquent (rvr) 35
Consuming Aberration

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Creature
Consuming Aberration (clb) 840
Dreamborn Muse

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

Creature
Dreamborn Muse (plst) LGN-36
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
Fathom Mage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.

Creature
Fathom Mage (ncc) 339
Fractured Sanity

Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Sorcery
Fractured Sanity (clb) 722
Maddening Cacophony

Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Sorcery
Maddening Cacophony (znr) 67
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (clb) 866
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
Rise of the Dark Realms

Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
Rise of the Dark Realms (mkc) 138
Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 75
Sidisi, Brood Tyrant

Whenever Sidisi enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Creature
Sidisi, Brood Tyrant (cmm) 355
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (plst) ORI-76
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (mkc) 141
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277
Undercity Sewers

({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
Underground Mortuary

({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
17 pips - 16 cards
18 mana - 18 cards
33 pips - 26 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
35 pips - 32 cards
21 mana - 21 cards
0 pips - 0 cards
11 mana - 10 cards
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