121
5/3/2024
My First Prerelease
Deck Size: 40
Custom
Legal
Est deck cost: $25.64
No deck tags
121
5/3/2024
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Bomb

Qty: 1 Price: $0.35
Rise of the Varmints

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Rise of the Varmints (otj) 179

Bomb

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Creature

Qty: 7 Price: $2.45
Ankle Biter

Deathtouch

Creature
Ankle Biter (otj) 153
Drover Grizzly

Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Drover Grizzly (otj) 161
Freestrider Commando

This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Freestrider Commando (otj) 162
Nezumi Linkbreaker

When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature
Nezumi Linkbreaker (otj) 96
Outcaster Greenblade

When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Creature
Outcaster Greenblade (otj) 172
Raven of Fell Omens

Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Raven of Fell Omens (otj) 101
Rictus Robber

When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Rictus Robber (otj) 102

Creature

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Draw

Qty: 1 Price: $1.99
Caustic Bronco

Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Caustic Bronco (otj) 82

Draw

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Land

Qty: 16 Price: $6.74
Arid Archway

This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Land
Arid Archway (otj) 252
Conduit Pylons

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Land
Conduit Pylons (otj) 254
Creosote Heath

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Land
Creosote Heath (otj) 255
Festering Gulch

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {B} or {G}.

Land
Festering Gulch (otj) 257
Forest

({T}: Add {G}.)

Land
Forest (who) 204
Lush Oasis

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Land
Lush Oasis (otj) 261
Soured Springs

This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Land
Soured Springs (otj) 264
Swamp

({T}: Add {B}.)

Land
Swamp (znr) 382

Land

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Mill

Qty: 4 Price: $7.54
Desperate Bloodseeker

Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Creature
Desperate Bloodseeker (otj) 86
Smuggler's Surprise

Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Instant
Smuggler's Surprise (otj) 180
Stubborn Burrowfiend

Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Stubborn Burrowfiend (otj) 184

Mill

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Ramp

Qty: 1 Price: $0.99
Freestrider Lookout

Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Freestrider Lookout (otj) 163

Ramp

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Recursion

Qty: 4 Price: $2.34
Back for More

Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
Back for More (otp) 36
Badlands Revival

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

Sorcery
Badlands Revival (otj) 194
Lively Dirge

Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Sorcery
Lively Dirge (otj) 93
Mourner's Surprise

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Sorcery
Mourner's Surprise (otj) 94

Recursion

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Removal

Qty: 6 Price: $3.24
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (otp) 34
Consuming Ashes

Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Consuming Ashes (otj) 83
Rooftop Assassin

Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

Creature
Rooftop Assassin (otj) 103
Skulduggery

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

Instant
Skulduggery (otj) 107
Throw from the Saddle

Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.

Sorcery
Throw from the Saddle (otj) 185
Voracious Varmint

Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Voracious Varmint (otj) 188

Removal

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
14 pips - 13 cards
8 mana - 8 cards
0 pips - 0 cards
2 mana - 2 cards
14 pips - 14 cards
10 mana - 10 cards
0 pips - 0 cards
4 mana - 3 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"This was the deck I put together at my first prerelease event. I pulled a lot of things that dealt with the graveyard, so I felt like I kind of had to lean into it, but I needed up putting together a pretty neat graveyard deck. I got top 8 out of 30 with it. The best performing cards in this deck were Outcaster Greenblade and Lively Dirge. Since I pulled a lot of deserts out of my prerelease packs, Outcaster Greenblade could get pretty big, and he was a +1 since he searches out a desert, and Lively Dirge could essentially tutor Outcaster Greenblade to the battlefield. In several games I would cast Lively Dirge for 5, send Outcaster Greenblade to the graveyard, then put it on the battlefield, and then it could tutor Conduit Pylons for a surveil to get more creatures in the grave for Rise of the Varmints, Stubborn Burrowfiend, or any of my recursion spells, or I could grab one of the dual lands for colors or to \"commit a crime\" by dealing 1 damage to my opponent and trigger Raven of Fell Omens or Freestrider Lookout. I think it's pretty amazing how well a lot of this deck synergizes even though it was put together from 6 play boosters. \n"}]}
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