166
5/29/2024
The Wise Mothman
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $579.39
Salt sum: 39.95
Playgroup dot gg logoPower level:N/A
No deck tags
166
5/29/2024
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Commander

Quantity: 1Price: $0.99
The Wise Mothman

Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Creature
The Wise Mothman (pip) 4

Commander

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Evasion

Quantity: 1Price: $0.00
Wonder

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (j21) 279

Evasion

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Protection

Quantity: 1Price: $16.99
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114

Protection

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Tutor

Quantity: 1Price: $12.99
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89

Tutor

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Artifact

Quantity: 1Price: $0.69
The Key to the Vault

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}

Artifact
The Key to the Vault (otj) 54

Artifact

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Instant

Quantity: 1Price: $4.99
Mutational Advantage

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Mutational Advantage (pip) 422

Instant

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Ramp

Quantity: 13Price: $76.97
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (lcc) 302
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (pip) 197
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (p30m) 2
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (ltc) 282
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (afc) 164
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (pip) 204
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1011
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (mkc) 241
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (pip) 246
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.

Artifact
Talisman of Resilience (pip) 250
World Shaper

Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

Creature
World Shaper (otc) 214
Wrenn and Realmbreaker

Lands you control have "{T}: Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Planeswalker
Wrenn and Realmbreaker (mom) 217

Ramp

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Creature

Quantity: 10Price: $29.30
Glowing One

Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.

Creature
Glowing One (pip) 76
Infesting Radroach

Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.

Creature
Infesting Radroach (pip) 46
Marcus, Mutant Mayor

Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

Creature
Marcus, Mutant Mayor (pip) 418
Mirelurk Queen

Vigilance When Mirelurk Queen enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

Creature
Mirelurk Queen (pip) 905
Raul, Trouble Shooter

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Raul, Trouble Shooter (pip) 643
Screeching Scorchbeast

Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Creature
Screeching Scorchbeast (pip) 332
Tato Farmer

Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

Creature
Tato Farmer (pip) 404
The Cyber-Controller

When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.

Creature Artifact
The Cyber-Controller (who) 405
The Master, Transcendent

When The Master, Transcendent enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Creature Artifact
The Master, Transcendent (pip) 419
Vexing Radgull

Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Vexing Radgull (pip) 41

Creature

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Land

Quantity: 33Price: $86.59
Choked Estuary

As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (who) 1075
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Drowned Catacomb

Drowned Catacomb enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (who) 492
Forest

({T}: Add {G}.)

Land
Forest (pip) 853
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (otc) 300
Island

({T}: Add {U}.)

Land
Island (pip) 319
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (mom) 270
Nephalia Drownyard

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Land
Nephalia Drownyard (sld) 351
Opulent Palace

Opulent Palace enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (pip) 278
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (pip) 444
Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (ltc) 325
Shipwreck Marsh

Shipwreck Marsh enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (who) 515
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pip) 514
Swamp

({T}: Add {B}.)

Land
Swamp (pip) 849
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (pip) 299
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (pip) 301
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (pip) 520
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (pip) 1050
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (mom) 274
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (pip) 974
Woodland Cemetery

Woodland Cemetery enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 1056

Land

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Recursion

Quantity: 9Price: $46.57
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (mkc) 125
Chainer, Dementia Master

All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Creature
Chainer, Dementia Master (cmm) 144
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (2x2) 303
Eternal Witness

When Eternal Witness enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (p30a) 12
Extract from Darkness

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Sorcery
Extract from Darkness (ltc) 266
Geth, Lord of the Vault

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.

Creature
Geth, Lord of the Vault (brc) 107
Grimoire of the Dead

{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Artifact
Grimoire of the Dead (scd) 265
Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Creature
Muldrotha, the Gravetide (2x2) 258
Puppeteer Clique

Flying When Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (woc) 115

Recursion

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Drain

Quantity: 1Price: $0.99
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (mkc) 141

Drain

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Mill

Quantity: 17Price: $208.97
Altar of the Brood

Whenever another permanent you control enters, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
Bruvac the Grandiloquent

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Bruvac the Grandiloquent (rvr) 418
Captain N'ghathrod

Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Creature
Captain N'ghathrod (clb) 640
Dread Summons

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Dread Summons (c15) 20
Imperious Mindbreaker

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

Creature
Imperious Mindbreaker (voc) 71
Kagha, Shadow Archdruid

Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

Creature
Kagha, Shadow Archdruid (clb) 279
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (2xm) 272
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (clb) 866
Mire Triton

Deathtouch When Mire Triton enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

Creature
Mire Triton (cmm) 174
Nyx Weaver

Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.

Creature Enchantment
Nyx Weaver (cmm) 933
Perpetual Timepiece

{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Artifact
Perpetual Timepiece (otc) 263
Phenax, God of Deception

Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."

Creature Enchantment
Phenax, God of Deception (sld) 75
Sewer Nemesis

As Sewer Nemesis enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

Creature
Sewer Nemesis (clb) 771
Shadow Kin

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

Creature
Shadow Kin (mic) 54
Sidisi, Brood Tyrant

Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

Creature
Sidisi, Brood Tyrant (cmm) 355
Undead Butler

When Undead Butler enters, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

Creature
Undead Butler (vow) 133
Zellix, Sanity Flayer

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Creature
Zellix, Sanity Flayer (clb) 652

Mill

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Removal

Quantity: 8Price: $81.28
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 630
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (otc) 134
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 694
Find

Sorcery
Find // Finality (pip) 216
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (m15) 100
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (otc) 238
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (woc) 104
Sheoldred

Creature
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125

Removal

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Draw

Quantity: 1Price: $0.59
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (pip) 203

Draw

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Proliferate

Quantity: 1Price: $6.49
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (pip) 460

Proliferate

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Sorcery

Quantity: 1Price: $4.99
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 331

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
27 pips - 23 cards
23 mana - 23 cards
40 pips - 29 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
23 pips - 19 cards
22 mana - 22 cards
0 pips - 0 cards
9 mana - 8 cards
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