148
1/30/2025
Dancin in the Moonlight
Deck Size: 100
Commander
Legal
Est deck cost: $85.71
Salt sum: 23.49
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148
1/30/2025
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Commander

Quantity: 1Price: $0.35
Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Trelasarra, Moon Dancer (afr) 236

Commander

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Instant

Quantity: 10Price: $12.04
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
Courageous Resolve

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Instant
Courageous Resolve (ltc) 506
Dazzling Reflection

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Instant
Dazzling Reflection (ogw) 17
Guiding Bolt

Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Guiding Bolt (clb) 24
Hallowed Moonlight

Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.

Instant
Hallowed Moonlight (ori) 16
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Intervention Pact

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

Instant
Intervention Pact (fut) 8
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (otc) 203
Storm Seeker

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Instant
Storm Seeker (chr) 70
Sun's Bounty

You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Instant
Sun's Bounty (csp) 18

Instant

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Artifact

Quantity: 7Price: $7.60
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (fdc) 1
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 237
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
Moonsilver Spear

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}

Artifact
Moonsilver Spear (afc) 212
Moss Diamond

This artifact enters tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
Pristine Talisman

{T}: Add {C}. You gain 1 life.

Artifact
Pristine Talisman (c21) 258
The Celestus

If it's neither day nor night, it becomes day as The Celestus enters. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Artifact
The Celestus (mid) 252

Artifact

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Land

Quantity: 35Price: $19.47
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (blc) 295
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j25) 765
Forest

({T}: Add {G}.)

Land
Forest (fdn) 281
Graypelt Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (ltc) 316
Plains

({T}: Add {W}.)

Land
Plains (mh3) 310
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (fdn) 694
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (fdn) 703

Land

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Creature

Quantity: 20Price: $19.30
Alert Heedbonder

Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Creature
Alert Heedbonder (iko) 218
Brightmare

When this creature enters, tap up to one target creature. You gain life equal to that creature's power.

Creature
Brightmare (j22) 159
Elvish Herder

{G}: Target creature gains trample until end of turn.

Creature
Elvish Herder (usg) 247
Essence Warden

Whenever another creature enters, you gain 1 life.

Creature
Essence Warden (ltc) 242
Gwaihir, Greatest of the Eagles

Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."

Creature
Gwaihir, Greatest of the Eagles (ltc) 417
Holy Cow

Flash Flying When this creature enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Holy Cow (otj) 16
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (j22) 200
Ivy Dancer

{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Creature
Ivy Dancer (rav) 171
Jaddi Offshoot

Defender Landfall — Whenever a land you control enters, you gain 1 life.

Creature
Jaddi Offshoot (ima) 171
Knight of Autumn

When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Destroy target artifact or enchantment. • You gain 4 life.

Creature
Knight of Autumn (afc) 187
Kor Celebrant

Whenever this creature or another creature you control enters, you gain 1 life.

Creature
Kor Celebrant (plst) ZNR-22
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (dsc) 69
Oracle of Nectars

{X}, {T}: You gain X life.

Creature
Oracle of Nectars (plst) SHM-233
Priest of Ancient Lore

When this creature enters, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (clb) 704
Purity

Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Purity (lrw) 37
Sunseed Nurturer

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.

Creature
Sunseed Nurturer (ala) 29
Sunshower Druid

When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.

Creature
Sunshower Druid (blb) 195
Tolsimir, Friend to Wolves

When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.

Creature
Tolsimir, Friend to Wolves (plst) WAR-224
Tolsimir, Midnight's Light

Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

Creature
Tolsimir, Midnight's Light (mkm) 236
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (cmm) 915

Creature

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Sorcery

Quantity: 11Price: $5.29
Benediction of Moons

You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, you gain 1 life for each player.

Sorcery
Benediction of Moons (plst) GPT-3
Captured Sunlight

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.

Sorcery
Captured Sunlight (arb) 66
Celebrate the Harvest

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Sorcery
Celebrate the Harvest (mic) 24
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Dawnglow Infusion

You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)

Sorcery
Dawnglow Infusion (shm) 225
Harmonize

Draw three cards.

Sorcery
Harmonize (dsc) 182
Join the Dance

Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Join the Dance (mid) 229
Paraselene

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Sorcery
Paraselene (isd) 26
Sculpted Sunburst

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Sorcery
Sculpted Sunburst (clb) 42
Split the Spoils

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

Sorcery
Split the Spoils (clb) 257
Sunset Revelry

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sorcery
Sunset Revelry (mid) 38

Sorcery

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Enchantment

Quantity: 16Price: $21.66
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (ltc) 164
Gift of the Woods

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Enchantment
Gift of the Woods (all) 92a
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
Lightmine Field

Whenever one or more creatures attack, this enchantment deals damage to each of those creatures equal to the number of attacking creatures.

Enchantment
Lightmine Field (roe) 32
Luminous Wake

Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.

Enchantment
Luminous Wake (roe) 35
Moonlit Wake

Whenever a creature dies, you gain 1 life.

Enchantment
Moonlit Wake (mmq) 29
Oblivion Ring

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (plst) LRW-34
Path of Bravery

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Enchantment
Path of Bravery (jmp) 126
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Sunspring Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.

Enchantment
Sunspring Expedition (zen) 37
Unflinching Courage

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Unflinching Courage (plst) C18-192
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
War Dance

At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Target creature gets +X/+X until end of turn, where X is the number of verse counters on this enchantment.

Enchantment
War Dance (usg) 282
Wheel of Sun and Moon

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Enchantment
Wheel of Sun and Moon (plst) SHM-243

Enchantment

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Maybeboard

Quantity: 9Price: $3.39
Azusa's Many Journeys

Enchantment
Azusa's Many Journeys // Likeness of the Seeker (neo) 172Azusa's Many Journeys // Likeness of the Seeker (neo) 172
Brokers Hideout

When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Face of Divinity

Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Enchantment
Face of Divinity (jmp) 103
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (mid) 20
Majestic Auricorn

Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

Creature
Majestic Auricorn (iko) 22
Omen of the Sun

Flash When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice this enchantment: Scry 2.

Enchantment
Omen of the Sun (cmm) 831
Outland Liberator

Creature
Outland Liberator // Frenzied Trapbreaker (mid) 190Outland Liberator // Frenzied Trapbreaker (mid) 190
Thoughtleech

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Enchantment
Thoughtleech (7ed) 274
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262

Maybeboard

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Deck Info

Deck stats

47 pips - 40 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
37 pips - 30 cards
25 mana - 23 cards
0 pips - 0 cards
3 mana - 3 cards
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