1.4k
3/22/2025
Vohar the paper shredder cEDH
Deck Size: 100
Commander
Legal
Est deck cost: $8579.39
Salt sum: 95.78
1.4k
3/22/2025
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Commander

Qty: 1 Price: $0.49
Vohar, Vodalian Desecrator

{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Creature
Vohar, Vodalian Desecrator (dmu) 366

Commander

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D. Interaction: Field

Qty: 8 Price: $416.72
Gilded Drake

Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Creature
Gilded Drake (usg) 76
Into the Flood Maw

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Instant
Into the Flood Maw (blb) 52
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 447
Mockingbird

Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Creature
Mockingbird (pblb) 61s
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 433
Shield Sphere

Defender Whenever this creature blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
Suspend

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Instant
Suspend (pmh2) 68s
Trickbind

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

Instant
Trickbind (tsp) 88

D. Interaction: Field

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I. Win BCA

Qty: 5 Price: $229.95
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 636
Duskmantle Guildmage

{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.

Creature
Duskmantle Guildmage (gtc) 158
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (ima) 220
Mnemonic Betrayal

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

Sorcery
Mnemonic Betrayal (grn) 189
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 331

I. Win BCA

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A. Land

Qty: 27 Price: $3583.76
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (v12) 1
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (zne) 22
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 570
Clearwater Pathway

Land
Clearwater Pathway // Murkwater Pathway (slu) 15Clearwater Pathway // Murkwater Pathway (slu) 15
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1496★
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (exp) 16
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 405
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (ltc) 394
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 331
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (exp) 42
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (exp) 21
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zne) 10
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 414
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (g09) 8
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (sld) 1474★
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (sld) 1475★
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (aer) 184
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (exp) 27
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 416
Tarnished Citadel

{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Land
Tarnished Citadel (ody) 329
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 300
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 375
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (exp) 23
Volrath's Stronghold

{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Land
Volrath's Stronghold (sth) 143
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (clu) 283

A. Land

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E. Interaction: Spell

Qty: 12 Price: $570.38
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (slp) 7
Counterbalance

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.

Enchantment
Counterbalance (sld) 1220
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 489
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mb2) 163
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (h1r) 9
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (all) 28
Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Instant
Mental Misstep (sld) 1179
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (otp) 12
Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Instant
Pact of Negation (mp2) 16
Spellskite

{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Creature Artifact
Spellskite (sld) 277
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (sld) 1591
Vexing Bauble

Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Vexing Bauble (mh3) 212

E. Interaction: Spell

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Instant

Qty: 1 Price: $8.99
Consign to Memory

Replicate {1} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target triggered ability or colorless spell.

Instant
Consign to Memory (mh3) 54

Instant

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B. Rock & Ramp

Qty: 13 Price: $1425.92
Aether Vial

At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Artifact
Aether Vial (sld) 1640★
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 1492★
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (slc) 2003
Culling the Weak

As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Instant
Culling the Weak (pmei) 2023-8
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (pmei) 2020-4
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (p30m) 2
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 560
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (pdom) 224s
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (mm2) 223
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1494★
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (slp) 22
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (pip) 774

B. Rock & Ramp

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G. Recursion

Qty: 1 Price: $19.99
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (pd3) 15

G. Recursion

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C. Draw & Tutor

Qty: 23 Price: $2221.27
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (2xm) 76
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (mb2) 181
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 90
Divining Witch

{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Creature
Divining Witch (nem) 57
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (dmr) 426
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 352
Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Sorcery
Gitaxian Probe (f12) 12
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 354
Intuition

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Instant
Intuition (tmp) 70
Ledger Shredder

Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (spg) 55
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (slc) 1996
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (sld) 406
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 421
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (wot) 74
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 141
Plunge into Darkness

Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)

Instant
Plunge into Darkness (5dn) 57
Pollywog Prodigy

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.

Creature
Pollywog Prodigy (blc) 15
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (wot) 25
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (sld) 1520★
Shred Memory

Exile up to four target cards from a single graveyard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Shred Memory (rav) 105
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (ody) 164
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 430
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (peld) 110s

C. Draw & Tutor

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H. Win: thassa/labman

Qty: 9 Price: $101.92
Cephalid Illusionist

Whenever this creature becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Creature
Cephalid Illusionist (tor) 28
Doomsday

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Sorcery
Doomsday (sld) 1115
Inverter of Truth

Devoid (This card has no color.) Flying When this creature enters, exile all cards from your library face down, then shuffle all cards from your graveyard into your library.

Creature
Inverter of Truth (pogw) 72s
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (sld) 1097
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (sld) 1493★
Nuclear Fallout

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Sorcery
Nuclear Fallout (pip) 575
Paradigm Shift

Exile all cards from your library. Then shuffle your graveyard into your library.

Sorcery
Paradigm Shift (wth) 46
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (pthb) 73p
Thought Lash

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Enchantment
Thought Lash (all) 39

H. Win: thassa/labman

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Sideboard

Qty: 18 Price: $1547.92
Ankh of Mishra

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Artifact
Ankh of Mishra (4ed) 294
Banishing Knack

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Instant
Banishing Knack (eve) 17
Borne Upon a Wind

You may cast spells this turn as though they had flash. Draw a card.

Instant
Borne Upon a Wind (ltr) 761
Chains of Mephistopheles

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Enchantment
Chains of Mephistopheles (leg) 91
Darkblast

Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Instant
Darkblast (rvr) 454
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
Dress Down

Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Enchantment
Dress Down (mh2) 334
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

Instant
Force of Despair (mh1) 92
Infernal Tutor

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Sorcery
Infernal Tutor (rvr) 78
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (2xm) 264
Mesmeric Orb

Whenever a permanent becomes untapped, that permanent's controller mills a card.

Artifact
Mesmeric Orb (mrd) 204
Retraction Helix

Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Instant
Retraction Helix (bng) 49
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (sld) 41
Subtlety

Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

Creature
Subtlety (mh2) 67
Tasha's Hideous Laughter

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

Sorcery
Tasha's Hideous Laughter (afr) 78
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (2x2) 357
Valley Floodcaller

Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Creature
Valley Floodcaller (blb) 308
Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.

Enchantment
Verity Circle (voc) 116

Sideboard

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Maybeboard

Qty: 19 Price: $4781.91
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (exp) 18
Cephalid Coliseum

{T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

Land
Cephalid Coliseum (v12) 3
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (ons) 73
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 419
Dark Deal

Each player discards all the cards in their hand, then draws that many cards minus one.

Sorcery
Dark Deal (frf) 66
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 695
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (mp2) 22
Fade Away

For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.

Sorcery
Fade Away (plst) EXO-34
Lazotep Quarry

{T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Land
Lazotep Quarry (m3c) 79
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (plst) CHK-279
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (sld) 1254
Paradise Mantle

Equipped creature has "{T}: Add one mana of any color." Equip {1}

Artifact
Paradise Mantle (sld) 1236
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (sld) 1023
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 478
Strix Serenade

Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Strix Serenade (mh3) 327
The Tabernacle at Pendrell Vale

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

Land
The Tabernacle at Pendrell Vale (leg) 307
Volatile Stormdrake

Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Creature
Volatile Stormdrake (pmh3) 79s
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (p30a) 6
Yawgmoth's Will

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Sorcery
Yawgmoth's Will (wc99) js171

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
39 pips - 33 cards
28 mana - 26 cards
35 pips - 27 cards
35 mana - 28 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
15 mana - 11 cards
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Description

{"ops":[{"insert":"Currently 1 top 4 post ban!\n\nWhy Play Vohar?\nVohar is a straight A+B combo turbo dimir deck!\nWhat he does is perfectly supports self mill win lines unlike other dimir commanders due to control of card draw timing and the ability to reuse a spell that's in the graveyard from being milled or used.\nHe is very easy to get out and used more as a utility then a commander dependent deck.\n\nThe Strategy:\nTypically you are aiming for Thassa or Lab maniac (A part combo) + ~7(B part combos). the deck uses 22ct draw/tutor spells to help u find whatever piece you are missing ASAP.\nSo opening hand you are looking for a combo piece, lucky if u have 2nd combo piece, 1-3 land/ramp, a protection piece, and a tutor to find whatever part you are missing. This deck is super combo dense and redundant for a reason due to the nature of how you need to play it. \n\nThis is a high risk high rewards deck so it takes practice to learn when to hold and when to commit to trying to win. Learning when your window is available. The play style is a bit unconventional from other dimir commanders like Talion which really focus on controlling the game. The big thing is understanding how Vohar works. You want to burn through your hand and use the resources fast. then use vohar to reuse your resources. you have graveyard and deck manipulation to thin out deck very fast so whatever is in your graveyard is going to cycle around and be used again.\n\nI will try to keep this deck meta relevant with monthly updates! It does have some changes coming with modern horizons 3 but I need to test cards before I can vouch for them.\n\nWin Lines:\nA.Thassa or Labman (if you like jace you can use him I just think he is too mana intensive for turbo)\n1. typical strat tutor for tainted pact or demonic consultation or if u have that thassa or lab man"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Atypical - use tainted pact or demonic consult to find thassa or lab man - cast lab man or thassa - reuse tainted or demonic with vohars 2nd ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Paradigm shift or inverter of truth to flip your grave to become your deck and exile the rest. then cast thassa or lab man. this is very effective in turboing especially if u used free counters or can use vohar to reuse paradigm shift again following turn to put countered thassa or labman back in deck and re draw and cast again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Thought lash - this card saves you so much and allows you to pivot to a grind game while you set up for a win. then exile whole deck when ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Divining Witch - a demonic consult in creature form. more inmpactful post ban as the activated ability is harder to counter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Aether Vial - dump deck during opponents win attempt like you are trying to find interaction. then aether vial thassa in to win or lab man then tap vohar to draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nB. Blood Chief Ascension (BCA) or Duskmantle guildmage + Mindcrank\n1. This is an infinite mill damage combo and really easy to set up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. BCA is painting a huge target on your face so expect for everyone at table to agree that you are archenemy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Vohar tap ability to draw and discard and deal 1dmg to each opponent can trigger combo to go off and help get bca counters after player pings from vault or fetch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. a lot of lands and rocks alone can turn bca online very fast. Duskmantle guildmage you just need to leave 3 mana open and you can wait for ppl to start a counter war and kill multiple birds with 1 activation. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Mindcrank early is devastating to decks that use life like ad naus, necropotence and krrik. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Mnemonic Betrayal should come close to finishing games with bca."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nC. Vohar + Isochron scepter + dramatic reversal (or Kitsa - still testing)\nIf you set this up you can dig through whole deck there is enough instant or sorcery to typically deal enough damage to each opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or you can assemble another win con in the process"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric orb is also an optional include into deck. hurts thrasios players if they lose endurance and key cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kitsa - with prowess 2 is essentially a 2nd isochron scepter and does same thing vohar does."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nD. Cephalid Illusionist + Lightning Greaves + another creature\nWith Vohar out you can essentially mill to find combo piece you need and play it from graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if labman and vohar out you can end the game by milling out then tapping vohar to draw a card you don't have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Helps with thassa since you can control when you want to stop mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nE. Doomsday lines:\n1. typically want thassa and labman, if vohar out you can tap to draw first card of pile then next turn pile is 3 cards which allows thassa to win with devotion 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. pick safety net cards or whatever else u are missing to protect win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Volrath stronghold, academy ruins, or paradigm shift or reanimate are really good choices. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. you can use volrath to put a failed thassa back on top of library and use vohar to redraw it to attempt win again. this prevents u from dying from decking out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. gitaxian probe, or plunge into darkness can rip through remaining cards. you can use vohar to close game by tapping to draw with lab man out. or devotion 3 after git probe and casting thassa drawing thassa from top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nF. Intuition piles:\n1. So vohar allows you to play an instant or sorcery in grave. so u can pick reanimate, thassa and tainted pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. depending on board state you pick usually 2 combo pieces and a spell that works with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. these piles are very tricky but with practice intuition becomes super powerful in this deck since vohar is kind of a sevinne's reclamation for spells. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. paradigm shift is usually a great choice early games, in this situation exiles whole deck. puts thassa and lab man pending back on top. grave is usually not that full so you probably can win off it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther card choices:\nSheoldred - very powerful in this deck to help put a clock on other player draw engines and to maintain life since u rarely block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Mephistopheles - This is not end of world for you since you have ways to reanimate and flip grave to become your deck. this shuts off a lot of other decks and wheel effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shred memory - transmute is a nice way to tutor without being countered as easily. plus its good to ruin breach lines with since we mill intentionally. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming symmetry - nice to mill the card they find after you use vohar to draw the card you top decked for. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ad Nauseum - yes value naus away this deck has a very low mana curve so you can dig pretty far."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lim duls Vault - very underplayed but this pretty much can set you up for a win when u play it before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shield sphere - evolves pollywag prodigy, supports diabolic intent and culling the weak. blocks tymna while trying to stay alive to get bca online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Vial - protecting a flashed in bowmaster or any creature flashed in is super good in this meta. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inverter of truth - wins games, also big blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought lash - also wins games - most of the time wont be countered. and u can exile off your deck whenever you are ready. also stops a lot of damage dealt abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe rest of cards:\nYou have a very heavy interaction package to help hold ppl off from trying to win before you or protect your own win, basically you can adapt this package to cater to your personal meta and decks you typically face."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land base is set up to be as multicolor dense as possible. colorless mana is at a minimum to allow tight gameplay in turbo setting."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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