233
6/22/2024
History of Everything
Deck Size: 110
Commander
Est deck cost: $6481.98
Salt sum: 36.23
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233
6/22/2024
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Artifact

Quantity: 6Price: $36.90
Conqueror's Galleon

Artifact
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Jackdaw

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3

Artifact
Jackdaw (acr) 58
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (j22) 793
RMS Titanic

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
RMS Titanic (who) 389
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1696
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (acr) 100

Artifact

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Sorcery

Quantity: 16Price: $383.27
All of History, All at Once

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
All of History, All at Once (who) 34
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (plst) A25-45
Burning of Xinye

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Sorcery
Burning of Xinye (ptk) 104
Capture of Jingzhou

Take an extra turn after this one.

Sorcery
Capture of Jingzhou (cmm) 79
Desert Sandstorm

Desert Sandstorm deals 1 damage to each creature.

Sorcery
Desert Sandstorm (ptk) 107
Ecstatic Beauty

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—{R}

Sorcery
Ecstatic Beauty (who) 83
Empty City Ruse

Target opponent skips all combat phases of their next turn.

Sorcery
Empty City Ruse (ptk) 3
False Mourning

Put target card from your graveyard on top of your library.

Sorcery
False Mourning (ptk) 134
Hurricane

Hurricane deals X damage to each creature with flying and each player.

Sorcery
Hurricane (dkm) 28
Part Water

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

Sorcery
Part Water (leg) 66
Relentless Assault

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Sorcery
Relentless Assault (ptk) 119
Rolling Earthquake

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Sorcery
Rolling Earthquake (2xm) 142
Spoils of Victory

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

Sorcery
Spoils of Victory (c13) 172
Strategic Planning

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sorcery
Strategic Planning (c13) 59
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (me3) 135
Warrior's Oath

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Sorcery
Warrior's Oath (ptk) 124

Sorcery

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Creature

Quantity: 30Price: $763.30
Akroan Horse

Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Creature Artifact
Akroan Horse (plst) C16-241
Ali from Cairo

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Creature
Ali from Cairo (arn) 36
Cao Cao, Lord of Wei

{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared.

Creature
Cao Cao, Lord of Wei (v11) 1
Cleopatra, Exiled Pharaoh

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Creature
Cleopatra, Exiled Pharaoh (acr) 52
Escarpment Fortress

Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.

Creature
Escarpment Fortress (acr) 278
Ghost Ship

Flying {U}{U}{U}: Regenerate this creature.

Creature
Ghost Ship (4ed) 75
Giant Octopus

Creature
Giant Octopus (9ed) S4
Hua Tuo, Honored Physician

{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

Creature
Hua Tuo, Honored Physician (plst) C13-149
King Suleiman

{T}: Destroy target Djinn or Efreet.

Creature
King Suleiman (arn) 6
Leonardo da Vinci

{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.

Creature
Leonardo da Vinci (acr) 118
Loyal Retainers

Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Creature
Loyal Retainers (cm1) 10
Lu Xun, Scholar General

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.

Creature
Lu Xun, Scholar General (cma) 41
Mary Read and Anne Bonny

Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

Creature
Mary Read and Anne Bonny (acr) 120
Merchant Ship

This creature can't attack unless defending player controls an Island. Whenever this creature attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice this creature.

Creature
Merchant Ship (arn) 17
Moorish Cavalry

Trample

Creature
Moorish Cavalry (arn) 7
Nebuchadnezzar

{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

Creature
Nebuchadnezzar (chr) 80
Pursued Whale

When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.

Creature
Pursued Whale (clb) 732
Rasputin Dreamweaver

Rasputin enters with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.

Creature
Rasputin Dreamweaver (leg) 253
Rasputin, the Oneiromancer

When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.

Creature
Rasputin, the Oneiromancer (dmc) 40
Red Cliffs Armada

This creature can't attack unless defending player controls an Island.

Creature
Red Cliffs Armada (ptk) 51
Reef Pirates

Whenever this creature deals damage to an opponent, that player mills a card.

Creature
Reef Pirates (5ed) 116
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (acr) 164
Sigurd, Jarl of Ravensthorpe

Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Creature
Sigurd, Jarl of Ravensthorpe (acr) 66
Sindbad

{T}: Draw a card and reveal it. If it isn't a land card, discard it.

Creature
Sindbad (4ed) 100
Sokrates, Athenian Teacher

Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Creature
Sokrates, Athenian Teacher (acr) 121
Sun Quan, Lord of Wu

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

Creature
Sun Quan, Lord of Wu (cmm) 123
Tax Collector

When this creature enters, choose one — • Tax — Until your next turn, spells your opponents cast cost {1} more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Tax Collector (acr) 9
Templar Knight

Vigilance {W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.

Creature
Templar Knight (acr) 10
Yellow Scarves Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) This creature can't block.

Creature
Yellow Scarves Cavalry (ptk) 125
Zhuge Jin, Wu Strategist

{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

Creature
Zhuge Jin, Wu Strategist (ptk) 66

Creature

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Enchantment

Quantity: 9Price: $10.17
Ballad of the Black Flag

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost {2} less to cast.

Enchantment
Ballad of the Black Flag (acr) 13
Castle

Untapped creatures you control get +0/+2.

Enchantment
Castle (7ed) 5
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Conspiracy

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (acr) 162
Crusade

White creatures get +1/+1.

Enchantment
Crusade (psus) 4
Energy Flux

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Enchantment
Energy Flux (5ed) 83
Fall of the First Civilization

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Enchantment
Fall of the First Civilization (acr) 4
Jihad

As this enchantment enters, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice this enchantment.

Enchantment
Jihad (arn) 5
Presence of the Master

Whenever a player casts an enchantment spell, counter it.

Enchantment
Presence of the Master (leg) 31

Enchantment

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Instant

Quantity: 5Price: $7.12
Army of Allah

Attacking creatures get +2/+0 until end of turn.

Instant
Army of Allah (arn) 2†
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (acr) 166
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (5ed) 56
Surge of Brilliance

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Surge of Brilliance (who) 57
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (who) 212

Instant

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Land

Quantity: 44Price: $5281.22
Bazaar of Baghdad

{T}: Draw two cards, then discard three cards.

Land
Bazaar of Baghdad (arn) 70
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (otc) 290
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (sld) 538
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (acr) 112
Forest

({T}: Add {G}.)

Land
Forest (pelp) 1
Forest

({T}: Add {G}.)

Land
Forest (pelp) 11
Forest

({T}: Add {G}.)

Land
Forest (pelp) 6
Island

({T}: Add {U}.)

Land
Island (palp) 12
Island

({T}: Add {U}.)

Land
Island (pelp) 12
Island

({T}: Add {U}.)

Land
Island (pelp) 2
Island

({T}: Add {U}.)

Land
Island (pelp) 7
Island

({T}: Add {U}.)

Land
Island (khm) 395
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (sld) 739
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (lcc) 337
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (pip) 500
Karakas

{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Land
Karakas (uma) 244
Library of Alexandria

{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.

Land
Library of Alexandria (arn) 76
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Mountain

({T}: Add {R}.)

Land
Mountain (palp) 13
Mountain

({T}: Add {R}.)

Land
Mountain (palp) 3
Mountain

({T}: Add {R}.)

Land
Mountain (pelp) 13
Mountain

({T}: Add {R}.)

Land
Mountain (pelp) 3
Mountain

({T}: Add {R}.)

Land
Mountain (pelp) 8
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (who) 290
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Nurturing Peatland (acr) 114
Plains

({T}: Add {W}.)

Land
Plains (palp) 14
Plains

({T}: Add {W}.)

Land
Plains (palp) 9
Plains

({T}: Add {W}.)

Land
Plains (pelp) 14
Plains

({T}: Add {W}.)

Land
Plains (pelp) 4
Plains

({T}: Add {W}.)

Land
Plains (pelp) 9
Plains

({T}: Add {W}.)

Land
Plains (otj) 277
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (who) 507
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (who) 514
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Silent Clearing (acr) 115
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Sunbaked Canyon (acr) 111
Swamp

({T}: Add {B}.)

Land
Swamp (pelp) 10
Swamp

({T}: Add {B}.)

Land
Swamp (pelp) 5
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (mkc) 302
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (who) 529
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (who) 531
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (who) 533
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (acr) 116

Land

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Deck Info

Deck stats

24 pips - 19 cards
16 mana - 16 cards
36 pips - 26 cards
11 mana - 11 cards
9 pips - 6 cards
9 mana - 9 cards
16 pips - 12 cards
9 mana - 9 cards
9 pips - 8 cards
8 mana - 8 cards
0 pips - 0 cards
10 mana - 9 cards
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