152
7/26/2024
OTJ Limited #3 - Dimir Midrange
Deck Size: 40
Custom
Legal
Est deck cost: $17.26
152
7/26/2024
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Creature

Qty: 10 Price: $3.94
Blood Hustler

Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.

Creature
Blood Hustler (otj) 80
Djinn of Fool's Fall

Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Djinn of Fool's Fall (otj) 43
Fblthp, Lost on the Range

Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library.

Creature
Fblthp, Lost on the Range (otj) 48
Geyser Drake

Flying During turns other than yours, spells you cast cost {1} less to cast.

Creature
Geyser Drake (otj) 51
Harrier Strix

Flying When this creature enters, tap target permanent. {2}{U}: Draw a card, then discard a card.

Creature
Harrier Strix (otj) 52
Nezumi Linkbreaker

When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature
Nezumi Linkbreaker (otj) 96
Peerless Ropemaster

When this creature enters, return up to one target tapped creature to its owner's hand.

Creature
Peerless Ropemaster (otj) 60
Servant of the Stinger

Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Servant of the Stinger (otj) 105
Vault Plunderer

When this creature enters, target player draws a card and loses 1 life.

Creature
Vault Plunderer (otj) 114
Vault Plunderer

When this creature enters, target player draws a card and loses 1 life.

Creature
Vault Plunderer (otj) 114

Creature

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Instant

Qty: 6 Price: $3.04
Commandeer

You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

Instant
Commandeer (otp) 9
Failed Fording

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Failed Fording (otj) 47
Fake Your Own Death

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Fake Your Own Death (otj) 87
Murder

Destroy target creature.

Instant
Murder (otp) 16
Phantom Interference

Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}.

Instant
Phantom Interference (otj) 61
Take the Fall

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.

Instant
Take the Fall (otj) 73

Instant

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Land

Qty: 17 Price: $5.95
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Island

({T}: Add {U}.)

Land
Island (otj) 280
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 282

Land

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Sorcery

Qty: 7 Price: $4.33
Jailbreak Scheme

Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Sorcery
Jailbreak Scheme (otj) 53
Jailbreak Scheme

Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Sorcery
Jailbreak Scheme (otj) 53
Mourner's Surprise

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Sorcery
Mourner's Surprise (otj) 94
Overwhelming Forces

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Sorcery
Overwhelming Forces (otp) 17
Plan the Heist

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Plan the Heist (otj) 62
Rush of Dread

Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.

Sorcery
Rush of Dread (otj) 104
Seize the Secrets

This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.

Sorcery
Seize the Secrets (otj) 64

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
16 pips - 13 cards
10 mana - 10 cards
13 pips - 10 cards
9 mana - 9 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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