85
4/29/2024
Dungeon Master
Deck Size: 100
Commander
Legal
Est deck cost: $863.36
Salt sum: 34
No deck tags
85
4/29/2024
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Commander

Qty: 1 Price: $12.99
Tiamat

Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (plst) AFR-235

Commander

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Land

Qty: 38 Price: $610.92
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (uma) 236
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (pmh2) 244s
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (sld) 125
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (chr) 112
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (otc) 293
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forest

({T}: Add {G}.)

Land
Forest (otj) 286
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Island

({T}: Add {U}.)

Land
Island (otj) 279
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (iko) 250
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 284
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (grn) 253
Plains

({T}: Add {W}.)

Land
Plains (otj) 277
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 285
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zen) 223
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 281
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Temple of the Dragon Queen

As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
Temple of the Dragon Queen (afr) 260
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Artifact

Qty: 12 Price: $104.54
Altar of Bhaal

Artifact
Altar of Bhaal // Bone Offering (clb) 109
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (pip) 225
Carnelian Orb of Dragonkind

{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Artifact
Carnelian Orb of Dragonkind (clb) 166
Chaos Wand

{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Artifact
Chaos Wand (otc) 254
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (otc) 255
Eye of Vecna

When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.

Artifact
Eye of Vecna (afr) 243
Hand of Vecna

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}

Artifact
Hand of Vecna (afr) 246
Jade Orb of Dragonkind

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)

Artifact
Jade Orb of Dragonkind (clb) 236
Orb of Dragonkind

{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Orb of Dragonkind (afr) 157
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (ced) 270
The Book of Vile Darkness

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Artifact
The Book of Vile Darkness (afr) 91
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (pafr) 241s

Artifact

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Planeswalker

Qty: 1 Price: $4.99
Zariel, Archduke of Avernus

+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Planeswalker
Zariel, Archduke of Avernus (afr) 172

Planeswalker

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Creature

Qty: 27 Price: $97.95
Acererak the Archlich

When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Creature
Acererak the Archlich (afr) 87
Adult Gold Dragon

Flying, lifelink, haste

Creature
Adult Gold Dragon (afr) 216
Angler Turtle

Hexproof Creatures your opponents control attack each combat if able.

Creature
Angler Turtle (scd) 43
Asmodeus the Archfiend

Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Creature
Asmodeus the Archfiend (afr) 88
Avatar of Slaughter

All creatures have double strike and attack each combat if able.

Creature
Avatar of Slaughter (cmm) 206
Balor

Flying Whenever this creature attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • This creature deals damage to target opponent equal to the number of cards in their hand.

Creature
Balor (clb) 162
Bane, Lord of Darkness

As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Creature
Bane, Lord of Darkness (clb) 267
Bhaal, Lord of Murder

As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

Creature
Bhaal, Lord of Murder (clb) 268
Captain N'ghathrod

Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.

Creature
Captain N'ghathrod (clb) 931
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Demilich

This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

Creature
Demilich (pafr) 53p
Dragon Turtle

Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Creature
Dragon Turtle (afr) 56
Drakuseth, Maw of Flames

Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

Creature
Drakuseth, Maw of Flames (m20) 136
Ebondeath, Dracolich

Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

Creature
Ebondeath, Dracolich (afr) 100
Etali, Primal Storm

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Creature
Etali, Primal Storm (dmc) 121
Grazilaxx, Illithid Scholar

Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Creature
Grazilaxx, Illithid Scholar (clb) 723
Icingdeath, Frost Tyrant

Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.

Creature
Icingdeath, Frost Tyrant (afr) 20
Inferno of the Star Mounts

This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

Creature
Inferno of the Star Mounts (afr) 151
Iymrith, Desert Doom

Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Creature
Iymrith, Desert Doom (afr) 62
Mind Flayer

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

Creature
Mind Flayer (clb) 728
Minion of the Mighty

Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

Creature
Minion of the Mighty (afr) 320
Myrkul, Lord of Bones

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Creature
Myrkul, Lord of Bones (clb) 287
Old Gnawbone

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature
Old Gnawbone (plst) AFR-197
Orcus, Prince of Undeath

Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

Creature
Orcus, Prince of Undeath (afr) 229
Targ Nar, Demon-Fang Gnoll

Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn.

Creature
Targ Nar, Demon-Fang Gnoll (afr) 234
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 207
Xanathar, Guild Kingpin

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

Creature
Xanathar, Guild Kingpin (afr) 239

Creature

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Sorcery

Qty: 13 Price: $24.75
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lcc) 126
Barroom Brawl

Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.

Sorcery
Barroom Brawl (clb) 217
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
Blood Money

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Sorcery
Blood Money (lcc) 183
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Demogorgon's Clutches

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Demogorgon's Clutches (afr) 96
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (otc) 192
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Magic Missile

This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Sorcery
Magic Missile (afr) 154
Meteor Swarm

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Sorcery
Meteor Swarm (afr) 155
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (otc) 201
Tasha's Hideous Laughter

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

Sorcery
Tasha's Hideous Laughter (afr) 78

Sorcery

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Enchantment

Qty: 3 Price: $5.33
Black Market

Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Enchantment
Black Market (clb) 739
Ray of Frost

Flash Enchant creature When this Aura enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Ray of Frost (afr) 68
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 232

Enchantment

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Instant

Qty: 5 Price: $1.89
Burning Hands

Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

Instant
Burning Hands (afr) 135
Power Word Kill

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Instant
Power Word Kill (afr) 114
Ray of Enfeeblement

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Instant
Ray of Enfeeblement (afr) 116
You Find Some Prisoners

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Instant
You Find Some Prisoners (afr) 169
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Instant

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Deck Info

Deck stats

8 pips - 6 cards
18 mana - 15 cards
21 pips - 12 cards
19 mana - 16 cards
27 pips - 19 cards
19 mana - 16 cards
29 pips - 19 cards
20 mana - 17 cards
18 pips - 15 cards
21 mana - 17 cards
0 pips - 0 cards
5 mana - 3 cards
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