149 views2 years ago
Commander
Size: 100Est cost: $636.44Salt sum: 44.99
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ApexViru

149 views2 years ago
Commander
Size: 100Est cost: $636.44Salt sum: 44.99
No deck tags

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Commander

Qty: 1 Price: $0.99
Jodah, Archmage Eternal
Flying
You may pay
rather than pay the mana cost for spells you cast.
Legendary Creature - Human Wizard
Jodah, Archmage Eternal (2x2) 233

Commander

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Artifact

Qty: 9 Price: $66.51
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Boompile
: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Boompile (cmm) 371
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (otc) 255
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Artifact
Coercive Portal (cns) 56
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (lcc) 301
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (2xm) 243
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
: Add one mana of any color.
Artifact
Model of Unity (ltc) 488
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267

Artifact

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Creature

Qty: 21 Price: $26.71
Ballot Broker
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Ballot Broker (cn2) 13
Brago's Representative
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Creature - Human Advisor
Brago's Representative (plst) CNS-14
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Legendary Creature - Elf Noble
Círdan the Shipwright (ltc) 453
Council Guardian
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Creature - Soldier Giant
Council Guardian (plst) CNS-15
Custodi Squire
Flying
Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Creature - Cleric Spirit
Custodi Squire (cmm) 19
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
Legendary Creature Artifact - Scientist Alien
Davros, Dalek Creator (who) 540
Elrond of the White Council
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Legendary Creature - Elf Noble
Elrond of the White Council (ltc) 454
Emissary Green
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
Legendary Creature - Human Advisor
Emissary Green (clu) 5
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Legendary Creature - Elf Noble
Erestor of the Council (ltc) 457
Grudge Keeper
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Creature - Wizard Zombie
Grudge Keeper (cns) 28
Lieutenants of the Guard
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature - Human Soldier
Lieutenants of the Guard (plst) CN2-16
Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel
Magister of Worth (c21) 223
Me, the Immortal
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Legendary Creature - Human Rogue
Me, the Immortal (who) 147
Messenger Jays
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature - Bird
Messenger Jays (plst) CN2-35
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Legendary Creature - Rogue Time Lord
Missy (who) 431
Orchard Elemental
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Creature - Elemental
Orchard Elemental (cn2) 68
Sycorax Commander
First strike, haste
Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
Creature - Soldier Alien
Sycorax Commander (who) 161
The Dalek Emperor
Affinity for Daleks (This spell costs
less to cast for each Dalek you control.)
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Legendary Creature Artifact - Dalek
The Dalek Emperor (who) 406
The Master, Gallifrey's End
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
Legendary Creature - Rogue Time Lord
The Master, Gallifrey's End (who) 144
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
Legendary Creature - Noble Time Lord
The Valeyard (who) 165
Tivit, Seller of Secrets
Flying, ward

Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx
Tivit, Seller of Secrets (ncc) 10

Creature

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Enchantment

Qty: 2 Price: $7.18
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (clb) 739
Trial of a Time Lord
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
Enchantment - Saga
Trial of a Time Lord (who) 29

Enchantment

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Instant

Qty: 9 Price: $17.07
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (plst) A25-7
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Disorder in the Court (mkc) 209
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Momentary Blink (dmr) 15
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Instant
Sail into the West (ltc) 475
Split Decision
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Instant
Split Decision (cns) 25
This Is How It Ends
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
Instant
This Is How It Ends (who) 373
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Trap the Trespassers (ltc) 427

Instant

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Land

Qty: 32 Price: $412.78
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 419
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Island
(
: Add
.)
Basic Land - Island
Island (sld) 416
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 418
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 415
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (otc) 312
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 417
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Land

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Sorcery

Qty: 26 Price: $105.20
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Armageddon
Destroy all lands.
Sorcery
Armageddon (a25) 5
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Bite of the Black Rose
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Sorcery
Bite of the Black Rose (cns) 26
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Sorcery
Capital Punishment (cn2) 40
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (otc) 79
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (m12) 12
Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Do or Die (inv) 102
End Hostilities
Destroy all creatures and all permanents attached to creatures.
Sorcery
End Hostilities (ktk) 8
Ensnared by the Mara
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Sorcery
Ensnared by the Mara (who) 84
Expropriate
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Sorcery
Expropriate (plst) CN2-30
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (mkc) 66
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Hunted by The Family
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Sorcery
Hunted by The Family (who) 361
Mob Verdict
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Sorcery
Mob Verdict (mkc) 33
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Animist (moc) 38
Path of the Enigma
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Enigma (moc) 23
Path of the Ghosthunter
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Ghosthunter (moc) 18
Path of the Pyromancer
Discard all the cards in your hand. Add
for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Pyromancer (moc) 34
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Path of the Schemer (moc) 28
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (plst) CNS-24
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Selvala's Stampede (cn2) 71
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Sorcery
Travel Through Caradhras (ltc) 446
Truth or Consequences
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
Sorcery
Truth or Consequences (who) 163
Tyrant's Choice
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Sorcery
Tyrant's Choice (cns) 30

Sorcery

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Deck Info

Deck stats

27 pips - 20 cards
17 mana - 16 cards
24 pips - 22 cards
17 mana - 16 cards
21 pips - 18 cards
18 mana - 17 cards
14 pips - 12 cards
16 mana - 15 cards
11 pips - 10 cards
14 mana - 13 cards
0 pips - 0 cards
8 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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