505
3/28/2025
Asscoat of the Scat Swarm
Deck Size: 100
Commander
Legal
Est deck cost: $895.41
Salt sum: 52.76
505
3/28/2025
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Commander

Qty: 1 Price: $74.99
Ashcoat of the Shadow Swarm

Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Creature
Ashcoat of the Shadow Swarm (j22) 19

Commander

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Protection

Qty: 2 Price: $19.48
Haunted One

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Enchantment
Haunted One (clb) 654
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111

Protection

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Removal

Qty: 9 Price: $45.21
Bitter Triumph

As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.

Instant
Bitter Triumph (lci) 91
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (cmm) 862
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (otc) 134
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Lord Skitter, Sewer King

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."

Creature
Lord Skitter, Sewer King (woe) 339
Swarmyard Massacre

Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.

Sorcery
Swarmyard Massacre (blc) 55
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277
Vona's Hunger

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.

Instant
Vona's Hunger (rix) 90
Withering Torment

Destroy target creature or enchantment. You lose 2 life.

Instant
Withering Torment (dsk) 313

Removal

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Draw

Qty: 11 Price: $146.49
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (acr) 161
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 789
Karumonix, the Rat King

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Creature
Karumonix, the Rat King (one) 307
Nashi, Moon Sage's Scion

Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

Creature
Nashi, Moon Sage's Scion (slc) 2022
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (wot) 31
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (j25) 471
Pact of the Serpent

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Sorcery
Pact of the Serpent (khc) 9
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (one) 283
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (sta) 95
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (sld) 1112
Thrumming Stone

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Artifact
Thrumming Stone (2x2) 315

Draw

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ROUSes

Qty: 27 Price: $133.73
Pack Rat

Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.

Creature
Pack Rat (sld) 1448
Persistent Marshstalker

This creature gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.

Creature
Persistent Marshstalker (blb) 104
Rat Colony

This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

Creature
Rat Colony (dom) 101

ROUSes

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Tokens

Qty: 2 Price: $11.48
Marrow-Gnawer

All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Creature
Marrow-Gnawer (blc) 79
Revenge of the Rats

Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Revenge of the Rats (fdn) 67

Tokens

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Evasion

Qty: 3 Price: $18.97
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 163
Filth

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Creature
Filth (jud) 66
Piper of the Swarm

Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.

Creature
Piper of the Swarm (eld) 392

Evasion

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Ramp

Qty: 5 Price: $33.46
Bontu's Monument

Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Artifact
Bontu's Monument (akh) 225
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (brr) 75
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (40k) 196★
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Jet Medallion

Black spells you cast cost {1} less to cast.

Artifact
Jet Medallion (mh3) 346

Ramp

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Tutor

Qty: 3 Price: $45.97
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (dmr) 426
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 315
Insatiable Avarice

Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Sorcery
Insatiable Avarice (otj) 91

Tutor

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Land

Qty: 33 (35 w/ MDFC)Price: $338.17
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Castle Locthwain

This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Mudflat Village

{T}: Add {C}. {T}: Add {B}. Spend this mana only to cast a creature spell. {1}{B}, {T}, Sacrifice this land: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.

Land
Mudflat Village (blb) 257
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 230
Swamp

({T}: Add {B}.)

Land
Swamp (afr) 272
Swarmyard

{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Swarmyard (tsr) 284
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 80
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (pblb) 260s
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (plc) 165
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mm3) 249
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (who) 330

Land

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Recursion

Qty: 4 Price: $27.46
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (cmm) 637
Patriarch's Bidding

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Sorcery
Patriarch's Bidding (mh2) 275
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (mkc) 137
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (ths) 110

Recursion

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Maybeboard

Qty: 11 Price: $154.89
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (v16) 2
Crypt Ghast

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Creature
Crypt Ghast (rvr) 423
Crypt Rats

{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.

Creature
Crypt Rats (7ed) 125
Gray Merchant of Asphodel

When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (plst) C14-146
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (cmm) 640
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (cmd) 88
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 428
Urborg

{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Land
Urborg (ltc) 519

Maybeboard

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Deck Info

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76 pips - 60 cards
29 mana - 27 cards
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4 mana - 4 cards
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Description

{"ops":[{"attributes":{"background":"#232323","link":"https://www.youtube.com/watch?v=SEatoF5ys08"},"insert":"We're the Rats (youtube.com)"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Why Ashcoat is the Best "},{"attributes":{"bold":true},"insert":{"card-link":"Rat Colony"}},{"attributes":{"bold":true},"insert":" Commander "},{"insert":"\n\nAshcoat solves the major problems of a rat aggro deck: Card advantage and recursion. Having both available in the command zone means you can fully devote the 99 to the Colony, Ramp and more card draw. \n\nLet's look at the competition. This means any legend that cares about rats directly: \n\n"},{"insert":{"card-link":"Marrow-Gnawer"}},{"insert":": The strongest competitor! Often referred to as the \""},{"insert":{"card-link":"Krenko, Mob Boss"}},{"insert":" of Rats\", he spams rats like no other - but has a few flaws, that make him worse then our Master Splinter. He has a pretty high CMC with 5, he needs another rat to work (unlike Krenko) and it's hard to give him haste (unlike Krenko's "},{"insert":{"card-link":"Goblin Warchief"}},{"insert":"s and other red cards), all the while he remains a target just as big as his goblin cousin. Recurring a dead MG with Ashcoat, however, avoids the tax. Also, the fear is nice, but the CMC 2 enchantment "},{"insert":{"card-link":"Cover of Darkness"}},{"insert":" gets the job done too. \n\n"},{"insert":{"card-link":"Karumonix, the Rat King"}},{"insert":": A one time wonder. He shines in the 99, but as a commander...nah...\n\n"},{"insert":{"card-link":"Vren, the Relentless"}},{"insert":"; "},{"insert":{"card-link":"Totentanz, Swarm Piper"}},{"insert":"; "},{"insert":{"card-link":"Wick, the Whorled Mind"}},{"insert":": Tokenspam is the way with those. I recommend "},{"insert":{"card-link":"Chittering Witch"}},{"insert":", "},{"insert":{"card-link":"Ogre Slumlord"}},{"insert":" and "},{"insert":{"card-link":"Lord Skitter, Sewer King"}},{"insert":" . \n\n"},{"insert":{"card-link":"Nashi, Moon's Legacy"}},{"insert":" : Just play a legends theme. Then replace Nashi with "},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":". Then drop the legends theme.\n\n"},{"insert":{"card-link":"Lord Skitter, Sewer King"}},{"insert":": Another card for the 99, as mentioned.\n\n"},{"attributes":{"bold":true},"insert":"Gameplan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSmash face with rats. Play ashcoat on curve, get an army as fast as possible and start killing by turn 6.\n\n"},{"attributes":{"bold":true},"insert":"Mulligans"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAs stupid as it may sound, no rats is fine. Three(ish) lands, card draw / ramp is really good, because you are bound to draw / mill some rats. look for cards taht discount your rat colony: "},{"insert":{"card-link":"Jet Medallion"}},{"insert":", "},{"insert":{"card-link":"Bontu's Monument"}},{"insert":", "},{"insert":{"card-link":"Cloud Key"}},{"insert":" and "},{"insert":{"card-link":"Herald's Horn"}},{"insert":". "},{"insert":{"card-link":"Necropotence"}},{"insert":" is busted.\n\n"},{"attributes":{"bold":true},"insert":"Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" + "},{"insert":{"card-link":"Filth"}},{"insert":" = Unblockable Rats\n\n"},{"attributes":{"bold":true},"insert":"Struggles"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRats do not have wings. They are not in a hurry, they do not trample (otherwise crucial elements to an aggro strategy) and these specimen skipped leg day so Ashcoat - who does not buff himself - has to attack to apply his buff to them, so they survive the 1/1 tokens that the white deck pumps out by just existing. So he needs evasion...that needs to target it...which rules out a piece of protection in "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" . Also, at some point, your hand will be just rats. Not bad, but not really flexible.\n"}]}
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