234
2/23/2025
Kenrith at the Foily Gates
Deck Size: 100
Commander
Legal
Est deck cost: $535.11
Salt sum: 39.07
234
2/23/2025
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Commander

Qty: 1 Price: $2.29
Kenrith, the Returned King

{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.

Creature
Kenrith, the Returned King (eld) 303

Commander

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Land

Qty: 40 Price: $208.00
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rna) 244
Baldur's Gate

{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Land
Baldur's Gate (clb) 345
Basilisk Gate

{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Land
Basilisk Gate (clb) 346
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (grn) 243
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (clb) 351
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (mm3) 234
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (sld) 538
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (sld) 1231
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Forest

({T}: Add {G}.)

Land
Forest (sld) 108
Forest

({T}: Add {G}.)

Land
Forest (sld) 109
Gateway Plaza

This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Land
Gateway Plaza (grn) 247
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (dgm) 149
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (rna) 249
Island

({T}: Add {U}.)

Land
Island (sld) 102
Island

({T}: Add {U}.)

Land
Island (sld) 103
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (dgm) 151
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (pdgm) 152★
Mountain

({T}: Add {R}.)

Land
Mountain (sld) 106
Mountain

({T}: Add {R}.)

Land
Mountain (sld) 107
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (rna) 253
Plains

({T}: Add {W}.)

Land
Plains (sld) 100
Plains

({T}: Add {W}.)

Land
Plains (sld) 101
Plaza of Harmony

When this land enters, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.

Land
Plaza of Harmony (prna) 254p
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (rna) 256
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (grn) 255
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (rna) 257
Swamp

({T}: Add {B}.)

Land
Swamp (sld) 104
Swamp

({T}: Add {B}.)

Land
Swamp (sld) 105
Talon Gates of Madara

When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Land
Talon Gates of Madara (m3c) 134
Thran Portal

This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.

Land
Thran Portal (dmu) 259

Land

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Artifact

Qty: 6 Price: $53.94
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (wwk) 121
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (cmr) 306
Folio of Fancies

Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Artifact
Folio of Fancies (peld) 46p
Ghirapur Orrery

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Artifact
Ghirapur Orrery (kld) 216
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (brr) 17
Mana Geode

When this artifact enters, scry 1. {T}: Add one mana of any color.

Artifact
Mana Geode (war) 241

Artifact

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Planeswalker

Qty: 3 Price: $4.27
Angrath, Captain of Chaos

Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Planeswalker
Angrath, Captain of Chaos (sld) 527
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (ss1) 1
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32

Planeswalker

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Creature

Qty: 27 Price: $167.13
Archelos, Lagoon Mystic

As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.

Creature
Archelos, Lagoon Mystic (cmr) 268
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (pm21) 173s
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Creature
Biomancer's Familiar (prna) 158s
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (brr) 71
Coiling Oracle

When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (2x2) 194
Drover of the Mighty

This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.

Creature
Drover of the Mighty (xln) 187
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (eld) 190
Felidar Sovereign

Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Creature
Felidar Sovereign (bfz) 26
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 197
Gwafa Hazid, Profiteer

{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

Creature
Gwafa Hazid, Profiteer (bbd) 223
Ignoble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Creature
Ignoble Hierarch (pmh2) 166s
Kydele, Chosen of Kruphix

{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

Creature
Kydele, Chosen of Kruphix (c16) 35
Kynaios and Tiro of Meletis

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Creature
Kynaios and Tiro of Meletis (c16) 36
Ludevic, Necro-Alchemist

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

Creature
Ludevic, Necro-Alchemist (c16) 37
Nine-Fingers Keene

Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

Creature
Nine-Fingers Keene (clb) 289
Perplexing Chimera

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Creature Enchantment
Perplexing Chimera (bng) 48
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (sld) 1163
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (hou) 129
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (c19) 179
Spore Frog

Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Creature
Spore Frog (mh1) 180
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dmr) 371
The Second Doctor

Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Creature
The Second Doctor (who) 156
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Thrasios, Triton Hero (c16) 46
Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.

Creature
Willbreaker (pori) 84s
Yavimaya Elder

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Creature
Yavimaya Elder (mh2) 288
Zhur-Taa Ancient

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Creature
Zhur-Taa Ancient (dgm) 119
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (mul) 130

Creature

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Sorcery

Qty: 13 Price: $67.48
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (v13) 11
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (grn) 125
Cut of the Profits

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.

Sorcery
Cut of the Profits (snc) 72
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (p11) 1
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (dmr) 188
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (40k) 186★
Green Sun's Twilight

Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Sorcery
Green Sun's Twilight (one) 284
Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Gates (rna) 133
River's Rebuke

Return all nonland permanents target player controls to their owner's hand.

Sorcery
River's Rebuke (xln) 71
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (m19) 201
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (f16) 6
Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Terminus (v14) 12
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (uma) 208

Sorcery

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Enchantment

Qty: 5 Price: $22.55
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 532
Retreat to Emeria

Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

Enchantment
Retreat to Emeria (bfz) 44
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (m12) 192
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Enchantment
Training Grounds (mat) 9
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (rna) 149

Enchantment

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Instant

Qty: 5 Price: $9.45
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (who) 473
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (prna) 178
Mortify

Destroy target creature or enchantment.

Instant
Mortify (prna) 192
Wrong Turn

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Instant
Wrong Turn (cmr) 107

Instant

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Deck Info

Deck stats

25 pips - 17 cards
23 mana - 21 cards
26 pips - 22 cards
23 mana - 21 cards
10 pips - 7 cards
24 mana - 22 cards
12 pips - 9 cards
24 mana - 22 cards
37 pips - 31 cards
24 mana - 22 cards
0 pips - 0 cards
8 mana - 8 cards
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Description

{"ops":[{"insert":"I try to not abuse Kenrith with this deck and make it focused on the gates and Maze's End. However I do have a couple of cards to either aid with his abilities or attempt to step everything via Willbreaker.\n"}]}
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