177
1/14/2025
It's High Tide somewhere in the World
Deck Size: 100
Commander
Legal
Est deck cost: $578.17
Salt sum: 43.97
No deck tags
177
1/14/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 2Price: $30.48
Tevesh Szat, Doom of Fools

+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner

Planeswalker
Tevesh Szat, Doom of Fools (cmr) 153
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Creature
Thrasios, Triton Hero (c16) 46

Commander

(CTRL to add secondary)

5 - More mana

Quantity: 12Price: $103.04
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 274
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Doubling Cube

{3}, {T}: Double the amount of each type of unspent mana you have.

Artifact
Doubling Cube (plst) 10E-321
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
Heartbeat of Spring

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Enchantment
Heartbeat of Spring (2xm) 171
Magus of the Candelabra

{X}, {T}: Untap X target lands.

Creature
Magus of the Candelabra (bbd) 206
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Nyxbloom Ancient

Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Creature Enchantment
Nyxbloom Ancient (thb) 190
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (otc) 200
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (otc) 201
Turnabout

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Instant
Turnabout (dmr) 70

5 - More mana

(CTRL to add secondary)

1- Secret Commander

Quantity: 1Price: $0.79
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54

1- Secret Commander

(CTRL to add secondary)

6 - Treasure Hunting

Quantity: 15Price: $75.39
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
Dizzy Spell

Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Dizzy Spell (rav) 43
Echo of Eons

Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Echo of Eons (mh1) 46
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (j22) 765
Micromancer

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Creature
Micromancer (dmu) 57
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rvr) 50
Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Mystical Teachings (tsr) 76
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Nylea's Intervention

Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Sorcery
Nylea's Intervention (thb) 188
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Spellseeker

When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (cmm) 120
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (tsr) 286
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (plst) MH1-73

6 - Treasure Hunting

(CTRL to add secondary)

2 - The Spreading Sea

Quantity: 3Price: $76.47
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

2 - The Spreading Sea

(CTRL to add secondary)

7 - Empty the Pool

Quantity: 12Price: $131.79
Blue Sun's Zenith

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Instant
Blue Sun's Zenith (a25) 44
Empty the Pits

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.

Instant
Empty the Pits (ktk) 72
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (fdn) 173
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (cmm) 289
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ima) 164
Helix Pinnacle

Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Enchantment
Helix Pinnacle (plst) EVE-68
Mind Over Matter

Discard a card: You may tap or untap target artifact, creature, or land.

Enchantment
Mind Over Matter (exo) 40
Pest Infestation

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Sorcery
Pest Infestation (c21) 65
Reality Spasm

Choose one — • Tap X target permanents. • Untap X target permanents.

Instant
Reality Spasm (roe) 81
Squall Line

Squall Line deals X damage to each creature with flying and each player.

Instant
Squall Line (tsp) 222
Torment of Hailfire

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Sorcery
Torment of Hailfire (plst) HOU-77
Walking Ballista

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (j22) 806

7 - Empty the Pool

(CTRL to add secondary)

3 - Island is the best type

Quantity: 2Price: $13.48
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (10e) 93
Whim of Volrath

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Instant
Whim of Volrath (tmp) 102

3 - Island is the best type

(CTRL to add secondary)

8 - Interaction

Quantity: 11Price: $37.55
Archdruid's Charm

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Instant
Archdruid's Charm (mkm) 151
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
Displacement Wave

Return all nonland permanents with mana value X or less to their owners' hands.

Sorcery
Displacement Wave (ori) 55
Distorting Wake

Return X target nonland permanents to their owners' hands.

Sorcery
Distorting Wake (c14) 107
Dregs of Sorrow

Destroy X target nonblack creatures. Draw X cards.

Sorcery
Dregs of Sorrow (c14) 143
Ertai's Meddling

X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Instant
Ertai's Meddling (plst) TMP-61
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (otc) 260
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (plst) WAR-62
Spell Burst

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.

Instant
Spell Burst (tsr) 88
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (otc) 268

8 - Interaction

(CTRL to add secondary)

4 - The tide ebbs and flows

Quantity: 7Price: $23.69
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
Flood of Recollection

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Sorcery
Flood of Recollection (cmr) 61
Isochron Scepter

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Artifact
Isochron Scepter (plst) MRD-188
Magus of the Will

{2}{B}, {T}, Exile this creature: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Creature
Magus of the Will (2xm) 98
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
Riftsweeper

When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (plst) MMA-159

4 - The tide ebbs and flows

(CTRL to add secondary)

Land

Quantity: 35Price: $85.49
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (otc) 288
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dsc) 274
Fetid Pools

({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (otc) 296
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Forest

({T}: Add {G}.)

Land
Forest (dsk) 286
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (clu) 236
Island

({T}: Add {U}.)

Land
Island (dsk) 279
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (dsc) 287
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 277
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (afr) 261
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (dsc) 321
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dsc) 327

Land

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
43 pips - 27 cards
19 mana - 19 cards
11 pips - 6 cards
8 mana - 8 cards
0 pips - 0 cards
0 mana - 0 cards
33 pips - 23 cards
17 mana - 17 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Th"},{"attributes":{"color":"var(--color)","background":"var(--light-background)"},"insert":"is isn't your typical High Tide deck. Normally High Tide is used in mono blue decks, however we can do it in Sultai colors too."},{"insert":"\n\nHigh Tide gives any island the ability to tap for an additional blue mana, so let's make all lands into islands. You can do this with cards like Stormtide Leviathan or Quicksilver Fountain but they are either too expensive or too slow. Instead we will use Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth which make all lands Forest or Swamps. With a card like Mine Bend, we can change the Forest/Swamp text permanently to Island so they make all lands Islands instead. With this in play, all of our lands will tap for an additional blue under High Tide, making our mana production levels insane.\n\nThere are some ways to get High Tide back from the graveyard to either cast again on the same turn (as the effect stacks) or on another turn with cards like the classic Eternal Witness. Riftsweeper can get the card back from exile should someone cause that to happen. The best repeatability is with Isochron Specter, making it so we can High Tide every turn.\n\nDoubling Cube and Nyxbloom Ancient allow us to make even crazier amounts of mana when we High Tide to allow for even crazier turns. Along with extra land drops like Azusa, Lost but Seeking we can keep the mana coming. Magus of the Candelabra let's us retap our 2 mana producing lands to let them produce effectively 3 mana.\n\nVarious ways to search for High Tide are included as well as for Yavimaya and Urborg since those are important to make High Tide optimal. Obviously Mystical tutor and Spellseeker are some of the best tutors for High Tide but others like Mystical Teachings are extra good as it can not only get High Tide but also Mind Bend effects need to make Yavimaya give us all Islands.\n\nFinally we have the pay offs for all this mana. Our commanders Thrasios and Tevesh Szat are very useful for drawing us cards to find these pay offs but they won't win us the game. The pay offs we want are ones like Torment of Hailfire or Walking Ballista as those can deal massive amounts of damage to our opponents. While those are some of the best, we have others if those can't be found. Helix Pinnacle is a classic alternate win condition that can be done over many turn or all at once. Pest Infection is great for making a massive army as well as clearing the board of artifacts and enchantments.\n\nHigh Tide is a great card and while normally it's limited to mono blue, with some tricky spells and lands you can make it work for basically any color.\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard