213
10/26/2024
all band deck (UnStAbLe ChAoS)
Deck Size: 100
Commander
Est deck cost: $43.94
Salt sum: 10.02
213
10/26/2024
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Commander

Qty: 1 Price: $0.99
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ulst) 43

Commander

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Instant

Qty: 2 Price: $0.70
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (und) 59

Instant

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Sorcery

Qty: 6 Price: $2.88
Finders, Keepers

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Finders, Keepers (ust) 55
Hammer Helper

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Sorcery
Hammer Helper (ust) 85
Subcontract

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Sorcery
Subcontract (ust) 73
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ulst) 25
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ulst) 28
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100

Sorcery

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Artifact

Qty: 24 Price: $11.00
Accessories to Murder

Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Artifact
Accessories to Murder (ust) 167
Arms Depot

Whenever you crank this Contraption, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
Auto-Key

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."

Artifact
Auto-Key (ust) 170
Boomflinger

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
Clock of DOOOOOOOOOOOOM!

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Deadly Poison Sampler

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
Dispatch Dispensary

Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.

Artifact
Dispatch Dispensary (ust) 176
Division Table

Whenever you crank this Contraption, target player loses 2 life.

Artifact
Division Table (ust) 177
Dual Doomsuits

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
Everythingamajig

{1}, {T}: Scry 2. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {7}, {T}, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Artifact
Everythingamajig (ulst) 56
Handy Dandy Clone Machine

{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Artifact
Handy Dandy Clone Machine (ulst) 57
Hypnotic Swirly Disc

Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.

Artifact
Hypnotic Swirly Disc (ust) 189
Kindslaver

{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Artifact
Kindslaver (ulst) 58
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Mandatory Friendship Shackles

Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.

Artifact
Mandatory Friendship Shackles (ust) 194
Optical Optimizer

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."

Artifact
Optical Optimizer (ust) 197
Pet Project

Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
Proper Laboratory Attire

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}

Artifact
Proper Laboratory Attire (ust) 156
Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Artifact
Rapid Prototyper (ust) 200
Stamp of Approval

As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.

Artifact
Stamp of Approval (ust) 160
Sundering Fork

Whenever you crank this Contraption, destroy target artifact.

Artifact
Sundering Fork (ust) 204
Top-Secret Tunnel

Whenever you crank this Contraption, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
Widget Contraption

Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211

Artifact

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Land

Qty: 20 Price: $7.40
Mountain

({T}: Add {R}.)

Land
Mountain (mh3) 317
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 314

Land

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instant

Qty: 1 Price: $0.35
capital offense

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

instant
capital offense (ust) 52

instant

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Creature

Qty: 39 Price: $15.85
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Bumbling Pangolin

When this creature enters, you may destroy target artifact.

Creature
Bumbling Pangolin (ust) 78
Cogmentor

Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

Creature Artifact
Cogmentor (ust) 143
Common Iguana

When this creature enters, you may discard a card. If you do, draw a card.

Creature
Common Iguana (und) 50
Curious Killbot

Creature Artifact
Curious Killbot (ust) 145a
Delighted Killbot

Creature Artifact
Delighted Killbot (ust) 145b
Despondent Killbot

Creature Artifact
Despondent Killbot (ust) 145c
Dirty Rat

When this creature enters, target opponent discards a card.

Creature
Dirty Rat (und) 34
Enraged Killbot

Creature Artifact
Enraged Killbot (ust) 145d
Extremely Slow Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Creature
Extremely Slow Zombie (ust) 54d
Feisty Stegosaurus

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Creature
Feisty Stegosaurus (ust) 81
Garbage Elemental

Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

Creature
Garbage Elemental (ust) 82f
Goblin Haberdasher

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.

Creature
Goblin Haberdasher (und) 51
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ulst) 48
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Hoisted Hireling

This creature has flying as long as it's being held above the battlefield.

Creature
Hoisted Hireling (und) 37
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ulst) 29
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.

Creature
Inhumaniac (und) 41
It That Gets Left Hanging

When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.

Creature
It That Gets Left Hanging (ust) 89
Mary O'Kill

{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Creature
Mary O'Kill (ulst) 50
Masterful Ninja

Haste Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Masterful Ninja (ulst) 22
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Old-Fashioned Vampire

Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.

Creature
Old-Fashioned Vampire (ust) 62
Overt Operative

Menace Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Overt Operative (ust) 64
Painiac

At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (und) 55
Party Crasher

Haste You can attack with this creature once each combat during each opponent's turn.

Creature
Party Crasher (ust) 92
Skull Saucer

Flying When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.

Creature
Skull Saucer (und) 44
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Snickering Squirrel

You may tap this creature to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
Spike, Tournament Grinder

({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Creature
Spike, Tournament Grinder (ulst) 24
Steady-Handed Mook

Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
Steamflogger Boss

Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Creature
Steamflogger Boss (plst) UST-93
Steamflogger of the Month

When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger of the Month (ulst) 30
Stinging Scorpion

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Stinging Scorpion (und) 46
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Creature
The Big Idea (ulst) 26
Wrench-Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
Zombified

{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Zombified (ust) 75

Creature

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Ramp

Qty: 1 Price: $0.35
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154

Ramp

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Enchantment

Qty: 4 Price: $1.68
"Rumors of My Death . . ."

{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Enchantment
"Rumors of My Death . . ." (ust) 65
Hazmat Suit (Used)

Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Enchantment
Hazmat Suit (Used) (ust) 57
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ulst) 23
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70

Enchantment

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Removal

Qty: 2 Price: $0.70
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (und) 77
Just Desserts

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

Instant
Just Desserts (ust) 90

Removal

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Tokens & Extras

Qty: 4 Price: $2.04
Brainiac

Creature Token
Brainiac (tust) 10
Construct

Creature Artifact Token
Construct (tcmm) 42
Goat

Creature Token
Goat (tbrc) 3
Rogue

Menace

Creature Token
Rogue (tust) 7

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
31 pips - 26 cards
10 mana - 10 cards
30 pips - 23 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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