276
12/17/2024
(PPR) Kangee, Sky Warden - Flying
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $102.00
Salt sum: 26.07
Est Commander Bracket: 1 or 2
276
12/17/2024
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Commander

Quantity: 1Price: $0.35
Kangee, Sky Warden

Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Creature
Kangee, Sky Warden (cmr) 283

Commander

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Land

Quantity: 37Price: $20.79
Animal Sanctuary

{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Land
Animal Sanctuary (m21) 242
Azorius Chancery

Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (khc) 106
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Glacial Floodplain

({T}: Add {W} or {U}.) Glacial Floodplain enters tapped.

Land
Glacial Floodplain (khm) 257
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (blc) 307
Idyllic Beachfront

({T}: Add {W} or {U}.) Idyllic Beachfront enters tapped.

Land
Idyllic Beachfront (dmu) 249
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (pip) 268
Island

({T}: Add {U}.)

Land
Island (lci) 396
Lonely Sandbar

Lonely Sandbar enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c21) 298
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (scd) 310
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (voc) 176
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (mkc) 279
Plains

({T}: Add {W}.)

Land
Plains (lci) 393
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (m3c) 364
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (blc) 323
Razortide Bridge

Razortide Bridge enters tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (pip) 281
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m3c) 368
Seaside Haven

{T}: Add {C}. {W}{U}, {T}, Sacrifice a Bird: Draw a card.

Land
Seaside Haven (ons) 323
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
Secluded Steppe

Secluded Steppe enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (onc) 163
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (blc) 332
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (blc) 339
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (lcc) 359
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ltc) 340
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (lcc) 370

Land

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Artifact

Quantity: 6Price: $9.34
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (blc) 265
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (m3c) 177
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (m3c) 305
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (blc) 286
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (clb) 344

Artifact

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Sorcery

Quantity: 6Price: $2.58
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (clb) 687
Battle Screech

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Battle Screech (cmm) 17
Gust of Wind

This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Sorcery
Gust of Wind (iko) 54
Migratory Route

Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Migratory Route (moc) 336
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (blc) 262
Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Sorcery
Winged Words (jmp) 196

Sorcery

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Creature

Quantity: 33Price: $34.47
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (tsr) 5
Battlefield Raptor

Flying, first strike

Creature
Battlefield Raptor (khm) 3
Cartographer's Hawk

Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Cartographer's Hawk (cmm) 18
Curiosity Crafter

Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

Creature
Curiosity Crafter (blc) 165
Donal, Herald of Wings

Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)

Creature
Donal, Herald of Wings (voc) 3
Emeria Angel

Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Creature
Emeria Angel (moc) 183
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (m20) 208
Errant and Giada

Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.

Creature
Errant and Giada (mom) 224
Esior, Wardwing Familiar

Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Creature
Esior, Wardwing Familiar (cmr) 67
Gold-Forged Thopteryx

Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature Artifact
Gold-Forged Thopteryx (mat) 31
Gwaihir the Windlord

This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.

Creature
Gwaihir the Windlord (ltr) 210
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (jmp) 107
Jubilant Skybonder

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."

Creature
Jubilant Skybonder (iko) 223
Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Judge's Familiar (rvr) 192
Kangee's Lieutenant

Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kangee's Lieutenant (scd) 27
Loyal Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Creature
Loyal Drake (cmm) 104
Miner's Guidewing

Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Creature
Miner's Guidewing (lci) 24
Mockingbird

Flying You may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.

Creature
Mockingbird (blb) 61
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 430
Pride of the Clouds

Flying Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

Creature
Pride of the Clouds (gk2) 17
Scouting Hawk

Flying Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Scouting Hawk (clb) 41
Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sephara, Sky's Blade (cmm) 54
Siani, Eye of the Storm

Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)

Creature
Siani, Eye of the Storm (cmr) 95
Siren Stormtamer

Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (lcc) 171
Skycat Sovereign

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.

Creature
Skycat Sovereign (iko) 207
Steel-Plume Marshal

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Creature
Steel-Plume Marshal (scd) 35
Thraben Watcher

Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

Creature
Thraben Watcher (mh2) 34
Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Creature
Thunderclap Wyvern (scd) 251
Tide Skimmer

Flying Whenever you attack with two or more creatures with flying, draw a card.

Creature
Tide Skimmer (scd) 62
Twining Twins

Creature
Twining Twins // Swift Spiral (woe) 296
Warden of Evos Isle

Flying Creature spells with flying you cast cost {1} less to cast.

Creature
Warden of Evos Isle (scd) 63
Watcher of the Spheres

Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.

Creature
Watcher of the Spheres (m21) 227
Windreader Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

Creature
Windreader Sphinx (jmp) 194

Creature

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Enchantment

Quantity: 7Price: $21.89
Always Watching

Nontoken creatures you control get +1/+1 and have vigilance.

Enchantment
Always Watching (soi) 1
Court of Grace

When Court of Grace enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (cmr) 16
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 15
Gravitational Shift

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

Enchantment
Gravitational Shift (scd) 54
Military Intelligence

Whenever you attack with two or more creatures, draw a card.

Enchantment
Military Intelligence (j22) 322
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (iko) 65
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38

Enchantment

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Instant

Quantity: 10Price: $12.58
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (rtr) 145
Counterspell

Counter target spell.

Instant
Counterspell (ema) 43
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 26
Lofty Denial

Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

Instant
Lofty Denial (m21) 56
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
Rally of Wings

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Instant
Rally of Wings (war) 27
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (fdn) 148
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (woc) 78
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (dmc) 106

Instant

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Deck Info

Deck stats

52 pips - 38 cards
27 mana - 27 cards
42 pips - 34 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 8 cards
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Description

{"ops":[{"insert":"The idea behind this deck is pretty easy - play birds, turn sideways, win! Unlike most Azorious commanders it doesn't seek to be incredibly staxy, counter heavy, or artifact heavy. With this deck, we have time to set up (people usually laugh off flying tribal) and swing for a big lethal. It's consistent, has multiple different staple keywords (vigilance, flying, etc.), and easy to understand with the right teacher (aka me!). \n\nA few notes on the deck and what it hopes to really teach:\nYou can't guarantee wins with Magic: The Gathering, but can you at least do something each turn "},{"attributes":{"italic":true},"insert":"and have a good time"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The importance of triggers and abilities (notably, "},{"insert":{"card-link":"Kangee, Sky Warden"}},{"insert":" has a triggered ability, but so does "},{"insert":{"card-link":"Military Intelligence"}},{"insert":", "},{"insert":{"card-link":"Cartographer's Hawk"}},{"insert":", and "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" notably). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction with the stack and how that can be incredibly impactful on the game and your chance of winning ("},{"insert":{"card-link":"Rally of Wings"}},{"insert":", "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":", or a well-timed "},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How does protection, indestructible, or ward work and why it's important (to our meta, at least)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It's not as hard as people think to win with 21 commander damage; the amount of Lords and pump spells in this list can help to secure a solid win ("},{"insert":{"card-link":"Empyrean Eagle"}},{"insert":", "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":", "},{"insert":{"card-link":"Gravitational Shift"}},{"insert":"). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Despite the general consensus that Magic can be expensive, it's also possible to have a good time and now break the bank (at the cheapest amount this deck cost only $85 or so)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall, as an experienced player, I thoroughly enjoy this deck and can eek out some wins with this one from time to time. As a new player, my wife was able to pick it up and learn to play in a way that was fun and enjoyable!\n"}]}
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