83
8/28/2024
Potential blackborder
Deck Size: 373
Custom
Legal
Est deck cost: $643.90
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83
8/28/2024
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Artifact

Qty: 20 Price: $20.82
Arcanum Things

Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Artifact
Arcanum Things (mb2) 508
Avacyn's Collar, the Symbol of Her Church

Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

Artifact
Avacyn's Collar, the Symbol of Her Church (mb2) 509
Clock of DOOOOOOOOOOOOM!

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Contraption Cannon

{2}, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.

Artifact
Contraption Cannon (ust) 144
Corrupted Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Artifact
Corrupted Key (cmb2) 39
Everythingamajig

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: This artifact becomes an X/X Construct artifact creature until end of turn.

Artifact
Everythingamajig (ust) 147c
Gleemax

You choose all targets for all spells and abilities.

Artifact
Gleemax (unh) 121
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Lantern of Undersight

You draw cards from the bottom of your library instead of the top of your library.

Artifact
Lantern of Undersight (cmb2) 106
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Luxior, Ignited

Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Artifact Planeswalker
Luxior, Ignited (mb2) 606
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Microscope

{T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Artifact
Microscope (mb2) 607
Mirrored Lotus

Reflect {0} (As this enters, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.

Artifact
Mirrored Lotus (cmb2) 107
Mox Poison

{T}: Add one mana of any color. You get two poison counters.

Artifact
Mox Poison (mb2) 608
Orb of Origin

{2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

Artifact Poly
Orb of Origin (mb2) 609
Unicycle

First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1

Artifact
Unicycle (cmb2) 110
Yawgmoth's Day Planner

{T}, Pay 2 life: Add {B}{B}. You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.

Artifact
Yawgmoth's Day Planner (mb2) 555

Artifact

(CTRL to add secondary)

Land

Qty: 21 Price: $7.87
Aggressive Crag

At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.

Land
Aggressive Crag (cmb2) 112
Barry's Land

{T}: Add {C}.

Land
Barry's Land (cmb2) 113
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb2) 114
Enchanted Prairie

Enchanted Prairie enters tapped. {T}: Add {W} or {U}.

Land Enchantment
Enchanted Prairie (cmb2) 115
Fabled Path of Searo Point

{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Land
Fabled Path of Searo Point (ph19) 7
Fetching Garden

({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.

Land
Fetching Garden (mb2) 611
Glade of the Pump Spells

(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.

Land
Glade of the Pump Spells (mb2) 576
Gobland

(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.

Creature Land
Gobland (mb2) 563
Lazotep Archway

Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

Land
Lazotep Archway (mb2) 613
Madlands

Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Land
Madlands (mb2) 614
Maestros' Totally Safe Hideout

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Maestros' Totally Safe Hideout (mb2) 615
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.

Land
Noxious Bayou (cmb2) 118
Omenpath to Naya

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

Land
Omenpath to Naya (mb2) 616
Processing Plant

Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

Land
Processing Plant (mb2) 617
Slumbering Waterways

Slumbering Waterways enters the battlefield tapped. {T}: Add {G} or {U}. Flying, vigilance, trample

Land
Slumbering Waterways (mb2) 618
Taiga Stadium

Taiga Stadium enters tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.

Land
Taiga Stadium (cmb2) 120
Temur Elevator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

Land
Temur Elevator (mb2) 619
The Heron Moon

{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Land
The Heron Moon (mb2) 612
Under-Construction Skyscraper

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

Land
Under-Construction Skyscraper (mb2) 620
Value Town

Land
Value Town // Take a Trip to... (mb2) 621
Waste Land

{T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)

Land
Waste Land (cmb2) 121

Land

(CTRL to add secondary)

Contraptions

Qty: 45 Price: $20.43
Accessories to Murder

Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Artifact
Accessories to Murder (ust) 167
Applied Aeronautics

Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Artifact
Applied Aeronautics (ust) 168
Arms Depot

Whenever you crank this Contraption, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
Auto-Key

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."

Artifact
Auto-Key (ust) 170
Bee-Bee Gun

Whenever you crank this Contraption, until end of turn, target creature gains "{2}: This creature fights another target creature."

Artifact
Bee-Bee Gun (ust) 171
Boomflinger

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
Buzz Buggy

Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.

Artifact
Buzz Buggy (ust) 173
Deadly Poison Sampler

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
Dictation Quillograph

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Artifact
Dictation Quillograph (ust) 175
Dispatch Dispensary

Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.

Artifact
Dispatch Dispensary (ust) 176
Division Table

Whenever you crank this Contraption, target player loses 2 life.

Artifact
Division Table (ust) 177
Dogsnail Engine

Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.

Artifact
Dogsnail Engine (ust) 178
Dual Doomsuits

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
Duplication Device

Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Artifact
Duplication Device (ust) 180
Faerie Aerie

Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Artifact
Faerie Aerie (ust) 181
Genetic Recombinator

Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.

Artifact
Genetic Recombinator (ust) 182
Gift Horse

Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
Gnomeball Machine

Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.

Artifact
Gnomeball Machine (ust) 184
Goblin Slingshot

Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.

Artifact
Goblin Slingshot (ust) 185
Guest List

Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Artifact
Guest List (ust) 186
Hard Hat Area

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
Head Banger

Whenever you crank this Contraption, target creature must be blocked this turn if able.

Artifact
Head Banger (ust) 188
Hypnotic Swirly Disc

Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.

Artifact
Hypnotic Swirly Disc (ust) 189
Inflation Station

Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.

Artifact
Inflation Station (ust) 190
Insufferable Syphon

Whenever you crank this Contraption, target player discards a card.

Artifact
Insufferable Syphon (ust) 191
Jamming Device

Whenever you crank this Contraption, creatures target player controls get -1/-1 until end of turn.

Artifact
Jamming Device (ust) 192
Lackey Recycler

Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.

Artifact
Lackey Recycler (ust) 193
Mandatory Friendship Shackles

Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.

Artifact
Mandatory Friendship Shackles (ust) 194
Neural Network

Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Artifact
Neural Network (ust) 195
Oaken Power Suit

Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

Artifact
Oaken Power Suit (ust) 196
Optical Optimizer

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."

Artifact
Optical Optimizer (ust) 197
Pet Project

Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
Quick-Stick Lick Trick

Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.

Artifact
Quick-Stick Lick Trick (ust) 199
Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Artifact
Rapid Prototyper (ust) 200
Record Store

Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
Record Store (ust) 201
Refibrillator

Whenever you crank this Contraption, return target creature card from your graveyard to your hand.

Artifact
Refibrillator (ust) 202
Sap Sucker

Whenever you crank this Contraption, add {G}. Until end of turn, you don't lose this mana as steps and phases end.

Artifact
Sap Sucker (ust) 203
Sundering Fork

Whenever you crank this Contraption, destroy target artifact.

Artifact
Sundering Fork (ust) 204
Targeting Rocket

Whenever you crank this Contraption, target creature blocks this turn if able.

Artifact
Targeting Rocket (ust) 205
Thud-for-Duds

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
Top-Secret Tunnel

Whenever you crank this Contraption, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
Tread Mill

Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Artifact
Tread Mill (ust) 208
Turbo-Thwacking Auto-Hammer

Whenever you crank this Contraption, target creature gains double strike until end of turn.

Artifact
Turbo-Thwacking Auto-Hammer (ust) 209
Twiddlestick Charger

Whenever you crank this Contraption, tap or untap target creature.

Artifact
Twiddlestick Charger (ust) 210
Widget Contraption

Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211

Contraptions

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Planeswalker

Qty: 5 Price: $2.48
Abian, Luvion Usurper

As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.

Planeswalker
Abian, Luvion Usurper (cmb2) 87
B.O.B. (Bevy of Beebles)

As B.O.B. enters, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.

Planeswalker
B.O.B. (Bevy of Beebles) (und) 18
Inzerva, Master of Insights

+2: Draw two cards, then discard a card. −2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."

Planeswalker
Inzerva, Master of Insights (ph17) 2
Personal Decoy

Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.

Planeswalker
Personal Decoy (cmb2) 96
Wrenn and One

+1: Wrenn and One gains "{T}: Add {G}" until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

Planeswalker Land
Wrenn and One (mb2) 588

Planeswalker

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Creature

Qty: 184 Price: $114.48
Acornelia, Fashionable Filcher

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter). Whenever a Squirrel you control enters or dies, you get {A}. {2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn. {G}, Pay X {A}: Target creature gets +X/+X until end of turn.

Creature
Acornelia, Fashionable Filcher (und) 31
Adorable Kitten

When this creature enters, roll a six-sided die. You gain life equal to the result.

Creature
Adorable Kitten (und) 1
Aerial Toastmaster

Flying {3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Aerial Toastmaster (ust) 2
Amateur Auteur

Sacrifice this creature: Destroy target enchantment.

Creature
Amateur Auteur (ust) 3a
Anax and Cymede & Kynaios and Tiro

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Creature
Anax and Cymede & Kynaios and Tiro (mb2) 589
Angelic Rocket

Flying When this creature enters, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ust) 139
B.F.M. (Big Furry Monster)

You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or

Creature
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)

B.F.M. onto the battlefield. If one B.F.M. card more creatures.

Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Banding Sliver

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Banding Sliver (cmb2) 2
Baneslayer Aspirant

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Creature
Baneslayer Aspirant (cmb2) 3
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ust) 127
Bat-

Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Bat- (und) 32
Bear with Set's Mechanic

Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Creature
Bear with Set's Mechanic (cmb2) 71
Beast in Show

Trample

Creature
Beast in Show (ust) 103a
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Biting Remark

Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying

Creature
Biting Remark (cmb2) 17
Bolshack Dragon

Double b̶r̶e̶a̶k̶e̶r̶ strike While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.

Creature
Bolshack Dragon (mb2) 558
Brigid, Who's Seen Some Stuff

Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

Creature
Brigid, Who's Seen Some Stuff (mb2) 510
Bumbling Pangolin

When this creature enters, you may destroy target artifact.

Creature
Bumbling Pangolin (ust) 78
Celestine Cave Witch

When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Creature
Celestine Cave Witch (cmb2) 37
Champion of the Hareish

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

Creature
Champion of the Hareish (mb2) 511
Chatzuk, Mighty Guitarist

Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

Creature
Chatzuk, Mighty Guitarist (mb2) 590
Chea, Friend to Maybe Too Many

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) {T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.

Creature
Chea, Friend to Maybe Too Many (mb2) 591
Chicken Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.

Creature
Chicken Egg (ugl) 41
Chicken à la King

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Creature
Chicken à la King (und) 21
Chimney Goyf

Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

Creature
Chimney Goyf (cmb2) 38
Chipper Chopper

Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Chipper Chopper (ust) 28
Clam-I-Am

If you roll a 3 on a six-sided die, you may reroll that die.

Creature
Clam-I-Am (ugl) 19
Clambassadors

Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Creature
Clambassadors (ugl) 18
Cogmentor

Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

Creature Artifact
Cogmentor (ust) 143
Common Iguana

When this creature enters, you may discard a card. If you do, draw a card.

Creature
Common Iguana (und) 50
Control Win Condition

This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Creature
Control Win Condition (cmb2) 19
Crafty Octopus

When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Crafty Octopus (ust) 30
Creepy Crawler

Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

Creature
Creepy Crawler (mb2) 544
Curious Killbot

Creature Artifact
Curious Killbot (ust) 145a
Cyclopean Titan

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

Creature
Cyclopean Titan (cmb2) 40
Dairy Cow

Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)

Creature
Dairy Cow (mb2) 574
Delighted Killbot

Creature Artifact
Delighted Killbot (ust) 145b
Despondent Killbot

Creature Artifact
Despondent Killbot (ust) 145c
Dirty Rat

When this creature enters, target opponent discards a card.

Creature
Dirty Rat (und) 34
Domesticated Mammoth

Domesticated Mammoth enters with a token copy of Pacifism attached to it.

Creature
Domesticated Mammoth (cmb2) 72
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Creature
Dr. Julius Jumblemorph (ust) 130
Dumb Ass

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.

Creature
Dumb Ass (unh) 75
Dwarven Confluencer

{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")

Creature
Dwarven Confluencer (mb2) 561
Eager Beaver

When this creature enters, you may untap target permanent.

Creature
Eager Beaver (ust) 107
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (und) 62
Enraged Killbot

Creature Artifact
Enraged Killbot (ust) 145d
Euroakus

When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.

Creature
Euroakus (ph20) 1
Everlasting Lich

Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Creature
Everlasting Lich (cmb2) 41
Experiment Five

{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)

Creature
Experiment Five (cmb2) 73
Extremely Slow Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Creature
Extremely Slow Zombie (ust) 54a
Feisty Stegosaurus

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Creature
Feisty Stegosaurus (ust) 81
Flanking Licid

{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.

Summon Licid
Flanking Licid (mb2) 562
Flavor Disaster

Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

Creature Enchantment
Flavor Disaster (mb2) 575
Fluros of Myra's Marvels

As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

Creature
Fluros of Myra's Marvels (unf) 46
Free-Range Chicken

{1}{G}: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Creature
Free-Range Chicken (und) 63
Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Creature
Frenemy of the Guildpact (cmb2) 74
Frogkin Kidnapper

When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)

Creature
Frogkin Kidnapper (cmb2) 42
Garbage Elemental

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Garbage Elemental (ust) 82b
Garbage Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Creature
Garbage Elemental (ust) 82c
Garbage Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.

Creature
Garbage Elemental (ust) 82d
Geometric Weird

At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Creature
Geometric Weird (cmb2) 69
Gnome-Made Engine

When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Creature Artifact
Gnome-Made Engine (ust) 148
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
Goblin Bowling Team

If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Creature
Goblin Bowling Team (ugl) 44
Goblin Secret Agent

First strike At the beginning of your upkeep, reveal a card from your hand at random.

Creature
Goblin Secret Agent (unh) 79
Golgari Death Swarm

Flying, vigilance

Creature
Golgari Death Swarm (cmb2) 91
Ground Pounder

{3}{G}: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.

Creature
Ground Pounder (ust) 110
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ust) 132
Half-Kitten, Half-

Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Kitten, Half- (ust) 9
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Half-Shark, Half-

At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-

Whenever a nontoken creature enters, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Squirrel, Half- (und) 65
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.

Creature
High Troller (cmb2) 54
Hish of the Snake Cult

Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Creature
Hish of the Snake Cult (mb2) 595
Humming-

Flying Whenever you attack with two or more creatures, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Humming- (und) 7
Hungry Hungry Heifer

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.

Creature
Hungry Hungry Heifer (ugl) 63
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
Impatient Iguana

If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste

Creature
Impatient Iguana (cmb2) 55
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.

Creature
Inhumaniac (und) 41
Innocuous Insect

Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.

Creature
Innocuous Insect (cmb2) 23
Jackknight

Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.

Creature Artifact
Jackknight (ust) 11
Jasconian Isle

(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.

Creature Land
Jasconian Isle (cmb2) 117
Jeskai Baller

When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature
Jeskai Baller (mb2) 517
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
Joyride Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Joyride Rigger (ust) 114
Jumbo Imp

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Creature
Jumbo Imp (und) 42
Kharis & The Beholder

Flying When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.

Creature
Kharis & The Beholder (ph18) 1
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Creature
Khod, Etlan Shiis Envoy (cmb2) 24
Kozilek, Compleated

( can be paid with either {C} or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Creature
Kozilek, Compleated (mb2) 502
Krazy Kow

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.

Creature
Krazy Kow (ugl) 48
Labro Bot

When this creature enters, return target host card or card with augment from your graveyard to your hand.

Creature Artifact
Labro Bot (ust) 152
Lazier Goblin

Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters, it deals 2 damage to any target.

Creature
Lazier Goblin (cmb2) 56
Learned Learner

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."

Creature
Learned Learner (cmb2) 25
Lifening Elemental

Lifelink Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Creature
Lifening Elemental (mb2) 547
Lightning Colt

When Lightning Colt enters, it deals 3 damage to any target.

Instant Creature
Lightning Colt (cmb2) 57
Loopy Lobster

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.

Creature
Loopy Lobster (cmb2) 26
Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Creature
Louvaq, the Aberrant (cmb2) 95
Lutri, Pauper Otter

Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Creature
Lutri, Pauper Otter (mb2) 597
Magus of the Chains

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Creature
Magus of the Chains (mb2) 549
Masterful Ninja

Haste Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Masterful Ninja (ust) 60
Mer Man

When this creature enters, you may draw a card.

Creature
Mer Man (und) 25
Monkey-

Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Monkey- (ust) 115
Mother Kangaroo

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Creature
Mother Kangaroo (und) 66
Mothers Yamazaki

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Creature
Mothers Yamazaki (mb2) 598
Multi-Headed

At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Multi-Headed (ust) 117
Muraganda Eldrazi

Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

Creature
Muraganda Eldrazi (mb2) 519
Narod, the Beige Flower

Each creature assigns combat damage equal to its mana value rather than its power.

Creature
Narod, the Beige Flower (mb2) 599
New Master of Arms

First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. {1}{W}: Tap target creature blocking New Master of Arms.

Creature
New Master of Arms (mb2) 520
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Noble Ox

Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.

Creature
Noble Ox (mb2) 521
Novellamental

Flying This creature can block only creatures with flying.

Creature
Novellamental (ust) 41a
Numbing Jellyfish

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature
Numbing Jellyfish (ust) 42
Oddric, Lunar Marquis

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

Creature
Oddric, Lunar Marquis (mb2) 551
Omnipresent Impostor

Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Creature
Omnipresent Impostor (mb2) 504
Ordinary Pony

When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

Creature
Ordinary Pony (und) 12
Overt Operative

Menace Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Overt Operative (ust) 64
Painiac

At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (und) 55
Panglacial Shinobi

Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

Creature
Panglacial Shinobi (mb2) 534
Paper Tiger

Creatures named Rock Lobster can't attack or block.

Creature Artifact
Paper Tiger (und) 80
Patient Turtle

Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.

Creature
Patient Turtle (cmb2) 82
Phyrexian Seedling

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

Creature
Phyrexian Seedling (mb2) 581
Plain Walker

Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

Creature
Plain Walker (mb2) 522
Pokey, the Scallywagg

Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Creature
Pokey, the Scallywagg (mb2) 600
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.

Creature
Poultrygeist (und) 43
Priority Avenger

Flying Players can't cast instant spells unless a spell or ability is on the stack.

Creature
Priority Avenger (cmb2) 9
Puresteel Angel

Flying, indestructible When Puresteel Angel enters, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Creature Artifact
Puresteel Angel (cmb2) 109
Questing Cosplayer

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

Creature
Questing Cosplayer (mb2) 583
Recycla-bird

Flying When Recycla-bird dies, put a flying counter on target creature you control.

Creature
Recycla-bird (cmb2) 28
Rhino-

Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Rhino- (ust) 18
Rin and Seri, Inseparabler

All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.

Creature
Rin and Seri, Inseparabler (mb2) 601
Riveting Rigger

When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Riveting Rigger (ust) 19
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Rock Lobster

Creatures named Scissors Lizard can't attack or block.

Creature Artifact
Rock Lobster (und) 82
Scissors Lizard

Creatures named Paper Tiger can't attack or block.

Creature Artifact
Scissors Lizard (und) 83
Search Elemental

Whenever you search your library, scry 1. Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Creature
Search Elemental (mb2) 535
Seasoned Weaponsmith

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Creature
Seasoned Weaponsmith (cmb2) 63
Serpentine

Landfall — Whenever a land you control enters, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Serpentine (ust) 120
Shaggy Camel

When this creature enters, creatures you control get +1/+1 until end of turn.

Creature
Shaggy Camel (ust) 22
Siege Elemental

Trample Untapped creatures can't block. Tapped creatures can block.

Creature
Siege Elemental (cmb2) 64
Sliv-Mizzet, Hivemind

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."

Creature
Sliv-Mizzet, Hivemind (cmb2) 99
Slivdrazi Monstrosity

Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."

Creature
Slivdrazi Monstrosity (cmb2) 102
Sliver of Hope

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

Creature
Sliver of Hope (mb2) 523
Snickering Squirrel

You may tap this creature to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
Socketed Sprocketer

{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.

Creature Artifact
Socketed Sprocketer (ust) 44
Spark Fiend

When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.

Creature
Spark Fiend (ugl) 51
Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life

Creature
Squidnapper (cmb2) 29
Steady-Handed Mook

Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
Steam-Powered

{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Steam-Powered (ust) 161
Steamflogger Boss

Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Creature
Steamflogger Boss (fut) 121
Steamflogger of the Month

When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger of the Month (ust) 94
Steamflogger Service Rep

Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Service Rep (ust) 124
Steamflogger Temp

{6}, {T}: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
Steel Squirrel

Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
Stinging Scorpion

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Stinging Scorpion (und) 46
Stone Drake

Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.

Creature
Stone Drake (mb2) 602
Strutting Turkey

When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Creature
Strutting Turkey (und) 14
Subgoyf

Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

Creature Artifact
Subgoyf (mb2) 536
Surgeon General Commander

Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.

Creature
Surgeon General Commander (und) 72
Suspicious Nanny

Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Creature
Suspicious Nanny (ust) 47
Swarm of Locus

Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.

Creature
Swarm of Locus (cmb2) 48
Target Minotaur

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Target Minotaur (ust) 98a
Teacher's Pet

{2}{W}, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.

Creature
Teacher's Pet (ust) 25
Teferi, Druid of Argoth

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Druid of Argoth (mb2) 586
Temp of the Damned

As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.

Creature
Temp of the Damned (ugl) 38
Terry Pin, Turboturtle

Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.

Creature
Terry Pin, Turboturtle (mb2) 603
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Creature
The Big Idea (ust) 76
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ulst) 31
Timmy, Power Gamer

{4}: You may put a creature card from your hand onto the battlefield.

Creature
Timmy, Power Gamer (und) 73
Uktabi Kong

Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.

Creature
Uktabi Kong (unh) 115
Urza's Science Fair Project

{2}: Roll a six-sided die. This creature gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.

Creature Artifact
Urza's Science Fair Project (ugl) 83
Voracious Vacuum

When this creature enters, put a +1/+1 counter on target creature.

Creature Artifact
Voracious Vacuum (ust) 164
Vuzzle Spaceship

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] → Flying Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

Creature Artifact
Vuzzle Spaceship (mb2) 569
Wall of Fortune

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Creature Artifact
Wall of Fortune (und) 30
Wild Crocodile

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Wild Crocodile (ust) 125
Willing Test Subject

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature. {6}: Roll a six-sided die.

Creature
Willing Test Subject (ust) 126
Wowzer, the Aspirational

Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

Creature
Wowzer, the Aspirational (mb2) 604
Wrench-Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
Zombified

{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Zombified (ust) 75
Zyym, Mesmeric Lord

Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Creature
Zyym, Mesmeric Lord (cmb2) 104

Creature

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Sorcery

Qty: 38 Price: $163.72
Boltfire

Boltfire deals 2 damage to any target. Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)

Sorcery
Boltfire (mb2) 559
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
Call from the Grave

Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

Sorcery
Call from the Grave (mb2) 541
Clever Combo

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Sorcery
Clever Combo (ust) 105
Crow Storm

Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Crow Storm (ust) 31
Double Cross

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

Sorcery
Double Cross (ugl) 31
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Sorcery
Enter the Dungeon (und) 36
Finders, Keepers

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Finders, Keepers (ust) 55
Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Sorcery
Flock of Rabid Sheep (ugl) 57
Friarball

Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

Sorcery
Friarball (mb2) 514
Gerrymandering

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Sorcery
Gerrymandering (ugl) 59
Graveyard Dig

Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.

Sorcery
Graveyard Dig (cmb2) 92
Hammer Helper

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Sorcery
Hammer Helper (ust) 85
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb2) 93
Imaginary Friends

Create three 0/0 white Spirit creature tokens with flying.

Sorcery
Imaginary Friends (cmb2) 7
Incite Insight

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Incite Insight (ust) 36
Incoming!

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Sorcery
Incoming! (ugl) 64
Indicate

Target permanent.

Sorcery
Indicate (mb2) 501
Largepox

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Sorcery
Largepox (cmb2) 44
Midlife Upgrade

As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Midlife Upgrade (ust) 14
Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Sorcery
Once More with Feeling (ugl) 11
Organ Harvest

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

Sorcery
Organ Harvest (ugl) 35
Pick Your Poison

Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn.

Sorcery
Pick Your Poison (cmb2) 97
Really Epic Punch

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Sorcery
Really Epic Punch (ust) 118
Scaled Destruction

Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Sorcery
Scaled Destruction (cmb2) 12
Season's Beatings

Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.

Sorcery
Season's Beatings (hho) 9
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
Sunimret

Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.

Sorcery
Sunimret (cmb2) 47
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ust) 80
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service (ugl) 53
Truth or Dare

Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)

Sorcery
Truth or Dare (cmb2) 32
Who's That Praetor?

Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor

Sorcery
Who's That Praetor? (mb2) 506
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
Wrath of Leknif

Destroy all creatures. They can't be regenerated. Untap up to four lands you control.

Sorcery
Wrath of Leknif (mb2) 605
Wrath of Sod

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")

Sorcery
Wrath of Sod (cmb2) 103
Yawgmoth's Testament

Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Sorcery
Yawgmoth's Testament (cmb2) 52
You Compleat Me

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Sorcery
You Compleat Me (mb2) 556
Your Wish Is My Command

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Sorcery
Your Wish Is My Command (mb2) 540

Sorcery

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Enchantment

Qty: 33 Price: $307.25
A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Enchantment
A Good Thing (cmb2) 86
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
Burning Cinder Fury of Crimson Chaos Fire

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.

Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Enchantmentize

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Enchantment
Enchantmentize (cmb2) 21
Enroll in the Coalition

You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Enchantment
Enroll in the Coalition (cmb2) 4
Form of the Mulldrifter

When Form of the Mulldrifter enters, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Enchantment Tribal
Form of the Mulldrifter (cmb2) 22
Form of the Squirrel

As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

Enchantment
Form of the Squirrel (unh) 96
Fowl Play

Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Enchantment
Fowl Play (ugl) 24
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Generated Horizons

At the beginning of your upkeep, create a Forest land token.

Enchantment
Generated Horizons (cmb2) 75
GO TO JAIL

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Enchantment
GO TO JAIL (und) 6
Halving Season

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Enchantment
Halving Season (mb2) 545
Heart of a Duelist

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.

Enchantment
Heart of a Duelist (mb2) 530
Immersturm Battlefield

Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Enchantment
Immersturm Battlefield (mb2) 564
Krosan Adaptation

Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.) Enchanted creature gets +1/+0 and has vigilance.

Enchantment
Krosan Adaptation (cmb2) 80
Liliana's Other Contract

Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)

Enchantment
Maro's Gone Nuts (cmb2) 81
Meandered Towershell

Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Enchantment
Meandered Towershell (mb2) 578
Mine, Mine, Mine!

When this enchantment enters, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.

Enchantment
Mine, Mine, Mine! (ugl) 65
Night of the Flying Merfolk

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Enchantment
Night of the Flying Merfolk (mb2) 532
Penumbra Umbra

Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Penumbra Umbra (mb2) 580
Planeswalkerificate

Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1: Add {R}{R}. −1: Exile the top card of your library. You may play it this turn. −X: This planeswalker deals X damage to any target.

Enchantment
Planeswalkerificate (mb2) 565
Problematic Volcano

When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Enchantment
Problematic Volcano (cmb2) 60
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Snow Mercy

Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.

Enchantment
Snow Mercy (hho) 10
Soulmates

Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.

Enchantment
Soulmates (cmb2) 84
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70
The Cheese Stands Alone

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Enchantment
The Cheese Stands Alone (ugl) 2
The Many Deeds of Belzenlok

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Enchantment
The Many Deeds of Belzenlok (mb2) 550
Toddler's Rage

Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Enchantment
Toddler's Rage (mb2) 568
Wisedrafter's Will

Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.

Enchantment
Wisedrafter's Will (mb2) 539

Enchantment

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Summon

Qty: 3 Price: $0.84
Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Summon
Old Fogey (und) 67
Throat Wolf

You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.

Summon Wolf
Throat Wolf (cmb2) 65
Xyru Specter

Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Summon
Xyru Specter (cmb2) 51

Summon

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Instant

Qty: 24 Price: $6.01
Bind

Instant
Bind // Liberate (cmb2) 88
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (und) 48
Common Black Removal

Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.

Instant
Common Black Removal (mb2) 543
Denied!

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

Instant
Denied! (ugl) 22
Diabolical Salvation

Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.

Instant
Diabolical Salvation (ph17) 1
Evil Boros Charm

Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.

Instant
Evil Boros Charm (cmb2) 90
First Pick

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
First Pick (ust) 109
Get a Life

Target player and each of that player's teammates exchange life totals.

Instant
Get a Life (ugl) 4
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
Gorilla Tactics

Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.

Instant
Gorilla Tactics (cmb2) 76
Growth Spurt

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Instant
Growth Spurt (und) 64
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (unh) 38
One with Death

You lose the game.

Instant
One with Death (cmb2) 45
Smelt

Instant
Smelt // Herd // Saw (cmb2) 100
Spell Suck

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Spell Suck (ust) 45
Spellmorph Raise Dead

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Instant
Spellmorph Raise Dead (cmb2) 46
Start

Instant
Start // Fire (cmb2) 101
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
Success!

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Instant
Success! (ust) 24
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (und) 59
Team Spirit

Creatures target player's team controls get +1/+1 until end of turn.

Instant
Team Spirit (ugl) 67
The Grand Tour

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Instant
The Grand Tour (cmb2) 30
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28
TL;DR

Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

Instant
TL;DR (mb2) 553

Instant

(CTRL to add secondary)

Deck Info

Deck stats

60 pips - 50 cards
19 mana - 16 cards
71 pips - 59 cards
19 mana - 17 cards
90 pips - 59 cards
23 mana - 18 cards
93 pips - 71 cards
21 mana - 18 cards
86 pips - 65 cards
25 mana - 20 cards
4 pips - 3 cards
14 mana - 9 cards
Card NameQtyOdds
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Deck extras (0)

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