260
12/18/2024
cycle of bats and death
Deck Size: 100
Commander
Legal
Est deck cost: $192.28
Salt sum: 35.95
260
12/18/2024
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Commander

Qty: 1 Price: $0.69
Zoraline, Cosmos Caller

Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

Creature
Zoraline, Cosmos Caller (blb) 242

Commander

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Artifact

Qty: 6 Price: $23.34
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Bontu's Monument

Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

Artifact
Bontu's Monument (dmc) 179
Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Artifact
Desecrated Tomb (m19) 230
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (otc) 261
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (ths) 110

Artifact

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Creature

Qty: 33 Price: $59.85
Aclazotz, Deepest Betrayal

Creature
Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88Aclazotz, Deepest Betrayal // Temple of the Dead (lci) 88
Ascendant Evincar

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

Creature
Ascendant Evincar (hop) 17
Basilica Screecher

Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Basilica Screecher (clu) 105
Blight Keeper

Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.

Creature
Blight Keeper (j22) 378
Blighted Bat

Flying {1}: This creature gains haste until end of turn.

Creature
Blighted Bat (plst) AKH-80
Blind Hunter

Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Creature
Blind Hunter (rvr) 166
Bloodhunter Bat

Flying When this creature enters, target player loses 2 life and you gain 2 life.

Creature
Bloodhunter Bat (jmp) 210
Courier Bat

Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Creature
Courier Bat (vow) 102
Darkstar Augur

Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Darkstar Augur (blb) 90
Deep-Cavern Bat

Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

Creature
Deep-Cavern Bat (lci) 102
Dirge Bat

Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Creature
Dirge Bat (iko) 84
Duskhunter Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying

Creature
Duskhunter Bat (mm2) 81
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (plst) IMA-18
Essence Channeler

As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.

Creature
Essence Channeler (blb) 12
Foundry Screecher

Flying This creature gets +1/+0 as long as you control an artifact.

Creature
Foundry Screecher (kld) 82
Ghastly Gloomhunter

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.

Creature
Ghastly Gloomhunter (znr) 103
Gray Merchant of Asphodel

When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (scd) 80
Grimclaw Bats

Flying {B}, Pay 1 life: This creature gets +1/+1 until end of turn.

Creature
Grimclaw Bats (dst) 45
Gurmag Swiftwing

Flying, first strike, haste

Creature
Gurmag Swiftwing (clu) 113
Lifecreed Duo

Flying Whenever another creature you control enters, you gain 1 life.

Creature
Lifecreed Duo (blb) 20
Malakir Familiar

Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.

Creature
Malakir Familiar (jmp) 253
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 546
Moonrise Cleric

Flying Whenever this creature attacks, you gain 1 life.

Creature
Moonrise Cleric (blb) 226
Regal Bloodlord

Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Creature
Regal Bloodlord (m19) 222
Ruin-Lurker Bat

Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Ruin-Lurker Bat (lci) 33
Sanguine Evangelist

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.

Creature
Sanguine Evangelist (lci) 34
Screeching Scorchbeast

Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Creature
Screeching Scorchbeast (pip) 332
Skeletal Vampire

Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.

Creature
Skeletal Vampire (c17) 126
Star Charter

Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Star Charter (blb) 33
Starlit Soothsayer

Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Starlit Soothsayer (blb) 115
Starseer Mentor

Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Creature
Starseer Mentor (blb) 233
Vampire Bats

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

Creature
Vampire Bats (gvl) 35
Voldaren Bloodcaster

Creature
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137

Creature

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Enchantment

Qty: 4 Price: $36.06
Bad Moon

Black creatures get +1/+1.

Enchantment
Bad Moon (plst) DDD-48
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (lcc) 195
Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.

Enchantment
Lunar Convocation (blb) 223
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (c21) 153

Enchantment

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Instant

Qty: 7 Price: $14.39
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (2x2) 170
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (moc) 322
Fracture

Destroy target artifact, enchantment, or planeswalker.

Instant
Fracture (stx) 188
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (moc) 250
Mortify

Destroy target creature or enchantment.

Instant
Mortify (moc) 337
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (m3c) 173

Instant

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Land

Qty: 40 Price: $32.04
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Concealed Courtyard

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (otj) 268
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (otc) 301
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (clu) 241
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
Shineshadow Snarl

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (lcc) 351
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 501
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436

Land

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Planeswalker

Qty: 1 Price: $2.49
Sorin, Vengeful Bloodlord

During your turn, creatures and planeswalkers you control have lifelink. +2: Sorin deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.

Planeswalker
Sorin, Vengeful Bloodlord (war) 217

Planeswalker

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Sorcery

Qty: 8 Price: $23.42
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (lcc) 191
Haunting Voyage

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Haunting Voyage (khm) 98
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (plst) A25-96
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (onc) 120
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (moc) 259
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (cmm) 182
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (scd) 107
Vindicate

Destroy target permanent.

Sorcery
Vindicate (ema) 210

Sorcery

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Deck Info

Deck stats

23 pips - 21 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
60 pips - 47 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
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