275
3/23/2025
($60) Dr. Madison Li's Manhattan Project [Light 3 - Medium 3]
Deck Size: 100
Commander
Legal
Est deck cost: $103.91
Salt sum: 27
275
3/23/2025
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Commander

Qty: 1 Price: $0.99
Dr. Madison Li

Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.

Creature
Dr. Madison Li (pip) 3

Commander

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"Ramp"

Qty: 13 Price: $13.29
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (pip) 224
Conversion Apparatus

{T}: Add {C}. {3}, {T}: You get {E}{E}{E} (three energy counters). {T}, Pay {E}{E}{E}: Add three mana in any combination of colors.

Artifact
Conversion Apparatus (m3c) 128
Endurance Bobblehead

{T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

Artifact
Endurance Bobblehead (pip) 132
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (pip) 235
Oaken Siren

Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

Creature Artifact
Oaken Siren (lci) 66
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pip) 239
Solar Transformer

This artifact enters tapped. When this artifact enters, you get {E}{E}{E} (three energy counters). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Artifact
Solar Transformer (mh3) 211
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (pip) 240
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (pip) 243
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (pip) 244
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (pip) 249
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (pip) 251
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (pip) 252

"Ramp"

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"Card Advantage"

Qty: 14 Price: $16.02
Aetherworks Marvel

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Artifact
Aetherworks Marvel (m3c) 281
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (lci) 48
Era of Innovation

Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay six {E}, Sacrifice this enchantment: Draw three cards.

Enchantment
Era of Innovation (m3c) 183
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
Glimmer of Genius

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Instant
Glimmer of Genius (pip) 176
Izzet Generatorium

If you would get one or more {E} (energy counters), you get that many plus one {E} instead. {T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.

Artifact
Izzet Generatorium (mh3) 191
Jolted Awake

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Jolted Awake (mh3) 33
Liberty Prime, Recharged

Vigilance, trample, haste Whenever Liberty Prime attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters). {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.

Creature Artifact
Liberty Prime, Recharged (pip) 5
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (pip) 236
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 380
Synth Eradicator

Haste Whenever this creature attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. {T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.

Creature Artifact
Synth Eradicator (pip) 67
Tezzeret's Gambit

({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Tezzeret's Gambit (m3c) 194
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (pip) 180
Unstable Amulet

When this artifact enters, you get {E}{E} (two energy counters). Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent. {T}, Pay {E}{E}: Exile the top card of your library. You may play it until you exile another card with this artifact.

Artifact
Unstable Amulet (mh3) 142

"Card Advantage"

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"Targeted Disruption"

Qty: 9 Price: $10.45
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (pip) 158
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (pip) 159
Electrosiphon

Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.

Instant
Electrosiphon (pip) 104
Mesmerizing Dose

Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Mesmerizing Dose (one) 62
Plasma Caster

Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}

Artifact
Plasma Caster (pip) 64
Serum Snare

Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Serum Snare (one) 68
Siren Stormtamer

Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (xln) 79
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (xln) 81
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (pip) 173

"Targeted Disruption"

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"Mass Disruption"

Qty: 4 Price: $2.36
Aethersquall Ancient

Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Creature
Aethersquall Ancient (kld) 39
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (pip) 156
Localized Destruction

You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.

Sorcery
Localized Destruction (m3c) 93
The Motherlode, Excavator

When The Motherlode enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Creature Artifact
The Motherlode, Excavator (pip) 62

"Mass Disruption"

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Land

Qty: 37 Price: $31.11
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (m3c) 316
Aether Hub

When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (kld) 242
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (pip) 253
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (m3c) 321
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (pip) 254
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 259
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (m3c) 335
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (pip) 263
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 264
Ferrous Lake

{1}, {T}: Add {U}{R}.

Land
Ferrous Lake (pip) 148
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (m3c) 344
Furycalm Snarl

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (m3c) 345
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (pip) 266
HELIOS One

{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Land
HELIOS One (pip) 149
Island

({T}: Add {U}.)

Land
Island (pip) 319
Island

({T}: Add {U}.)

Land
Island (pip) 320
Island

({T}: Add {U}.)

Land
Island (dsk) 279
Mountain

({T}: Add {R}.)

Land
Mountain (pip) 323
Mountain

({T}: Add {R}.)

Land
Mountain (pip) 324
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (m3c) 359
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (pip) 275
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
Plains

({T}: Add {W}.)

Land
Plains (pip) 317
Plains

({T}: Add {W}.)

Land
Plains (pip) 318
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (pip) 280
Seachrome Coast

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (one) 258
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (m3c) 375
Silverbluff Bridge

This land enters tapped. Indestructible {T}: Add {U} or {R}.

Artifact Land
Silverbluff Bridge (pip) 290
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (pip) 291
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (pip) 293
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (pip) 313
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (pip) 526

Land

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"Plan Cards"

Qty: 22 Price: $25.36
Aether Refinery

If you would get one or more {E} (energy counters), you get twice that many {E} instead. {T}: You get {E}, then you may pay one or more {E}. If you do, create an X/X black Aetherborn creature token, where X is the amount of {E} paid this way.

Artifact
Aether Refinery (m3c) 106
Aethergeode Miner

Whenever this creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile this creature, then return it to the battlefield under its owner's control.

Creature
Aethergeode Miner (m3c) 163
Aetherstorm Roc

Flying Whenever this creature or another creature you control enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Creature
Aetherstorm Roc (kld) 3
Assaultron Dominator

When this creature enters, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

Creature Artifact
Assaultron Dominator (pip) 54
Automated Assembly Line

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

Artifact
Automated Assembly Line (pip) 10
Blaster Hulk

This spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn. Haste Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. When you do, this creature deals 8 damage divided as you choose among up to eight targets.

Creature Artifact
Blaster Hulk (m3c) 107
Decoction Module

Whenever a creature you control enters, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.

Artifact
Decoction Module (kld) 205
Gonti's Aether Heart

Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E} (two energy counters). Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.

Artifact
Gonti's Aether Heart (m3c) 294
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (pip) 233
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (pip) 178
Paladin Danse, Steel Maverick

Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Creature Artifact
Paladin Danse, Steel Maverick (pip) 20
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (pip) 237
Razorfield Ripper

Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Razorfield Ripper (m3c) 94
Reckless Fireweaver

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Creature
Reckless Fireweaver (kld) 126
Rex, Cyber-Hound

Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.

Creature Artifact
Rex, Cyber-Hound (pip) 117
Satya, Aetherflux Genius

Menace, haste Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get {E}{E} (two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of {E} equal to its mana value.

Creature
Satya, Aetherflux Genius (m3c) 3
Sentry Bot

Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Creature Artifact
Sentry Bot (pip) 24
Synth Infiltrator

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Creature Artifact
Synth Infiltrator (pip) 40
T-45 Power Armor

When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}

Artifact
T-45 Power Armor (pip) 145
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (one) 288
Wake the Past

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Sorcery
Wake the Past (pip) 221
Whirler Virtuoso

When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

Creature
Whirler Virtuoso (kld) 190

"Plan Cards"

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Tokens & Extras

Qty: 11 Price: $4.33
Aetherborn

Creature Token
Aetherborn (tm3c) 9
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (tpip) 1
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (tmh3) 1
Robot

Creature Artifact Token
Robot (tpip) 16
Thopter

Flying

Creature Artifact Token
Thopter (tpip) 17
Thopter

Flying

Creature Artifact Token
Thopter (tm3c) 26
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tpip) 18

Tokens & Extras

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Deck Info

Deck stats

20 pips - 17 cards
27 mana - 23 cards
28 pips - 23 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 9 cards
18 pips - 15 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
20 mana - 19 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Largely an upgrade to the "},{"attributes":{"italic":true},"insert":"Science! "},{"insert":"pre-con with some added utility and some old cards from Kaladesh (one of my favorite blocks) and Modern Horizons 3. It's a bit faster than the original pre-con(s), and uses an accumulation of energy counters to substitute a lot of need for later (turn 5+) game mana sink. There are a lot of loops but nothing that lines up perfectly for a consistent infinite. But you can have very indefinitely long turns with this deck. You can swap the commander out depending on what you're encountering... the trade off is "},{"attributes":{"italic":true},"insert":"a bit"},{"insert":" more of a top deck fueled engine dependent on attacking other people. The deck can play both or tall depending on the chosen payoffs, but there's a general preference here to have your energy be used to construct a board be a bit taller than others so you can swing unexpectedly. \n\nArbitrary power level provided by: "},{"attributes":{"link":"https://cardsrealm.com/en-us/"},"insert":"Mtg.cardsrealm"},{"insert":"\n"}]}
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