348
3/25/2025
Angelic Battalion Beatdown
Deck Size: 100
Commander
Legal
Est deck cost: $1121.29
Salt sum: 49.21
348
3/25/2025
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Commander

Qty: 1 Price: $13.99
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (gk1) 77

Commander

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Evasion

Qty: 1 Price: $0.49
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46

Evasion

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Pump

Qty: 3 Price: $46.27
Akroma, Vision of Ixidor

Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Creature
Akroma, Vision of Ixidor (cmr) 2
Aurelia, Exemplar of Justice

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

Creature
Aurelia, Exemplar of Justice (rvr) 436
Legion Leadership

Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255

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Tokens

Qty: 3 Price: $10.77
Anim Pakal, Thousandth Moon

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

Creature
Anim Pakal, Thousandth Moon (lci) 223
Assemble the Legion

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Enchantment
Assemble the Legion (gtc) 142
Urabrask's Forge

At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.

Artifact
Urabrask's Forge (one) 153

Tokens

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Anthem

Qty: 3 Price: $16.77
Blade Historian

Attacking creatures you control have double strike.

Creature
Blade Historian (stx) 165
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (inr) 298
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242

Anthem

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Land

Qty: 36 (38 w/ MDFC)Price: $301.15
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 351
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (2x2) 401
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dmr) 241
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1496★
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 325
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
Guildless Commons

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmm) 1003
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (slc) 2023
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 420
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (cmm) 661
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (unf) 285
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (sld) 356
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mh1) 253
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 415
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 664
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266
Valakut, the Molten Pinnacle

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zen) 228

Land

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Ramp

Qty: 15 Price: $204.88
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 1492★
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Claim Jumper

Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Creature
Claim Jumper (otj) 8
Giada, Font of Hope

Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Creature
Giada, Font of Hope (fdn) 141
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (cmm) 37
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (cmm) 401
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 693
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1494★
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (sld) 791★
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (cmm) 413
The Reaver Cleaver

Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}

Artifact
The Reaver Cleaver (m3c) 217
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (sld) 1495★
Urza's Incubator

As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (mh3) 297

Ramp

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Tutor

Qty: 1 Price: $34.99
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6

Tutor

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Copy

Qty: 1 Price: $8.49
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (blc) 276

Copy

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Lifegain

Qty: 1 Price: $10.99
Lyra Dawnbringer

Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (dmr) 413

Lifegain

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Recursion

Qty: 2 Price: $7.98
Angel of Indemnity

Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Angel of Indemnity (otc) 9
Emeria Shepherd

Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (bfz) 22

Recursion

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Draw

Qty: 12 Price: $217.48
Aurelia, the Law Above

Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

Creature
Aurelia, the Law Above (mkm) 188
Battle Angels of Tyr

Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Creature
Battle Angels of Tyr (clb) 370
Boros Strike-Captain

Battalion — Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.

Creature
Boros Strike-Captain (clu) 25
Chivalric Alliance

Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Enchantment
Chivalric Alliance (moc) 11
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Firemane Commando

Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Creature
Firemane Commando (moc) 73
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 789
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (cmm) 42
Smuggler's Share

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Enchantment
Smuggler's Share (ncc) 21
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15
Wojek Investigator

Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Wojek Investigator (mkm) 36

Draw

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Protection

Qty: 10 Price: $166.92
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (lcc) 125
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (cmm) 14
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (gtc) 148
Chance for Glory

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Chance for Glory (grn) 159
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (sld) 1552
Frontline Medic

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Creature
Frontline Medic (clb) 693
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (cmm) 682
Iroas, God of Victory

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Creature Enchantment
Iroas, God of Victory (sld) 70
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (sld) 1493★
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691

Protection

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Removal

Qty: 11 Price: $75.49
Aurelia's Fury

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Instant
Aurelia's Fury (gtc) 144
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (cmm) 872
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 624
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 12
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (blc) 147
Phlage, Titan of Fire's Fury

When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature
Phlage, Titan of Fire's Fury (mh3) 379
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (cmm) 646
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Maybeboard

Qty: 3 Price: $13.98
Ainok Strike Leader

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

Creature
Ainok Strike Leader (tdc) 11
Dalkovan Encampment

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Land
Dalkovan Encampment (tdm) 394
Windcrag Siege

As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

Enchantment
Windcrag Siege (tdm) 235

Maybeboard

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Tokens & Extras

Qty: 9 Price: $4.63
Clue

{2}, Sacrifice this artifact: Draw a card.

Artifact Token
Clue (tmkm) 17
Elephant

Creature Token
Elephant (tm3c) 18
Gnome

Creature Artifact Token
Gnome (tbig) 5
Human

Creature Token
Human (tblc) 6
Knight

Vigilance

Creature Token
Knight (tmom) 10
Phyrexian Horror

Trample, haste

Creature Token
Phyrexian Horror (tone) 4
Soldier

Creature Token
Soldier (tclb) 5
Spirit

Creature Token
Spirit (tneo) 2
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (totj) 18

Tokens & Extras

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Deck Info

Deck stats

59 pips - 45 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
26 pips - 21 cards
28 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Why Aurelia? "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t\nI was 16 when Return to Ravnica and Gatecrash came out. I had just recently started playing magic and the Guilds of Ravnica were fascinating to me and my other magic inclined friends. I remember us poring over info about the guilds and deciding which ones best suited us. In RTR for me it was the Izzet (ironic now since these are the colors I use the least in my decks) but then, in Gatecrash, the Boros Legion caught my eye. February rolled around and inside a long-forgotten Hastings that's now an Ace Hardware (like 2 blocks from where I now live) I split a bundle with a friend of mine and I pulled an "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" and became part of the Legion. Years later, after quitting for a decade and then getting back into magic I decided to play into my own nostalgia and build Aurelia with this old card I had laying around.  \n\nDeck Overview "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis deck was my attempt at a hard and fast bracket 4 to play at higher power tables. It’s loaded with some strong game changers in its colors and I’ve been blinging it out for a while. It plays around attacking multiple times in multiple different ways. It started as a heavy battalion deck and still features some excellent battalion cards like "},{"insert":{"card-link":"Frontline Medic"}},{"insert":" and "},{"insert":{"card-link":"Boros Strike-Captain"}},{"insert":". It also features some battalion adjacent cards that care about more than one creature attacking like "},{"insert":{"card-link":"Firemane Commando"}},{"insert":" and "},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" (another favorite of mine from my youth). There are also some great cards that focus on getting value over multiple combats like "},{"insert":{"card-link":"Urabrask's Forge"}},{"insert":" and "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":". It also has a strong angel subtheme with "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":", "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":", and "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" helming the holy flyers. And of course, it has Aurelia themed cards, namely, "},{"insert":{"card-link":"Aurelia, Exemplar of Justice"}},{"insert":", "},{"insert":{"card-link":"Aurelia, the Law Above"}},{"insert":", "},{"insert":{"card-link":"Aurelia's Fury"}},{"insert":", "},{"insert":{"card-link":"Warleader's Call"}},{"insert":", and last ditch effort "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". \n\nAngels are Expensive"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIt can be quite difficult to ramp in Boros and so this deck leans heavy on a few things, artifact ramp, catch up ramp and equipment ramp. For our small catch up ramp suite we have "},{"insert":{"card-link":"Land Tax"}},{"insert":", "},{"insert":{"card-link":"Archaeomancer's Map"}},{"insert":", and "},{"insert":{"card-link":"Claim Jumper"}},{"insert":". To help ease along that catch-up ramp suite we’re running bounce lands like "},{"insert":{"card-link":"Boros Garrison"}},{"insert":", "},{"insert":{"card-link":"Guildless Commons"}},{"insert":", and "},{"insert":{"card-link":"Lotus Field"}},{"insert":". "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":" can augment us with treasures, especially if we hit twice in a turn, and "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" and "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" can get us multiple land drops a turn, not to mention Hearth and Home being a win condition for unlimited combats with Aurelia. \n\nPlease Don't Touch my Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nNobody likes it when someone else starts touching their cards and this deck is no exception. It has a hefty protection suite build in helmed by the previously mentioned "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":". It also features protection spells like "},{"insert":{"card-link":"Boros Charm"}},{"insert":", "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" and our last "},{"insert":{"card-link":"Chance for Glory"}},{"insert":". If we decide we'd like to protect our board, and swing in to win the game we have "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" and our good buddy "},{"insert":{"card-link":"Iroas, God of Victory"}},{"insert":" for those game winning safe swings. Now, if the unthinkable happens and our opponents did touch our cards, we have options. We're boasting recursion options like "},{"insert":{"card-link":"Angel of Indemnity"}},{"insert":", "},{"insert":{"card-link":"Emeria, the Sky Ruin"}},{"insert":" and "},{"insert":{"card-link":"Emeria Shepherd"}},{"insert":". Emeria Shepherd can work great with our ramp packages, bringing back multiple permanents by using our Anime Sword and Hearth and Home Sword for multiple land drops a turn.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"How we Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nListen, we aren’t here to mess around. Aurelia is here to beat down our opponents faces until they’re a mess of organs and blood on the ground. We're here to show them "},{"insert":{"card-link":"Aurelia's Fury"}},{"insert":" so that the only thing that remains of our opponents are their bones on the ground. We might do this by going wide with "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":" or "},{"insert":{"card-link":"Assemble the Legion"}},{"insert":" (my favorite card) and burning them with "},{"insert":{"card-link":"Warleader's Call"}},{"insert":". Or we might smack their face with a contingent of flying angels. Since angels usually have good keywords, all of our creatures might be keyworded up because of "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":" and then pumped "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":". Or maybe, its Aurelia doing it on her own with a "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" strapped to her head, sending out an army of herself on a crusade of infinite combats. \n"}]}
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