123
3/27/2025
Bristly Bill's Beginner Bash
Deck Size: 100
Commander
Legal
Est deck cost: $155.90
Salt sum: 32.44
No deck tags
123
3/27/2025
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Commander

Qty: 1 Price: $49.99
Bristly Bill, Spine Sower

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Creature
Bristly Bill, Spine Sower (otj) 157

Commander

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Gives trample

Qty: 5 Price: $3.27
Crowned Ceratok

Trample Each creature you control with a +1/+1 counter on it has trample.

Creature
Crowned Ceratok (plst) IMA-158
Duskshell Crawler

When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Duskshell Crawler (clu) 161
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (scd) 185
Pridemalkin

When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Pridemalkin (moc) 308
Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Creature
Thunderfoot Baloth (scd) 213

Gives trample

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More counters

Qty: 6 Price: $14.32
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (mh3) 285
Copper Longlegs

Reach {1}{G}, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Copper Longlegs (one) 165
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (lcc) 240
Kalonian Hydra

Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Creature
Kalonian Hydra (moc) 305
Urban Daggertooth

Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Urban Daggertooth (mh2) 181
Wildwood Scourge

This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Creature
Wildwood Scourge (cmm) 332

More counters

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Board wipes

Qty: 2 Price: $1.68
Nevinyrral's Disk

This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (cmm) 965
Whiptongue Hydra

Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.

Creature
Whiptongue Hydra (nec) 134

Board wipes

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Interaction

Qty: 14 Price: $33.08
Bite Down

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Instant
Bite Down (dmu) 155
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (bro) 174
Halana, Kessig Ranger

Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

Creature
Halana, Kessig Ranger (cmr) 231
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (woc) 128
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Kindred
Lignify (plst) DDD-16
Monoskelion

This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Monoskelion (mh2) 229
Pick Your Poison

Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.

Sorcery
Pick Your Poison (mkm) 170
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (cmm) 314
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Signature Slam

Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Instant
Signature Slam (mh3) 168
Steelbane Hydra

This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Creature
Steelbane Hydra (ncc) 313
Turntimber Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.

Creature
Turntimber Basilisk (j22) 736
Ulvenwald Tracker

{1}{G}, {T}: Target creature you control fights another target creature.

Creature
Ulvenwald Tracker (mm3) 144
Voracious Hydra

Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.

Creature
Voracious Hydra (m20) 200

Interaction

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Protection

Qty: 3 Price: $25.77
Gaea's Gift

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Gaea's Gift (bro) 182
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Silkguard

Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Instant
Silkguard (nec) 29

Protection

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Card advantage

Qty: 13 Price: $25.05
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (clu) 158
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cmm) 888
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
Harmonize

Draw three cards.

Sorcery
Harmonize (scd) 187
Healing Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.

Sorcery
Healing Technique (c21) 63
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (lcc) 244
Ohran Frostfang

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Ohran Frostfang (otc) 199
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (otc) 203
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (lcc) 254
Stocking the Pantry

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.

Enchantment
Stocking the Pantry (blb) 194
Towashi Guide-Bot

When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Creature Artifact
Towashi Guide-Bot (neo) 262

Card advantage

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Land

Qty: 40 Price: $14.00
Forest

({T}: Add {G}.)

Land
Forest (otj) 286

Land

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Deck plan

Qty: 7 Price: $14.39
Champion of Lambholt

Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature
Champion of Lambholt (moc) 293
Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.

Creature
Genesis Hydra (otc) 193
Lifeblood Hydra

Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

Creature
Lifeblood Hydra (cmm) 303
Managorger Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Creature
Managorger Hydra (moc) 307
Stonecoil Serpent

Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.

Creature Artifact
Stonecoil Serpent (cmm) 976
Territorial Scythecat

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Creature
Territorial Scythecat (znr) 213
Undergrowth Champion

If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

Creature
Undergrowth Champion (bfz) 197

Deck plan

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Mana ramp

Qty: 9 Price: $7.43
Farhaven Elf

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (scd) 182
Fertilid

This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (moc) 296
Primeval Herald

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Primeval Herald (j22) 42
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (cmm) 317
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (mkc) 238
Springbloom Druid

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Springbloom Druid (otc) 208
Topiary Stomper

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

Creature
Topiary Stomper (lcc) 261
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (moc) 316

Mana ramp

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Maybeboard

Qty: 1 Price: $0.35
Treetop Snarespinner

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

Creature
Treetop Snarespinner (fdn) 114

Maybeboard

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Deck Info

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73 pips - 54 cards
41 mana - 41 cards
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2 mana - 1 card
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Description

{"ops":[{"insert":"This is an initiation deck I built as part of a cycle of 5 mono-colored decks, with the idea of being able to hand these out to beginner players and allow them to play a game of EDH without taking too much time explaining every single card of the deck to them.\n\n### THE ORIGIN STORY"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI got the idea to build these decks when a member of my regular playgroup invited one of their friend that wanted to discover the game. I decided to lend them my Aesi deck, as it seemed to be my simplest deck to pilot. I gave them a quick explanation of the rules, using lands to play creatures and using creatures to attack, and then we started resolving mulligans.\n\nThe first seven they drew had a split card, a double faced card, two fetches and a bounce land.\n\nWhile explaining how those different kinds of cards worked, I realized how complex things we Magic players think of as simple actually are, and how overwhelming that can be for new players. During the game, they often had to ask me questions about the cards they drew, because there was always some new term that they didn't know.\n\nBy the end of the first game, they were starting to have fun, and they were eager to start another one, but it felt like every turn we had to pause to explain rules that were only relevant for one card (shoutout Invasion of Zendikar), and that was a bit frustrating.\n\nI started wondering what I could do to make a deck as easy as possible for a beginner to pilot. Here's what I came up with :\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"### THE DECKBUILDING CONSTRAINTS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n- Mono-color identity\n- Basic lands only\n- No other permanent cards than creatures, artifacts and enchantments\n- No double-faced cards (parsing one side is enough for your first game)\n- No cards that have an effect from anywhere other than the hand or the battlefield (dredge, eternalize, foretell...)\n- No cards that have a different template than the basic frame (adventures, sagas, cases...)\n- No extra game objects (tokens, dungeons, monarch...)\n- No tutors (except basic lands, because we are in green)\n- No combos\n\nI also had some more loosely-defined guidelines :\n- The game plan of the deck should be easy to understand by reading the commander\n- Text on cards should be minimum (looking at you Questing Beast)\n- Avoid micro-decisions (for example, knowing which card to discard when looting can be tricky for a beginner and might slow the game down or cause them to make mistakes)\n\nI paid special attention to what version of the card I used in the paper version of the deck. Most notably, I made sure all cards are in French, because I live in France and play with french people, and having cards in English in the deck would be an unnecessary hurdle. I also tried to include cards with reminder text for keyword abilities like proliferate.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"### THE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI chose Bristly Bill, Spine Sower as a commander, because he embodies two significant aspects of green's color identity : growing creatures, and loving lands.\n\nThe game plan is simple :\nPlay creatures. Make them big. Attack with creatures.\n\nThe deck is very combat centric, developing large threats early, and using its suite of trample-granting effects to finish the game. Depending on the situation, it is possible to go very tall on one creature, or go semi-wide (there are 40 creatures in the deck) and spread counters around several creatures. It's up to the pilot to know when to apply pressure and when to stay defensive, and I think that is the main \"learning point\" of the deck.\n\nThe main thing to look for in an opening hand is card advantage and a turn 3 play, given that turn 2 will almost always be used on playing Bristly Bill.\n\nSome highlight cards of the deck are Gyre Sage and Kami of Whispered Hopes, mana dorks that basically add mana equal to their power. They can produce a lot of mana very quick, and will allow you to activate Bristly Bill's counter doubling ability multiple times in a turn if left unchecked.\n"}]}
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