446
11/22/2024
Orvar /// $70 COPIES TO WIN ?????
Deck Size: 100
Commander
Legal
Est deck cost: $151.53
Salt sum: 41.17
446
11/22/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $5.49
Orvar, the All-Form

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

Creature
Orvar, the All-Form (sld) 1683

Commander

(CTRL to add secondary)

Protection

Qty: 11 Price: $23.81
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22b
Archmage's Charm

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Instant
Archmage's Charm (otp) 8
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 281
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (m3c) 298
Negate

Counter target noncreature spell.

Instant
Negate (znr) 71
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (blb) 69
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (mm3) 55

Protection

(CTRL to add secondary)

Combo (s)

Qty: 8 Price: $5.70
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
Clockspinning

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Instant
Clockspinning (who) 215
Dizzy Spell

Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Dizzy Spell (rav) 43
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (plst) KHC-39
Micromancer

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Creature
Micromancer (dmu) 57
Mind Games

Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.

Instant
Mind Games (sth) 38
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (dmr) 292
Shipwreck Dowser

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Shipwreck Dowser (m21) 71

Combo (s)

(CTRL to add secondary)

Ramp

Qty: 13 Price: $24.05
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (blc) 127
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (cm2) 178
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (lcc) 301
Energy Tap

Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Sorcery
Energy Tap (4ed) 69
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (afc) 206
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (cmm) 952
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (fem) 18c
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (m3c) 189
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dmr) 385
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (c14) 266
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cm2) 217
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (fdn) 257
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (who) 255

Ramp

(CTRL to add secondary)

Draw

Qty: 18 Price: $29.02
Aether Channeler

When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (blc) 160
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (ddt) 2
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (pstx) 37p
Augur of Bolas

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (war) 41
Chilling Trap

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Instant
Chilling Trap (znr) 50
Coveted Jewel

When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Artifact
Coveted Jewel (moc) 353
Enervate

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Instant
Enervate (ice) 67
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (mkc) 111
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 288
Sea Gate Oracle

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (plst) KHC-43
Shimmering Mirage

Target land becomes the basic land type of your choice until end of turn. Draw a card.

Instant
Shimmering Mirage (apc) 30
Slip Through Space

Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Sorcery
Slip Through Space (ogw) 47
Take the Fall

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.

Instant
Take the Fall (otj) 73
Thermal Flux

Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Thermal Flux (csp) 49
Twisted Image

Switch target creature's power and toughness until end of turn. Draw a card.

Instant
Twisted Image (plst) SOM-50
Twitch

You may tap or untap target artifact, creature, or land. Draw a card.

Instant
Twitch (wwk) 43
Wavebreak Hippocamp

Whenever you cast your first spell during each opponent's turn, draw a card.

Creature Enchantment
Wavebreak Hippocamp (j25) 387

Draw

(CTRL to add secondary)

Value

Qty: 16 Price: $39.22
Agent of Treachery

When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Creature
Agent of Treachery (m20) 43
Dream's Grip

Choose one — • Tap target permanent. • Untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.)

Instant
Dream's Grip (mrd) 34
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (soi) 61
Gigadrowse

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.

Instant
Gigadrowse (plst) GPT-26
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (dgm) 12
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (clb) 724
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (plst) DDT-1
Mind Flayer

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

Creature
Mind Flayer (clb) 728
Precursor Golem

When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Creature Artifact
Precursor Golem (brr) 42
Scourge of Fleets

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (jou) 51
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (dmr) 66
Sower of Temptation

Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Creature
Sower of Temptation (woc) 111
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (war) 68
Trait Doctoring

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Trait Doctoring (dgm) 18
Twiddle

You may tap or untap target artifact, creature, or land.

Instant
Twiddle (4ed) 109
Vesuvan Duplimancy

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

Enchantment
Vesuvan Duplimancy (pdmu) 73p

Value

(CTRL to add secondary)

Land

Qty: 33 Price: $23.05
Cloudpost

This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Land
Cloudpost (m3c) 330
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (khc) 109
Hydroelectric Specimen

Creature
Hydroelectric Specimen // Hydroelectric Laboratory back (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory back (mh3) 240
Island

({T}: Add {U}.)

Land
Island (dsk) 280
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (j25) 769
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (cmm) 421
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (jmp) 494
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (who) 330

Land

(CTRL to add secondary)

Maybeboard

Qty: 3 Price: $11.27
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Clever Impersonator

You may have this creature enter as a copy of any nonland permanent on the battlefield.

Creature
Clever Impersonator (plst) KTK-34
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (m13) 206

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 3 Price: $1.19
Bird

Flying

Creature Token
Bird (trtr) 1
Elemental

Creature Token
Elemental (tths) 5
Golem

Creature Artifact Token
Golem (tnph) 3

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
66 pips - 54 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Interesting deck, for sure.\n\nThis deck has many ways to win. Combo, Bounces, Thefts. Is just great, all your instants and sorcerys do their stuff plus you get a copy of the permanent targeted this way. It's just great, you might like it because has the freedom to create a board state that you're in control early on, turn 5-6, and win in the next 2 turns. Is kinda strong for casual, but nothing unreachable. \n\nNot only this deck can win with combos, but can do some \"pseudo combos\" that are a bit just too weird, and that's the best part of this deck, you don't need to search two or three cards to combine, ALL THE INSTANTS CAN DESTROY THE GAME DEPENDING OF THE PERMANENTS IN YOUR BOARD. Freedom, Creativity, Bul**** Ideas, and each game you will "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"have a different \"win condition\" to fiend (pay attention, this deck has always an answer)."},{"insert":"\n\nBefore playing, as always, "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"CONSIDER THE RULE 0"},{"insert":". The power level, if I'd guess, is between 5-7 (consider the number of interactions your playgroup usually uses).\n\nCOMBOS:\nBuyback combo - "},{"attributes":{"underline":true},"insert":"Peregrim Drake "},{"insert":"+ "},{"attributes":{"underline":true},"insert":"Mind Games"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Clockspinning"},{"insert":". So you cast "},{"attributes":{"underline":true},"insert":"Peregrim Drake"},{"insert":", untapping 5 lands, them you cast (with buyback cost) "},{"attributes":{"underline":true},"insert":"Mind Games"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Clockspinning"},{"insert":" targeting Peregrim, now you're creating a token of Peregrim, untapping 5 lands, and "},{"attributes":{"underline":true},"insert":"Mind Games"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Clockspinning"},{"insert":" is on your hand, now you can do that again and again, creating infinite creatures, casts, and mana. \n\nBlink combo - "},{"attributes":{"underline":true},"insert":"Peregrim Drake"},{"insert":" + "},{"attributes":{"underline":true},"insert":"Ghostly Flicker"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Displace "},{"insert":"+ "},{"attributes":{"underline":true},"insert":"Auramancer"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Shipwreck Dowser"},{"insert":" - It's simples, with "},{"attributes":{"underline":true},"insert":"Peregrim Drake"},{"insert":" and "},{"attributes":{"underline":true},"insert":"Auramancer"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Shipwreck Dowser"},{"insert":" you cast "},{"attributes":{"underline":true},"insert":"Ghostly Flicker"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Displace"},{"insert":", blinking both, the instant goes to your greave, you untap 5 lands and return an instant from your greave to your hand ("},{"attributes":{"underline":true},"insert":"Ghostly Flicker"},{"insert":" or "},{"attributes":{"underline":true},"insert":"Displace "},{"insert":"), do this again and again..., returning any number of instants from your grave, creating infinite mana, infinite creatures, infinite casts and so on.\n\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard