206
8/2/2024
Kestia - Icy Bogles
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $206.72
Salt sum: 31.99
206
8/2/2024
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Commander

Quantity: 1Price: $0.99
Kestia, the Cultivator

Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

Creature Enchantment
Kestia, the Cultivator (c18) 42

Commander

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P4 Recursion (instead of wraths)

Quantity: 4Price: $12.86
Cosmic Intervention

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Cosmic Intervention (khc) 3
Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Creeping Renaissance (c18) 137
Danitha, New Benalia's Light

Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

Creature
Danitha, New Benalia's Light (mat) 29
Faith's Reward

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Instant
Faith's Reward (cn2) 84

P4 Recursion (instead of wraths)

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Z1 Basic Lands

Quantity: 15Price: $24.45
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (khm) 285
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (j22) 833
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (khm) 277

Z1 Basic Lands

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P1 Draw

Quantity: 12Price: $34.24
Eidolon of Blossoms

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (woc) 124
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
Light-Paws, Emperor's Voice

Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

Creature
Light-Paws, Emperor's Voice (neo) 25
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (cmm) 828
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (cmm) 936
Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Creature
Setessan Champion (woc) 132
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (nec) 88
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Creature Enchantment
Sythis, Harvest's Hand (cmm) 938
Tanglespan Lookout

Whenever an Aura you control enters, draw a card.

Creature
Tanglespan Lookout (woe) 188
Three Dreams

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Sorcery
Three Dreams (pca) 13
Tuvasa the Sunlit

Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.

Creature
Tuvasa the Sunlit (c18) 47
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (cmm) 915

P1 Draw

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S1 Bogles

Quantity: 12Price: $9.66
Aquatic Incursion

When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (j22) 271
Avalanche Caller

{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Creature
Avalanche Caller (j22) 274
Bassara Tower Archer

Hexproof, reach

Creature
Bassara Tower Archer (jou) 117
Blighted Agent

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't be blocked.

Creature
Blighted Agent (nph) 29
Deeproot Pilgrimage

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

Enchantment
Deeproot Pilgrimage (lci) 52
Gladecover Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Gladecover Scout (m14) 176
Invisible Stalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

Creature
Invisible Stalker (plst) ISD-60
Jade Guardian

Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.

Creature
Jade Guardian (xln) 194
Jungleborn Pioneer

When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

Creature
Jungleborn Pioneer (plst) RIX-137
Saiba Cryptomancer

Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof

Creature
Saiba Cryptomancer (mom) 76
Silhana Ledgewalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.

Creature
Silhana Ledgewalker (otc) 206
Slippery Bogle

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Slippery Bogle (uma) 223

S1 Bogles

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Z2 Fixing Fetch Lands

Quantity: 14Price: $10.94
Arctic Flats

This land enters tapped. {T}: Add {G} or {W}.

Land
Arctic Flats (csp) 143
Arctic Treeline

({T}: Add {G} or {W}.) This land enters tapped.

Land
Arctic Treeline (khm) 249
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ncc) 387
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (clb) 881
Boreal Shelf

This land enters tapped. {T}: Add {W} or {U}.

Land
Boreal Shelf (csp) 144
Brokers Hideout

When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Brokers Hideout (snc) 248
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (otc) 293
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (otc) 304
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
Rimewood Falls

({T}: Add {G} or {U}.) This land enters tapped.

Land
Rimewood Falls (khm) 266
Shimmerdrift Vale

This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
Shimmerdrift Vale (j22) 821
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231

Z2 Fixing Fetch Lands

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P2 Ramp

Quantity: 12Price: $32.92
Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Bear Umbra (woc) 121
Buried in the Garden

Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Buried in the Garden (mkm) 191
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (plst) C18-139
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (woc) 126
Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature
Herald of the Pantheon (cmm) 898
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
Paradise Druid

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Creature
Paradise Druid (woc) 129
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (woc) 131
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245

P2 Ramp

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S2 Pump Umbra

Quantity: 8Price: $17.40
Boar Umbra

Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Boar Umbra (uma) 158
Drake Umbra

Enchant creature Enchanted creature gets +3/+3 and has flying. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Drake Umbra (roe) 63
Kor Spiritdancer

This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (woc) 69
Lion Umbra

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Lion Umbra (mh3) 160
Mammoth Umbra

Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Mammoth Umbra (uma) 24
Octopus Umbra

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Octopus Umbra (plst) C18-11
Strong Back

Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Enchantment
Strong Back (pip) 402
Yenna, Redtooth Regent

{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Creature
Yenna, Redtooth Regent (woe) 219

S2 Pump Umbra

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Z3 Utility Lands

Quantity: 6Price: $18.10
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (woc) 162
Lumbering Falls

This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (otc) 312
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258

Z3 Utility Lands

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P3 Removal

Quantity: 8Price: $10.24
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (lcc) 233
Brokers Charm

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

Instant
Brokers Charm (snc) 171
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Kindred
Crib Swap (clb) 690
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
Indrik Umbra

Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Indrik Umbra (pca) 96
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33

P3 Removal

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S4 Protection

Quantity: 8Price: $34.92
Almost Perfect

Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.

Enchantment
Almost Perfect (pip) 90
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (plst) SOM-110
Felidar Umbra

Enchant creature Enchanted creature has lifelink. {1}{W}: Attach this Aura to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Felidar Umbra (plst) PCA-6
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (plst) 10E-33
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (2x2) 263
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (woc) 74
Sigarda, Font of Blessings

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

Creature
Sigarda, Font of Blessings (mat) 47
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (mh2) 293

S4 Protection

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Sideboard

Quantity: 13Price: $255.29
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (ema) 158
Calix, Guided by Fate

Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

Creature Enchantment
Calix, Guided by Fate (mat) 26
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (cmm) 280
Darting Merfolk

{U}: Return this creature to its owner's hand.

Creature
Darting Merfolk (mmq) 72
Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enchantment
Deeproot Waters (lcc) 152
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (j22) 765
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159
Merrow Reejerey

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Creature
Merrow Reejerey (lcc) 165
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (thb) 73
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Sideboard

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Deck Info

Deck stats

34 pips - 31 cards
15 mana - 15 cards
13 pips - 12 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
48 pips - 39 cards
22 mana - 22 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":"Kestia, the Cultivator EDH Deck Recipe (enchantments, hexproof sub-themes):"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPreface"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If its your first time seeing a deck build using the 8 by 8 EDH System then you may have some questions so I will give a brief summary here.\n\nThe 8 by 8 EDH System is a strategy first approach to building EDH Decks. It can be adapted to other formats, however the \"Golden Recipe\" will likely change as different priorities matter in the various formats. You won't want a large draw strategy in your draft deck, as you risk decking yourself, but in commander its considered vital for continuity of play.\n\n"},{"attributes":{"bold":true},"insert":"Guiding Principles:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This system follows the following formula - 35 lands, 64 spells, 1 commander (a second commander would be considered a strategy champion and fall under the 64)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Golden Recipe - The system recommends having up to a maximum of 8 strategies with on average 8 cards each (some strategies will have more or less than 8 cards in them, but average out to 8), the golden recipe allocates totals using a normalized distribution but there is some leeway with how this gets decided."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"12 Starting Hands - shows us that 12 cards is a good strategy total, 4 is the minimum strategy size (MVS see below) and we will attain balance if most of our key strategies match this total"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strategy Priority - I aim for the deck to be fun, so I focus on strategies that improve reliability over just winning the game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Minimum Viable Strategy - strategies less than 4 cards are considered ineffective, so we work in multiples of 4; strategy totals will thus be 4, 8, 12, 16 etc."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Diversity vs Quantity - Some strategies are more important than others, the 4 Primary strategies are critical to the deck functioning well, secondary are all synergy with the commander; we also try to avoid making strategy slots too big eg. \"32 creature cards\", this is too vague and should be split into more precise groupings"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nStrategy Prep:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIts always good to look at the commander first to gain some understanding of how the card precisely functions and to take notes. This will help you decide which strategies make sense upfront, and allow you to focus your card search later.\n\nThe most immediate consideration is regarding the difference in priorities between standard and commander: \nIn standard, life totals matter more as they are lower, so aggro strategies that viciously attack life totals will lead to quick victories; this is not the case in commander, there are multiple opponents with large amounts of life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In standard, ramp isn't as important (depending on the meta) so is often left out, but in commander you need to ramp to get ahead to cast bigger more powerful spells or to fuel your ambitions (maybe janky ones)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In standard, tutors and draw are not as important, so they have smaller slots in the decks. In commander, draw and tutors are vital to success so more of these are required."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e8eaed","background":"#202124","bold":true},"insert":"Considerations:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is designed for the Archidekt July 2024 deck building competition with the aim of converting a popular 60 card deck into a 100 card deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I only wanted to choose from decks that won a pro-tour to limit my selection, but also to avoid any that contain banned (or unpleasant) cards; the one that peaked my interest was bogles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer building thematic rather than competitive decks, I define competitive as those with infinite combos, instant win conditions and highly efficient mana bases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bogle decks are known for playing small untouchable creatures that can be boosted with various enchantments (typically umbra's) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kestia is an enchantment creature, and has no protection so will likely need some; giving everything hexproof can lockout some opponents and makes all our creatures into bogles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bestow adds the aura type to Kestia, and is a bit expensive to cast so we will likely need artifact ramp to cast her earlier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kestia gives advantage when creatures you control that are enchanted or enchantments attack; these trigger separately so you can easily draw many cards on attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I noticed that some merfolk tokens are essentially bogles, I would like to look more into this in future"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantress builds are known for filling your hand rapidly, so some no max hand size cards will be useful"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I very seldom want to build a deck without some means of recovering key items from a graveyard, so I will add a small recovery strategy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I will aim for a budget build, but include a sideboard of power up cards that are more expensive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I want to make use of snow lands because of one specific card "},{"insert":{"card-link":"Avalanche Caller"}},{"insert":" that lets me turn lands into \"Icy Bogles\" which seems fun!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I also need to put Yenna Redtooth Regent in here as she can duplicate the commander or the various umbra's, I thus classify her as an \"Umbra Pump\" as she can make more of these. There are plenty aura's in the deck so she should have very little trouble finding something to duplicate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I also wanted to keep the deck cost under 100€, hence the expensive sideboard. I would really recommend adding Calix to the deck as he can also make copies of auras."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Possible Synergies (just looking at the commander):"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Nymph, enchantment, aura's; types can matter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw triggers, commander gives us a decent draw ability we just need to make sure we have enough enchantment creatures or auras"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack triggers, we definitely want to attack so things that make this easier like unblockable or anthems will help"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltron is a bit weak as there isn't evasion and 4+ mana to cast is a bit pricey; plus bestow makes this a bit of an anti-strategy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here we are aiming to gain advantage by attacking with hard to deal with enchantment's that constantly fill your hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 1: Go big, make a big Bogle and beat down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 2: Go wide, spread the auras out on multiple and beat down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 3: Indestructible Bogle, tutor for Pariah and and Indestructible aura, and with all that hexproof your opponents will be helpless!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win-con 4: Blighted Agent with Almost Perfect, just a little spice to speed things up, deal 10+ unblockable infect damage to opponents to knock them out!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For high power win-conditions see the "},{"attributes":{"bold":true},"insert":"Increasing Power"},{"insert":" section below"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDeck Recipe:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed","bold":true},"insert":"Primary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.5*) 12 card draw + tutors (commander helps us draw when attacking)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.5) 12 ramp (enchant lands, no max hand size artifact ramp, land ramp)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.0) 8 removal (this should probably be higher, permanent removal)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(0.5) 4 recursion (instead of wraths/reset; typically I add wraths here but that might be too risky for what we are doing)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed","bold":true},"insert":"Secondary Strategies:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.5) 12 bogles (creatures with hexproof, or generators of bogle's)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.0) 8 pump (umbra's that make the bogle's bigger)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"(1.0) 8 wide protection (enchantment/permanent focus, protect all instead of just a few)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed","bold":true},"insert":"Land Strategies (snow focus):"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"Its worth mentioning that I largely leave this up to individuals but will go into more detail for the competition. This obviously isn't a multiple of 4 (35 lands), but typically we fill the difference of 3 cards with fixing or basics eg. Command Tower, Exotic Orchard, Path of Ancestry etc. "},{"insert":"\n15 snow basics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"12 Sac+Fetch or Fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"8 Utility (unblockable, recovery, creature land with hexproof, dual purpose lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"*Strategy ratio (makes it easier to check totals): 1 = 8 cards"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"8 effectiveness = 64 cards"},{"insert":"\n\nIncreasing Power:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nTo increase power level of a deck you need:\ntutors to fix and find the missing pieces of the combo/win-condition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"infinite combo or an instant win-condition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"most efficient ramp (competitive requires a focus on the most efficient spells) and lands; to achieve this the lands can be reduced to 31, remove the tap lands and replace them with more expensive fetch and shock lands (and duals) and add 4 \"0 mana\" rocks that help ramp faster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection (usually counterspells that can't be countered, or that don't need mana to cast)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I will provide a sideboard of some more expensive items that I would consider adding to this build but my goal isn't going to be to be CEDH or too strong, so these will just be suggestions. \n\nThe strongest win condition would be to draw your library and play a "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" or something similar to win the game. To keep it on theme, "},{"insert":{"card-link":"Deeproot Waters"}},{"insert":" + "},{"insert":{"card-link":"Merrow Reejerey"}},{"insert":" + "},{"insert":{"card-link":"Darting Merfolk"}},{"insert":" with "},{"insert":{"card-link":"Destiny Spinner"}},{"insert":" along with either "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" to draw your library or a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" to overrun. The Merrow Reejerey will allow you to untap a land with an enchantment on to create the mana needed and the darting merfolk can return itself to your hand for 3 mana (1U to cast and a U to return), You will probably want to have locked out your opponents targeting using "},{"insert":{"card-link":"Privileged Position"}},{"insert":" + "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":". For the overrun you will need to either have flash or haste along with a tutor to get the Craterhoof.\n\nUseful Links:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis section contains all the research and search links that went into the making of this deck.\n\n"},{"attributes":{"bold":true},"insert":"Modern Bogles:"},{"insert":" "},{"attributes":{"color":"#ff9900","link":"https://www.channelfireball.com/article/Modern-on-a-Shoestring-Uh-Oh-Bogles-is-Good-Again/932b49c7-0ba1-4d25-b33c-de3b12a6dca3/"},"insert":"https://www.channelfireball.com/article/Modern-on-a-Shoestring-Uh-Oh-Bogles-is-Good-Again/932b49c7-0ba1-4d25-b33c-de3b12a6dca3/"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"EDH REC: "},{"attributes":{"color":"#ff9900","link":"https://edhrec.com/commanders/kestia-the-cultivator"},"insert":"https://edhrec.com/commanders/kestia-the-cultivator"},{"insert":"\nThis will give you an overview of the popular cards used with Kestia, but won't necessarily tell you how to design your recipe.\n\n"},{"attributes":{"bold":true},"insert":"Gatherer:"},{"insert":" "},{"attributes":{"color":"#ff9900","link":"https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=450643"},"insert":"https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=450643"},{"insert":"\nThis will explain any errata's and extra rule clarifications.\n\n"},{"attributes":{"bold":true},"insert":"Scryfall:"},{"insert":"\nBoggle Search "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+t%3Acreature+id%3Abant+o%3Ahexproof+mv%3C%3D4&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=not%3Adigital+t%3Acreature+id%3Abant+o%3Ahexproof+mv%3C%3D4&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantment Creatures "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Acreature+id%3Abant"},"insert":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Acreature+id%3Abant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantment Auras "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Aaura+id%3Abant&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Aaura+id%3Abant&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Umbras Specifically "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Aaura+id%3Abant+umbra&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=not%3Adigital+t%3Aenchantment+t%3Aaura+id%3Abant+umbra&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantress Draw "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+id%3Abant+%28o%3Aenchantment+or+o%3Aaura%29+o%3Adraw&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=not%3Adigital+id%3Abant+%28o%3Aenchantment+or+o%3Aaura%29+o%3Adraw&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?as=grid&order=name&page=2&q=not%3Adigital+id%3Abant+o%3Apermanent+t%3Ainstant&unique=cards"},"insert":"https://scryfall.com/search?as=grid&order=name&page=2&q=not%3Adigital+id%3Abant+o%3Apermanent+t%3Ainstant&unique=cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bant Lands "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=t%3Aland+f%3Acommander+id%3Abant+not%3Adigital&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=t%3Aland+f%3Acommander+id%3Abant+not%3Adigital&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bant Snow Lands "},{"attributes":{"color":"#ff9900","link":"https://scryfall.com/search?q=not%3Adigital+t%3Aland+t%3Asnow+id%3Abant&unique=cards&as=grid&order=name"},"insert":"https://scryfall.com/search?q=not%3Adigital+t%3Aland+t%3Asnow+id%3Abant&unique=cards&as=grid&order=name"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"To understand this deck building system better check out [ "},{"attributes":{"background":"#202124","color":"#ff9900","link":"https://www.8by8edh.xyz/"},"insert":"https://www.8by8edh.xyz"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For some articles explaining the various aspects of the system check out [ "},{"attributes":{"color":"#ff9900","link":"https://www.intothe99.com/blog"},"insert":"https://www.intothe99.com/blog"},{"insert":" "},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For more detailed strategy breakdowns signup to my patreon ["},{"attributes":{"background":"#202124","color":"#ff9900"},"insert":" "},{"attributes":{"color":"#ff9900","link":"https://patreon.com/8by8EDHUniversity"},"insert":"https://www.patreon.com/8by8EDHUniversity"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":" ]"},{"insert":"\n"},{"attributes":{"background":"#202124","color":"#e8eaed"},"insert":"For all the pretty pictures and recipes [ "},{"attributes":{"color":"#ff9900","link":"https://www.instagram.com/thunder.emperors.command/ "},"insert":"https://www.instagram.com/thunder.emperors.command"},{"attributes":{"color":"#e8eaed","background":"#202124"},"insert":" ]"},{"insert":"\n"}]}
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