108
7/8/2024
Party Box - Dexterity
Deck Size: 86
Commander
Est deck cost: $14775.41
Salt sum: 34.92
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108
7/8/2024
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Commander

Qty: 1 Price: $0.99
Vorthos, Steward of Myth

As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Creature
Vorthos, Steward of Myth (unf) 126

Commander

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Instant

Qty: 2 Price: $0.84
Eye to Eye

You and target creature's controller have a staring contest. If you win, destroy that creature.

Instant
Eye to Eye (unh) 54
Stop That

Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Instant
Stop That (unh) 63

Instant

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Removal

Qty: 2 Price: $11.48
Pointy Finger of Doom

{3}, {T}: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.

Artifact
Pointy Finger of Doom (und) 81
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88

Removal

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Artifact

Qty: 13 Price: $40.77
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Ashnod's Coupon

{T}, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (ugl) 69
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (2xm) 232
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (moc) 356
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (dom) 215
Handy Dandy Clone Machine

{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Artifact
Handy Dandy Clone Machine (ulst) 57
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (brc) 145
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (plst) CMD-261
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (scd) 285
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (brc) 168
Urza's Contact Lenses

This artifact enters tapped. This artifact doesn't untap during your untap step. As long as this artifact is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap this artifact.

Artifact
Urza's Contact Lenses (ugl) 82
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (scd) 288

Artifact

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Land

Qty: 30 Price: $11773.70
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (otc) 273
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Diamond Valley

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Land
Diamond Valley (arn) 73
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Mishra's Workshop

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Land
Mishra's Workshop (atq) 81
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (mh3) 303
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Serra's Sanctum

{T}: Add {W} for each enchantment you control.

Land
Serra's Sanctum (usg) 325
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Mine

{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.

Land
Urza's Mine (cmm) 1051
Urza's Power Plant

{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.

Land
Urza's Power Plant (cmm) 1052
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (cmm) 1053
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Sorcery

Qty: 5 Price: $34.77
Goblin Sleigh Ride

Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.

Sorcery
Goblin Sleigh Ride (hho) 15
Hot Fix

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Sorcery
Hot Fix (ulst) 49
Landfill

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

Sorcery
Landfill (ugl) 49
Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Sorcery
Mouth to Mouth (unh) 40
Touch and Go

Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Sorcery
Touch and Go (unh) 90

Sorcery

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Creature

Qty: 19 Price: $27.65
Boomstacker

As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.

Creature
Boomstacker (und) 49
Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Creature
Cardpecker (unh) 4
Clay Pigeon

Flying {1}, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.

Creature Artifact
Clay Pigeon (ugl) 73
Deadhead

{0}: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Creature
Deadhead (ugl) 30
Fluttershy

Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)

Creature
Fluttershy (sld) 1538
Gluetius Maximus

As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.

Creature
Gluetius Maximus (unh) 98
Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.

Creature
Goblin S.W.A.T. Team (und) 52
Hoisted Hireling

This creature has flying as long as it's being held above the battlefield.

Creature
Hoisted Hireling (und) 37
Knight of the Hokey Pokey

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

Creature
Knight of the Hokey Pokey (und) 8
Mesa Chicken

Stand up, Flap your arms, Cluck like a chicken: This creature gains flying until end of turn.

Creature
Mesa Chicken (ugl) 9
Ol' Buzzbark

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ulst) 51
Orcish Paratroopers

When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.

Creature
Orcish Paratroopers (unh) 83
Phyrexian Librarian

Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice this creature.

Creature
Phyrexian Librarian (unh) 62
Skull Saucer

Flying When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.

Creature
Skull Saucer (und) 44
Slaying Mantis

Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.

Creature
Slaying Mantis (und) 69
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Standing Army

As long as you're standing, this creature has vigilance.

Creature
Standing Army (unh) 20
Vile Bile

Whenever a player's skin or fingernail touches this creature, that player loses 2 life.

Creature
Vile Bile (unh) 65
Working Stiff

As this creature enters, straighten your arms. When you bend an elbow, sacrifice this creature.

Creature
Working Stiff (unh) 68

Creature

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Planeswalker

Qty: 1 Price: $5.49
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Planeswalker

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Enchantment

Qty: 9 Price: $5.29
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Enchantment
Bureaucracy (ugl) 14
Charm School

As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.

Enchantment
Charm School (ugl) 1
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ulst) 45
Farewell to Arms

As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Enchantment
Farewell to Arms (unh) 56
Form of the Approach of the Second Sun

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Enchantment
Form of the Approach of the Second Sun (unf) 9
Get Your Head in the Game

Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Enchantment
Get Your Head in the Game (unf) 10
Handcuffs

As this enchantment enters, choose a player. When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.

Enchantment
Handcuffs (ugl) 32
Psychic Network

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Enchantment
Psychic Network (ugl) 26
Volrath's Motion Sensor

Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.

Enchantment
Volrath's Motion Sensor (ugl) 39

Enchantment

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Ramp

Qty: 4 Price: $963.46
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (otc) 255
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (plst) EMA-225
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138

Ramp

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Sideboard

Qty: 3 Price: $1910.97
Chaos Confetti

{4}, {T}: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

Artifact
Chaos Confetti (ugl) 72
Chaos Orb

{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Artifact
Chaos Orb (2ed) 236
Falling Star

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Sorcery
Falling Star (leg) 145

Sideboard

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Maybeboard

Qty: 11 Price: $17.83
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Carnival Barker

{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Creature
Carnival Barker (unf) 102
D00-DL, Caricaturist

When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 187
Devil K. Nevil

Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature
Devil K. Nevil (unf) 104
Hazmat Suit (Used)

Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Enchantment
Hazmat Suit (Used) (ust) 57
Knife and Death

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Sorcery
Knife and Death (unf) 77
Nerf War

Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.)

Sorcery
Nerf War (h17) 2
Plate Spinning

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.

Enchantment
Plate Spinning (unf) 56
Ticking Mime Bomb

When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.

Creature Artifact
Ticking Mime Bomb (unf) 124
Trapeze Artist

Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Creature
Trapeze Artist (unf) 32
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199

Maybeboard

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Deck Info

Deck stats

13 pips - 10 cards
19 mana - 16 cards
6 pips - 5 cards
18 mana - 15 cards
17 pips - 14 cards
22 mana - 18 cards
10 pips - 10 cards
18 mana - 15 cards
8 pips - 6 cards
20 mana - 16 cards
0 pips - 0 cards
35 mana - 16 cards
CategoriesQtyOdds
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