559
3/11/2025
Pirates Creed
Deck Size: 100
Commander
Legal
Est deck cost: $206.12
Salt sum: 31.01
No deck tags
559
3/11/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $32.99
Edward Kenway

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Creature
Edward Kenway (acr) 143

Commander

(CTRL to add secondary)

Instant

Qty: 4 Price: $11.82
Become Anonymous

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Become Anonymous (acr) 14
Desynchronization

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Instant
Desynchronization (acr) 16
Murder

Destroy target creature.

Instant
Murder (acr) 92
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (acr) 251

Instant

(CTRL to add secondary)

Sorcery

Qty: 5 Price: $5.47
Back in Town

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Sorcery
Back in Town (otc) 54
Blood Money

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Sorcery
Blood Money (clb) 571
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Petty Larceny

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Sorcery
Petty Larceny (acr) 28
Restart Sequence

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Sorcery
Restart Sequence (acr) 30

Sorcery

(CTRL to add secondary)

Artifact

Qty: 7 Price: $17.31
Assassin Gauntlet

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}

Artifact
Assassin Gauntlet (acr) 12
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Dusk Legion Dreadnought

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Dusk Legion Dreadnought (xln) 236
Golden Argosy

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Golden Argosy (dmu) 230
Hidden Blade

Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Artifact
Hidden Blade (acr) 307
Lavaspur Boots

Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}

Artifact
Lavaspur Boots (otj) 243
Untethered Express

Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Untethered Express (aer) 179

Artifact

(CTRL to add secondary)

Land

Qty: 37 Price: $72.13
Abstergo Entertainment

{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Land
Abstergo Entertainment (acr) 79
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (stx) 262
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (ltc) 304
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (ltc) 305
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ltc) 306
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Island

({T}: Add {U}.)

Land
Island (acr) 103
Mountain

({T}: Add {R}.)

Land
Mountain (acr) 107
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (fdn) 264
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 285
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (acr) 301
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (lcc) 354
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (pip) 514
Swamp

({T}: Add {B}.)

Land
Swamp (acr) 105
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Thriving Isle

This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (dsc) 316
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291

Land

(CTRL to add secondary)

Creature

Qty: 28 Price: $38.12
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294
Admiral Beckett Brass

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Creature
Admiral Beckett Brass (lcc) 264
Admiral Brass, Unsinkable

When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

Creature
Admiral Brass, Unsinkable (lcc) 17
Adéwalé, Breaker of Chains

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.

Creature
Adéwalé, Breaker of Chains (acr) 136
Angrath's Marauders

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Creature
Angrath's Marauders (otc) 153
Arno Dorian

Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Arno Dorian (acr) 139
Assassin Den

Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

Creature
Assassin Den (acr) 281
Assassin Initiate

{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.

Creature
Assassin Initiate (acr) 22
Azure Fleet Admiral

When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.

Creature
Azure Fleet Admiral (lcc) 144
Basim Ibn Ishaq

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Creature
Basim Ibn Ishaq (acr) 141
Breeches, Brazen Plunderer

Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

Creature
Breeches, Brazen Plunderer (lcc) 217
Breeches, Eager Pillager

First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.

Creature
Breeches, Eager Pillager (lci) 294
Brotherhood Ambushers

Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Creature
Brotherhood Ambushers (acr) 285
Brotherhood Spy

At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Creature
Brotherhood Spy (acr) 282
Captain Lannery Storm

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Creature
Captain Lannery Storm (otc) 158
Captain Storm, Cosmium Raider

Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.

Creature
Captain Storm, Cosmium Raider (lci) 303
Deadeye Plunderers

This creature gets +1/+1 for each artifact you control. {2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Deadeye Plunderers (xln) 220
Desmond Miles

Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Creature
Desmond Miles (acr) 24
Goblin Tomb Raider

As long as you control an artifact, this creature gets +1/+0 and has haste.

Creature
Goblin Tomb Raider (lci) 151
Hookblade Veteran

During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)

Creature
Hookblade Veteran (acr) 283
Hostage Taker

When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Hostage Taker (otc) 231
Lydia Frye

Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature
Lydia Frye (acr) 149
Mary Read and Anne Bonny

Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

Creature
Mary Read and Anne Bonny (acr) 120
Merchant Raiders

Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Merchant Raiders (lcc) 163
Poison-Blade Mentor

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.

Creature
Poison-Blade Mentor (acr) 288
Ramirez DePietro, Pillager

When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

Creature
Ramirez DePietro, Pillager (lcc) 285
Roshan, Hidden Magister

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Creature
Roshan, Hidden Magister (acr) 133
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (acr) 306

Creature

(CTRL to add secondary)

Ramp

Qty: 5 Price: $10.77
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Bandit's Haul

Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from this artifact: Draw a card.

Artifact
Bandit's Haul (otj) 240
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 442
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (dsc) 244
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (clb) 871

Ramp

(CTRL to add secondary)

Enchantment

Qty: 5 Price: $7.17
Ballad of the Black Flag

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost {2} less to cast.

Enchantment
Ballad of the Black Flag (acr) 13
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Conspiracy

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (acr) 88
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
The Revelations of Ezio

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Enchantment
The Revelations of Ezio (acr) 31

Enchantment

(CTRL to add secondary)

Skepp

Qty: 8 Price: $8.94
Adrestia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Artifact
Adrestia (acr) 68
Fell Flagship

Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fell Flagship (xln) 238
Jackdaw

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3

Artifact
Jackdaw (acr) 58
Magmatic Galleon

When this Vehicle enters, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2

Artifact
Magmatic Galleon (lci) 376
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (khm) 242
Subterranean Schooner

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Artifact
Subterranean Schooner (lci) 365
The Belligerent

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

Artifact
The Belligerent (lci) 225
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 43

Skepp

(CTRL to add secondary)

Maybeboard

Qty: 2 Price: $57.98
Excalibur, Sword of Eden

This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}

Artifact
Excalibur, Sword of Eden (acr) 72
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 4 Price: $1.40
Assassin

Menace (This creature can't be blocked except by two or more creatures.)

Creature Token
Assassin (tacr) 4
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tacr) 6

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
33 pips - 28 cards
28 mana - 27 cards
29 pips - 25 cards
25 mana - 24 cards
17 pips - 15 cards
18 mana - 17 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard