172
7/11/2024
Forgetful Zedruu
Deck Size: 100
Commander
Legal
Est deck cost: $163.11
Salt sum: 29.07
172
7/11/2024
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Commander

Qty: 1 Price: $3.49
Zedruu the Greathearted

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.

Creature
Zedruu the Greathearted (c16) 231

Commander

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Forget (Bounce Sweeper)

Qty: 5 Price: $4.91
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (lcc) 142
Engulf the Shore

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Instant
Engulf the Shore (ddt) 5
Mists of Lórien

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Sorcery
Mists of Lórien (ltc) 501
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (2x2) 67
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (cmr) 409

Forget (Bounce Sweeper)

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Ramp

Qty: 5 Price: $7.75
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (clu) 219
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (otc) 259
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245

Ramp

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Copy

Qty: 3 Price: $9.77
Fated Infatuation

Create a token that's a copy of target creature you control. If it's your turn, scry 2.

Instant
Fated Infatuation (bng) 39
Mirrorweave

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Instant
Mirrorweave (cm2) 162
Nanogene Conversion

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Sorcery
Nanogene Conversion (who) 49

Copy

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Forget (Bounce)

Qty: 14 Price: $21.20
Aether Gale

Return six target nonland permanents to their owners' hands.

Sorcery
Aether Gale (cmm) 72
Blood Clock

At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.

Artifact
Blood Clock (plst) SOK-153
Curfew

Each player returns a creature they control to its owner's hand.

Instant
Curfew (usg) 68
Dissipation Field

Whenever a permanent deals damage to you, return it to its owner's hand.

Enchantment
Dissipation Field (clb) 718
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (plst) EMA-60
Peel from Reality

Return target creature you control and target creature you don't control to their owners' hands.

Instant
Peel from Reality (cmr) 402
Press the Enemy

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Instant
Press the Enemy (ltr) 65
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (rvr) 59
Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Instant
Run Away Together (blb) 67
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Turbulent Dreams

As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.

Sorcery
Turbulent Dreams (tor) 49
Umbilicus

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

Artifact
Umbilicus (dmr) 237
Whirlpool Whelm

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Instant
Whirlpool Whelm (cmd) 69
Zndrsplt's Judgment

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Sorcery
Zndrsplt's Judgment (ncc) 240

Forget (Bounce)

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Remember (Draw)

Qty: 6 Price: $18.90
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
Distant Memories

Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Sorcery
Distant Memories (mbs) 24
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (soi) 69
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (who) 217
Sapphire Charm

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Sapphire Charm (plst) MIR-89

Remember (Draw)

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Exchange Control

Qty: 3 Price: $7.57
Political Trickery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

Sorcery
Political Trickery (mir) 81
Shared Fate

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.

Enchantment
Shared Fate (plst) MRD-49
Shifting Borders

Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Shifting Borders (sok) 56

Exchange Control

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Gravehate

Qty: 2 Price: $9.28
Day's Undoing

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Sorcery
Day's Undoing (cmm) 85
Diminishing Returns

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Sorcery
Diminishing Returns (ema) 46

Gravehate

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Remember (Recur)

Qty: 2 Price: $0.70
Mystic Retrieval

Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Mystic Retrieval (c19) 90
Relearn

Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Relearn (plst) WTH-51

Remember (Recur)

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Exchange Text

Qty: 2 Price: $6.28
Magical Hack

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Instant
Magical Hack (5ed) 101
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (10e) 93

Exchange Text

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Land

Qty: 37 (38 w/ MDFC)Price: $42.68
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (clu) 229
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (otc) 293
Guildless Commons

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmm) 1003
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Izzet Boilerworks

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (otc) 302
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c20) 287
Moonring Island

({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Land
Moonring Island (shm) 276
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (who) 291
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (who) 294
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (otc) 312
Remote Isle

This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (dmr) 254
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (j22) 833
Soaring Seacliff

This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.

Land
Soaring Seacliff (c20) 315
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (otc) 322
Svyelunite Temple

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add {U}{U}.

Land
Svyelunite Temple (me2) 237
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (mkc) 302
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (otc) 329

Land

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Topdeck Manipulation

Qty: 4 Price: $21.82
Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Planeswalker
Jace, the Living Guildpact (m15) 62
Long-Term Plans

Search your library for a card, then shuffle and put that card third from the top.

Instant
Long-Term Plans (plst) SCG-38
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Trickery Charm

Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.

Instant
Trickery Charm (ons) 119

Topdeck Manipulation

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Flood

Qty: 4 Price: $2.04
Dreamwinder

This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn.

Creature
Dreamwinder (ody) 83
Floodchaser

This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.

Creature
Floodchaser (mor) 34
Sealock Monster

This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.

Creature
Sealock Monster (plst) DDO-42
Vision Charm

Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Vision Charm (vis) 49

Flood

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Landhome

Qty: 12 Price: $6.72
Dandân

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Creature
Dandân (5ed) 79
Giant Shark

This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice this creature.

Creature
Giant Shark (drk) 29
Island Fish Jasconius

This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Creature
Island Fish Jasconius (4ed) 78
Kukemssa Serpent

This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice this creature.

Creature
Kukemssa Serpent (mir) 72
Manta Ray

This creature can't attack unless defending player controls an Island. This creature can't be blocked except by blue creatures. When you control no Islands, sacrifice this creature.

Creature
Manta Ray (wth) 42
Marjhan

This creature doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap this creature. Activate only during your upkeep. This creature can't attack unless defending player controls an Island. {U}{U}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice this creature.

Creature
Marjhan (me2) 54
Pirate Ship

This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.

Creature
Pirate Ship (tsb) 28
Ronom Serpent

This creature can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice this creature.

Creature
Ronom Serpent (csp) 45
Sea Serpent

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.

Creature
Sea Serpent (me4) 60
Seasinger

When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.

Creature
Seasinger (me1) 49
Slipstream Serpent

This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Slipstream Serpent (tsr) 86
Vodalian Knights

First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. {U}: This creature gains flying until end of turn.

Creature
Vodalian Knights (me1) 55

Landhome

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Deck Info

Deck stats

3 pips - 2 cards
9 mana - 9 cards
78 pips - 56 cards
41 mana - 39 cards
0 pips - 0 cards
0 mana - 3 cards
1 pip - 1 card0
8 mana - 8 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 5 cards
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Description

{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Deckbuilding Contest - July 2024"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"For July’s deckbuilding contest, brew a Commander-legal deck that captures the spirit of another deck that was played in 60-card formats."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDid you know that the original Dandân deck was 60 cards? With a cheeky read on the deckbuilding prompt, the aim of this deck is to replicate the feeling of playing Forgetful Fish (particularly the original 60-card version) inside a Commander-legal deck:\n"},{"attributes":{"bold":true},"insert":"Bounce Control"},{"insert":" - Forgetful Fish is a control-heavy format with counterspells, removal, and topdeck manipulation; all are present here, with a particular focus on bouncing cards to ensure you keep seeing the same spells from your opponents too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Landhome"},{"insert":" - The majority of creatures have Landhome or similar abilities (there are also relatively few creatures to simulate 8 Dandân in a 60 card deck, or 13.33% of the deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shared Deck"},{"insert":" - Zedruu and other exchange and group hug effects are intended to capture the spirit of a shared deck, as well as supporting landhome creatures to attack by giving away Islands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNotes:\n"},{"attributes":{"italic":true,"bold":true},"insert":"Mirroweave"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Nanogene Conversion"},{"insert":" - target a "},{"attributes":{"italic":true},"insert":"Dandân"},{"insert":" or another Landhome creature and be transported to a game of Forgetful Fish where the only creatures are "},{"attributes":{"italic":true},"insert":"Dandân"},{"insert":" (and, depending on how efficient you've been at handing out Islands and flood counters, force your opponents to sacrifice all their creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Zedruu the Greathearted"},{"insert":" - whilst Forgetful Fish is a majority-blue format, I really appreciate the complexity added by cards like "},{"attributes":{"italic":true},"insert":"Mystic Retrieval"},{"insert":" and the importance of multicoloured lands, so I knew I wanted a multicoloured commander whilst remaining mostly blue. Zedruu fills that slot nicely by giving access to Izzet and Azorius spells and lands, and contributing to the deck's play pattern of drawing and donating. Manafixing is tricky in a deck as blue-heavy as this one, but I think that adds to the simulation of trying to find that red source in Forgetful Fish. Whilst Zedruu contributes to the play pattern and is useful to have on the battlefield, I'm not mad if you go most of the game without casting her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Budget - there are some cards, like Cyclonic Rift, that feel like they should be autoincludes, but honestly I just can't bring myself to put a $10+ card into even a theory-crafted deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Con - the main wincon of Forgetful Fish is combat damage, and I wanted to keep that. So the play pattern is - stay alive using control spells and group-hug politics, give out Islands and chip damage with your landhome creatures, and when the opportunity presents itself, bounce all your opponents' creatures and go in for the alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNB: There were at earlier stages of brewing more red and white mana costs, that slowly got removed as I whittled the deck down to 100 cards. In its current state it is almost mono blue and if I were to rebuild it I might officially make it so with a different commander - but for now I've fallen in love with Zedruu helming this deck.\n"}]}
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