263
3/9/2025
Flubbed It: Hellbent "Ani-Morph" Control
Deck Size: 100
Commander
Est deck cost: $569.94
Salt sum: 29.29
263
3/9/2025
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Commander

Qty: 1 Price: $0.99
Flubs, the Fool

You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Creature
Flubs, the Fool (blc) 356

Commander

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Artifact

Qty: 10 Price: $16.52
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (moc) 348
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (lcc) 301
Idol of False Gods

{1}{C}, {T}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact. As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.

Artifact Kindred
Idol of False Gods (mh3) 210
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (otc) 260
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (moc) 364
Panoptic Projektor

{T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panoptic Projektor (mkc) 44
Scroll of Fate

{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Artifact
Scroll of Fate (mkc) 235
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (clb) 876
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (mh1) 232
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Impulse (scd) 281

Artifact

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Discard

Qty: 6 Price: $6.42
Dawnstrider

{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.

Creature
Dawnstrider (mmq) 237
Noose Constrictor

Reach Discard a card: This creature gets +1/+1 until end of turn.

Creature
Noose Constrictor (emn) 164
Scuttletide

{1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Enchantment
Scuttletide (mh2) 61
Silverglade Pathfinder

{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Silverglade Pathfinder (mmq) 270
Trickster Mage

{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.

Creature
Trickster Mage (nem) 49
Waterfront Bouncer

{U}, {T}, Discard a card: Return target creature to its owner's hand.

Creature
Waterfront Bouncer (mmq) 114

Discard

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Draw

Qty: 4 Price: $51.46
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (ons) 84
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (chk) 268
The Reality Chip

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
The Reality Chip (neo) 74

Draw

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Finisher

Qty: 2 Price: $13.48
Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}.

Creature
Emrakul, the World Anew (mh3) 6
Tarmogoyf Nest

Enchant land Enchanted land has "{1}{G}, {T}: Create a Tarmogoyf token." (It's a {1}{G} Lhurgoyf creature with "Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.")

Enchantment Kindred
Tarmogoyf Nest (m3c) 120

Finisher

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Flashback

Qty: 8 Price: $5.26
Ancient Grudge

Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ancient Grudge (isd) 127
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (tor) 36
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (otc) 165
Memory's Journey

Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory's Journey (isd) 66
Road

Instant
Road // Ruin (mh2) 212
Strike It Rich

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Strike It Rich (mh2) 143
Struggle

Instant
Struggle // Survive (moc) 339
Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Turn the Earth (mid) 205

Flashback

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Land

Qty: 36 Price: $364.04
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Commercial District

({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Forest

({T}: Add {G}.)

Land
Forest (blb) 278
Forest

({T}: Add {G}.)

Land
Forest (blb) 280
Forest

({T}: Add {G}.)

Land
Forest (blb) 281
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dmr) 248
Island

({T}: Add {U}.)

Land
Island (blb) 269
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (9ed) 321
Ketria Triome

({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 274
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmr) 354
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (9ed) 324
Shrine of the Forsaken Gods

{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

Land
Shrine of the Forsaken Gods (mkc) 292
Spire Garden

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (grn) 257
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (cmd) 290
Thundering Falls

({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Thundering Falls (mkm) 269
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (plst) CMR-358
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (9ed) 330
Zoetic Cavern

{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Land
Zoetic Cavern (fut) 180

Land

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Morph

Qty: 11 Price: $7.31
Ainok Survivalist

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.

Creature
Ainok Survivalist (dtk) 172
Boltbender

Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.

Creature
Boltbender (mkc) 30
Chromeshell Crab

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Creature
Chromeshell Crab (c19) 81
Den Protector

Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.

Creature
Den Protector (mkc) 169
Exit Specialist

This creature can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.

Creature
Exit Specialist (mkm) 55
Fortune Thief

Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Fortune Thief (a25) 130
Kadena's Silencer

When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Kadena's Silencer (c19) 8
Nantuko Vigilante

Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target artifact or enchantment.

Creature
Nantuko Vigilante (lgn) 132
Stratus Dancer

Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.

Creature
Stratus Dancer (c19) 96
Voidmage Prodigy

{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Voidmage Prodigy (tsb) 34
Weaver of Lies

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.

Creature
Weaver of Lies (lgn) 57

Morph

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Ramp

Qty: 14 Price: $77.68
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (cn2) 176
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (dmc) 133
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (znc) 69
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
Krosan Restorer

{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

Creature
Krosan Restorer (dmr) 168
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Nissa, Resurgent Animist

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Nissa, Resurgent Animist (mat) 22
Rattleclaw Mystic

{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.

Creature
Rattleclaw Mystic (ktk) 144
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (clb) 832
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (bbd) 213
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (afc) 172
Voyaging Satyr

{T}: Untap target land.

Creature
Voyaging Satyr (cn2) 195
Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Enchantment
Wilderness Reclamation (mkc) 196

Ramp

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Recursion

Qty: 2 Price: $3.84
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (otc) 202
Runic Repetition

Return target exiled card with flashback you own to your hand.

Sorcery
Runic Repetition (c19) 94

Recursion

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Tutor

Qty: 1 Price: $0.79
Quiet Speculation

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

Sorcery
Quiet Speculation (ema) 68

Tutor

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hot tech

Qty: 5 Price: $22.15
Animar, Soul of Elements

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Creature
Animar, Soul of Elements (2x2) 171
Ixidron

As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Creature
Ixidron (tsp) 65
Obstinate Familiar

If you would draw a card, you may skip that draw instead.

Creature
Obstinate Familiar (ody) 210
Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Enchantment
Trade Routes (plst) MMQ-112
Yarus, Roar of the Old Gods

Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

Creature
Yarus, Roar of the Old Gods (mkm) 245

hot tech

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
24 pips - 19 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
12 pips - 11 cards
22 mana - 21 cards
30 pips - 29 cards
28 mana - 27 cards
0 pips - 0 cards
14 mana - 11 cards
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Description

{"ops":[{"insert":"I made this deck because I wanted to build a \"hellbent\" control version of "},{"insert":{"card-link":"Flubs, the Fool"}},{"insert":" but I was not liking the playstyle while it primarily focused on \"madness\" cards. I found that morphs and spellshapers("},{"insert":{"card-link":"Waterfront Bouncer"}},{"insert":" )did a fantastic job of keeping up multiple avenues of interaction at instant speed, while letting me cycling through as many cards as possible on my own turn. I have 11 creatures with moprh which gives me just enough staple effects such as naturalize, counterspell, stifle, regrowth, and control magic. While Flubs is "},{"attributes":{"italic":true},"insert":"VERY "},{"insert":"good at ramping, I can go through even more cards once my secondary commander gets rolling: "},{"insert":{"card-link":"Animar, Soul of Elements"}},{"insert":" . To find it I rely on "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":" and"},{"attributes":{"italic":true},"insert":" "},{"insert":"since I eschewed the normal green staple "},{"attributes":{"italic":true},"insert":{"card-link":"Oracle of Mul Daya"}},{"attributes":{"italic":true},"insert":" ,"},{"insert":" I have a 100% chance to hit"},{"attributes":{"underline":true},"insert":" "},{"attributes":{"underline":true,"italic":true},"insert":"Animar"},{"insert":". In addition, any discard outlet("},{"insert":{"card-link":"Noose Constrictor"}},{"insert":" )and card with flashback("},{"insert":{"card-link":"Strike It Rich"}},{"insert":" )make sure I won't brick Flubs effect if I find myself with 2 cards in hand. "},{"insert":{"card-link":"Obstinate Familiar"}},{"insert":" and "},{"insert":{"card-link":"Trade Routes"}},{"insert":" are fool proof ways to prevent that. Once we get these value trains rolling the question on everyone's mind is...\n"},{"attributes":{"bold":true},"insert":"HOW DOES THIS DECK WIN???"},{"insert":"\nThis deck started as a madness deck and while I didn't like most of the cards, there was one that stood out: "},{"attributes":{"underline":true,"italic":true},"insert":{"card-link":"Emrakul, the World Anew"}},{"attributes":{"underline":true,"italic":true},"insert":" ,"},{"insert":" With a madness cost of 6 colorless in a 3 color deck its certainly a feat to cast, but I put in all the available cards for the talismans and pain lands cycles (eg: "},{"insert":{"card-link":"Talisman of Curiosity"}},{"insert":" /"},{"insert":{"card-link":"Shivan Reef"}},{"insert":")and the nearly unplayable "},{"attributes":{"underline":true,"italic":true},"insert":{"card-link":"Temple of the False God"}},{"attributes":{"underline":true,"italic":true},"insert":" ,"},{"insert":" and "},{"insert":{"card-link":"Shrine of the Forsaken Gods"}},{"insert":" . I have "},{"insert":{"card-link":"Krosan Restorer"}},{"insert":" to help me untap these subpar lands. I have no way to search for these cards so I'm in it for the long game which is why I have "},{"insert":{"card-link":"Turn the Earth"}},{"insert":" and "},{"insert":{"card-link":"Memory's Journey"}},{"insert":" to shuffle back Emrakul if I draw her early. I love simic value engine/control decks so this was a lot of fun to make and play. \n"}]}
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