949 views4 hrs ago
Commander
Size: 100Est cost: $521.64Salt sum: 47.8
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cicero

949 views4 hrs ago
Commander
Size: 100Est cost: $521.64Salt sum: 47.8

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Commander

Qty: 1 Price: $19.99
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (sld) 1274

Commander

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Card Advantage/Selection(Veggies)

Qty: 13 Price: $144.19
Beastbond Outcaster
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Beastbond Outcaster (otj) 154
Garruk, Primal Hunter
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Legendary Planeswalker - Garruk
Garruk, Primal Hunter (c19) 167
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Lifestream's Blessing (fic) 67
Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs
less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist
Professor Hojo (fic) 69
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (znc) 79
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (nec) 127
Rubblebelt Maverick
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature - Human Detective
Rubblebelt Maverick (mkm) 174
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 192
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Legendary Creature - Human Warrior
Surrak, Elusive Hunter (tdm) 161
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (cc1) 5
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (eld) 161
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 186The Legend of Kyoshi // Avatar Kyoshi (tla) 186

Card Advantage/Selection(Veggies)

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Creature Support(Plan-Enhancer)

Qty: 4 Price: $52.76
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (mic) 136
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (m13) 197

Creature Support(Plan-Enhancer)

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Humans+ETB(Plan-Payoff)

Qty: 7 Price: $4.39
Dauntless Survivor
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Warrior
Dauntless Survivor (znr) 184
Guardian Gladewalker
Changeling (This card is every creature type.)
When this creature enters, put a +1/+1 counter on target creature.
Creature - Shapeshifter
Guardian Gladewalker (khm) 174
Hyrax Tower Scout
When this creature enters, untap target creature.
Creature - Human Scout
Hyrax Tower Scout (thb) 173
Obsessive Skinner
When this creature enters, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Creature - Human Rogue
Obsessive Skinner (soi) 220
Sandstorm Salvager
When this creature enters, create a 3/3 colorless Golem artifact creature token.
,
: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Creature - Human Artificer
Sandstorm Salvager (big) 19
Setessan Petitioner
When this creature enters, you gain life equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Druid
Setessan Petitioner (thb) 199
Timberland Guide
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Scout
Timberland Guide (mid) 202

Humans+ETB(Plan-Payoff)

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Land

Qty: 40 Price: $28.36
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (m20) 279
Gingerbread Cabin
(
: Add
.)
This land enters tapped unless you control three or more other Forests.
When this land enters untapped, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Land - Forest
Gingerbread Cabin (eld) 245
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (c18) 267
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ltc) 326
Sapseep Forest
(
: Add
.)
This land enters tapped.
,
: You gain 1 life. Activate only if you control two or more green permanents.
Land - Forest
Sapseep Forest (c21) 313
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (inr) 221

Land

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Mass Disruption(Veggies)

Qty: 2 Price: $11.48
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m14) 171
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (tle) 313

Mass Disruption(Veggies)

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Protection(Plan-Enabler)

Qty: 5 Price: $19.45
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (thb) 168
Frenzied Baloth
This spell can't be countered.
Trample, haste
Creature spells you control can't be countered.
Combat damage can't be prevented.
Creature - Beast
Frenzied Baloth (eoe) 183
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (afc) 331
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 121
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (frf) 141

Protection(Plan-Enabler)

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Ramp(Veggies)

Qty: 17 Price: $122.53
Bighorner Rancher
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Creature - Human Ranger
Bighorner Rancher (pip) 73
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (tmp) 283
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 167
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Karametra's Acolyte
: Add an amount of
equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Druid
Karametra's Acolyte (ths) 160
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (clb) 244
Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost
less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God
Nylea, Keen-Eyed (thb) 266
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble
The Earth King (tla) 172
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Traverse the Outlands (clb) 258
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (plst) C18-165
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (dsc) 205

Ramp(Veggies)

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Recursion(Plan-Enabler)

Qty: 3 Price: $9.77
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (c15) 183
Savvy Trader
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost
less to cast.
Creature - Human Citizen
Savvy Trader (otc) 33
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 179

Recursion(Plan-Enabler)

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Targeted Disruption(Veggies)

Qty: 4 Price: $8.76
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (cmr) 423
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (drc) 49
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (iko) 170
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (avr) 200

Targeted Disruption(Veggies)

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Tutor(Veggies-Card advantage)

Qty: 4 Price: $99.96
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (cc1) 6

Tutor(Veggies-Card advantage)

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Maybeboard

Qty: 37 Price: $2495.77
Allosaurus Shepherd
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Creature - Elf Shaman
Allosaurus Shepherd (jmp) 28
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Cache Grab (blb) 167
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (inr) 259
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
Creature - Human Citizen
Damage Control Crew (spm) 99
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally
Earthbending Student (tle) 249
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Environmental Scientist
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Druid
Environmental Scientist (sos) 147
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (me3) 120
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) H09-26
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Midnight Tilling
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Midnight Tilling (ecl) 182
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Raucous Audience
: Add
. If you control a creature with power 4 or greater, add
instead.
Creature - Human Citizen
Raucous Audience (tla) 190
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Sorcery
Scout the City (spm) 113
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 177
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
Unlucky Cabbage Merchant
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Creature - Human Citizen
Unlucky Cabbage Merchant (tla) 201
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Maybeboard

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Maybeboard (Have)

Qty: 24 Price: $97.10
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 24
Doomskar Warrior
Backup 1
Trample
Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Doomskar Warrior (mom) 185
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (plst) RNA-130
Halana, Kessig Ranger
Reach
Whenever another creature you control enters, you may pay
. When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Archer Ranger
Halana, Kessig Ranger (cmr) 579
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Ich-Tekik, Salvage Splicer
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Artificer Phyrexian
Ich-Tekik, Salvage Splicer (cmr) 233
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid
Kamahl, Heart of Krosa (cmr) 237
Maul Splicer
When this creature enters, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
Creature - Human Artificer Phyrexian
Maul Splicer (nph) 114
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 591
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (cns) 171
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Prowling Serpopard
This spell can't be countered.
Creature spells you control can't be countered.
Creature - Cat Snake
Prowling Serpopard (akh) 180
Pull Through the Weft
Return up to two target nonland permanent cards from your graveyard to your hand, then return up to two target land cards from your graveyard to the battlefield tapped.
Sorcery
Pull Through the Weft (eoe) 202
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (dmc) 137
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (c20) 66
Somberwald Beastmaster
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Human Ranger
Somberwald Beastmaster (j25) 715
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally
Toph, the Blind Bandit (tla) 198
Vital Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
: Regenerate target Golem you control.
Creature - Human Artificer Phyrexian
Vital Splicer (nph) 126
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (sld) 519
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (2xm) 187

Maybeboard (Have)

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
76 pips - 57 cards
44 mana - 43 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"color":"#006100","italic":true},"insert":"This is an emblematically green deck, but with a secret simian spice."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntroduction:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" is an objectively weak commander for human tribal. Although the card itself is a house, it lacks white (the strongest color for humans), the creature type of human, and any of the hallmarks of good human tribal synergy (go-wide, token support, aristocrats etc.). I built this deck purely because of the lightbulb moment I had between "},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":". But since then I have started to really enjoy the enter the battlefield(ETB) synergies, especially because green works very well as a crutch-color since it lacks only in card advantage (to a small degree) and in stack interaction (to the highest degree). Also, the first time I ever played this deck, I stumbled into a mono-green infinite combo THAT DOESN’T INCLUDE "},{"insert":{"card-link":"Scurry Oak"}},{"insert":"! That was the smack that kept me comin' back, but let me run through the main plan of this deck before breaking down the combo I found and its other varients.\n\nMechanics:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Kogla has the ability \"{1}{G}: "},{"attributes":{"background":"#66b966"},"insert":"Return target Human you control to its owner's hand."},{"insert":" <cardname> gains indestructible until end of turn.\", so we can reuse ETB triggers! So the general plan is to ramp and play humans with ETBs, then drop Kogla (preferably with {1}{G} and a human to protect him), next turn reuse the ETBs to accrue value, and eventually swing out (either wide or tall).\n\nAn important piece of strategy is to only use Kogla's ability at instant speed unless: 1) You can recast the creature immediately after with enough mana to protect Kogla, or 2) You can recast the creature immediately and the ETB is worth possibly losing Kogla during the turn rotation. The reason to use it only at instant speed is intuitive, but I will spell it out for new players. If it doesn't matter when you active it, its better to wait until there's a removal spell or board wipe so that Kogla survives and/or another important human piece survives.\n\nGameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game should be mostly ramping and playing cheap humans, with cards like "},{"insert":{"card-link":"Nature's Lore"}},{"insert":" and "},{"insert":{"card-link":"Wild Growth"}},{"insert":" there will be scenarios when you can ramp and play a human on the same turn. Then after 2-4 turns of ramping you should then cast Kogla, and the turn after its best to either make use of the bounce ability or cast a "},{"insert":{"card-link":"Soul's Majesty"}},{"insert":"/"},{"insert":{"card-link":"Traverse the Outlands"}},{"insert":" like effect. The 5-cost power-based effects feel at home in the deck because you need 6 mana to cast kogla, the next turn you should have at least 7 mana which is enough to cast the spell and hold up two for an activation of his ability.\n\nThe rest of the gameplan is centered around finding and executing the combo, most games it is best to jam more Soul’s Majesty-like card draw bombs to dig for the combo or tutor when possible. When tutoring, I find it best to get Karametra’s Acolyte first since outside of the combo it is an extremely powerful ramp piece. I recommend not playing the haste/untap half of the combo until you are ready to execute.\n\nCombos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now to there are two combo lines which result in infinite ETBS and/or mana.\n\n"},{"attributes":{"underline":true},"insert":"First Combo:"},{"insert":"\nPrerequisites:\n"},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":", a human mana producer with an ability that statically scales("},{"insert":{"card-link":"Karametra's Acolyte"}},{"insert":" or "},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":"), and a static/repeatable haste enabler("},{"insert":{"card-link":"Surrak and Goreclaw"}},{"insert":", "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":") on the board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to be able to activate the human dork for enough mana to return it to your hand with Kogla's ability and recast it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steps:\nTap the human mana producer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use two mana to activate Kogla's third ability returning the human producer to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast the human mana producer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay-off:\nInfinite ETBs and LTBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can complete the loop at a mana gain (having one or more mana left over), then you have infinite mana. (This can be achieved with a high devotion/power and/or the use of cost reducers.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Second Combo"},{"insert":"\nPrerequisites:\n"},{"insert":{"card-link":"Kogla, the Titan Ape"}},{"insert":" and a scalable human mana produce("},{"insert":{"card-link":"Karametra's Acolyte"}},{"insert":", "},{"insert":{"card-link":"Bighorner Rancher"}},{"insert":", or "},{"insert":{"card-link":"Heronblade Elite"}},{"insert":" ) able to tap for at least 5 mana, and "},{"insert":{"card-link":"Hyrax Tower Scout"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kogla and the human mana producer need to be on the battlefield, it is possible to do the combo with the tower scout of the field as well, but is easier with it in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steps:\nTap the human mana producer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Hyrax Tower Scout, target the mana producer with its ETB ability to untap it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use two mana to activate Kogla's third ability returning Hyrax Tower Scout to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay-off:\nInfinite ETBs and LTBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The combo has a different interaction beyond this with each human mana producer:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heronblade Elite:"},{"insert":" The prerequisite mana production is not met automatically, it must be met with a greater power and/or cost reducers. Once the combo commences, the aforementioned gets infinite +1/+1 counters, and will automatically create infinite mana if the loop can begin since on the first pass it can tap for 1 additional mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bighorner Rancher:"},{"insert":" This goes infinite by default since with Kogla in play the greatest power will be at least 7. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karametra's Acolyte:"},{"insert":" The prerequisite mana production is met automatically since Kogla, the aforementioned, and Hyrax Tower Scout have 5 green pips combined. This will not produce infinite mana without at least one additional green pip or at least one cost reducer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe payoffs for infinite mana in this deck are numerous since kogla has a \"mana sink\"; the one I stumbled on to in my first game was "},{"insert":{"card-link":"Setessan Petitioner"}},{"insert":" for infinite life. But there are a dozen ways to achieve infinite power for the whole board using as cast trigger like "},{"insert":{"card-link":"Rhonas's Monument"}},{"insert":"(for both power and cost reduction) or one of the humans that gives a buff. Or with a human that enters and makes tokens for infinite creatures.\n\nNote that unless you think that you're about to be killed or the game is about to end, you should not enact the combo without being able to sure yourself up or win. With "},{"insert":{"card-link":"Setessan Petitioner"}},{"insert":" , getting infinite life is a sufficient safety measure when commander damage is not an imminent threat, and even if the combo is dismantled there are ways to reassemble it or find another win. Getting infinite power requires enough attacks(by haste or otherwise) with trample/evasion to kill ALL opponents. Getting infinite creature tokens should be accompanied by concordant crossroads as part of the combo. The most reliable wins I have found are with card advantage, either looping a "},{"insert":{"card-link":"Soul's Might"}},{"insert":" effect with E/T-Witt, with a mana sink like "},{"insert":{"card-link":"Nylea, Keen-Eyed"}},{"insert":", or on ETB cards like "},{"insert":{"card-link":"Beastbond Outcaster"}},{"insert":" . This lets you dig for game enders, additional combo pieces as backup, protection, et. cetera. On of the most interesting ways I have won is using eternal witness to retrieve worldly tutor and return of the wildspeaker to grab the winning pieces without demonstrating the draws.\n"}]}
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