1k
3/25/2025
Pirates of the Animus
Deck Size: 101
Commander
Est deck cost: $188.63
Salt sum: 32.98
1k
3/25/2025
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Commander

Qty: 1 Price: $17.99
Edward Kenway

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Creature
Edward Kenway (acr) 53

Commander

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Counters

Qty: 1 Price: $0.35
Captain Storm, Cosmium Raider

Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.

Creature
Captain Storm, Cosmium Raider (lci) 303

Counters

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Land

Qty: 35 Price: $21.09
Abstergo Entertainment

{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Land
Abstergo Entertainment (acr) 79
Brotherhood Headquarters

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Land
Brotherhood Headquarters (acr) 80
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (lcc) 322
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Desolate Lighthouse

{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.

Land
Desolate Lighthouse (lcc) 327
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (lcc) 330
Frostboil Snarl

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (lcc) 332
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
Island

({T}: Add {U}.)

Land
Island (acr) 303
Mountain

({T}: Add {R}.)

Land
Mountain (acr) 108
Mountain

({T}: Add {R}.)

Land
Mountain (acr) 305
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (lcc) 346
Port of Karfell

This land enters tapped. {T}: Add {U}. {3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Land
Port of Karfell (lcc) 347
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (lcc) 349
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
Smoldering Marsh

({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (lcc) 353
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (lcc) 354
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (lcc) 355
Swamp

({T}: Add {B}.)

Land
Swamp (acr) 304
Thriving Bluff

This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (lcc) 361
Thriving Isle

This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (lcc) 364
Thriving Moor

This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (lcc) 365
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366

Land

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Removal

Qty: 10 Price: $15.58
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (drc) 70
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (lcc) 216
Blood Money

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Sorcery
Blood Money (lcc) 183
Counterspell

Counter target spell.

Instant
Counterspell (scd) 45
Hostage Taker

When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Hostage Taker (lcc) 271
Merchant Raiders

Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Merchant Raiders (lcc) 163
Murder

Destroy target creature.

Instant
Murder (acr) 92
Prismari Command

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Instant
Prismari Command (lcc) 279
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (acr) 251
Walk the Plank

Destroy target non-Merfolk creature.

Sorcery
Walk the Plank (plst) XLN-130

Removal

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Anthem

Qty: 5 Price: $6.05
Admiral Beckett Brass

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

Creature
Admiral Beckett Brass (lcc) 264
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (m3c) 208
Corsair Captain

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.

Creature
Corsair Captain (lcc) 149
Fell Flagship

Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fell Flagship (xln) 238
Skeleton Crew

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Skeleton Crew (lcc) 85

Anthem

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Draw

Qty: 14 Price: $29.52
Adrestia

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1

Artifact
Adrestia (acr) 68
Adéwalé, Breaker of Chains

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.

Creature
Adéwalé, Breaker of Chains (acr) 44
Assassin Gauntlet

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card." Equip {2}

Artifact
Assassin Gauntlet (acr) 12
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (lcc) 146
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (lcc) 181
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Dispute (j25) 115
Fearless Swashbuckler

Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

Creature
Fearless Swashbuckler (dft) 346
Francisco, Fowl Marauder

Flying Francisco can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)

Creature
Francisco, Fowl Marauder (lcc) 81
Jackdaw

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3

Artifact
Jackdaw (acr) 58
Malcolm, Alluring Scoundrel

Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Creature
Malcolm, Alluring Scoundrel (lci) 293
Mary Read and Anne Bonny

Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

Creature
Mary Read and Anne Bonny (acr) 61
Subterranean Schooner

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Artifact
Subterranean Schooner (lci) 80
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 75

Draw

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Protection

Qty: 1 Price: $0.59
Siren Stormtamer

Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (lcc) 171

Protection

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Theft

Qty: 5 Price: $2.67
Breeches, Brazen Plunderer

Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

Creature
Breeches, Brazen Plunderer (lcc) 217
Coercive Recruiter

Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

Creature
Coercive Recruiter (lcc) 222
Don Andres, the Renegade

Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

Creature
Don Andres, the Renegade (lcc) 6
Ramirez DePietro, Pillager

When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

Creature
Ramirez DePietro, Pillager (lcc) 285
Zara, Renegade Recruiter

Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

Creature
Zara, Renegade Recruiter (lcc) 297

Theft

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Burn

Qty: 2 Price: $6.48
Angrath's Marauders

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Creature
Angrath's Marauders (lcc) 215
Glint-Horn Buccaneer

Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.

Creature
Glint-Horn Buccaneer (j22) 539

Burn

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Evasion

Qty: 3 Price: $25.97
Brotherhood Regalia

Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brotherhood Regalia (acr) 71
Cover of Darkness

As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Enchantment
Cover of Darkness (acr) 89
Wonder

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (mh2) 271

Evasion

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Ramp

Qty: 10 Price: $15.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (lcc) 299
Breeches, Eager Pillager

First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.

Creature
Breeches, Eager Pillager (lci) 294
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (lcc) 302
Gemcutter Buccaneer

Whenever this creature or another Pirate you control enters, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.

Creature
Gemcutter Buccaneer (lcc) 87
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (lcc) 306
Malcolm, Keen-Eyed Navigator

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Creature
Malcolm, Keen-Eyed Navigator (lcc) 161
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Raiders' Karve

Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Raiders' Karve (j22) 793
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
The Belligerent

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

Artifact
The Belligerent (lci) 225

Ramp

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Tokens

Qty: 1 Price: $0.49
Fathom Fleet Captain

Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.

Creature
Fathom Fleet Captain (lcc) 197

Tokens

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Copy

Qty: 2 Price: $3.28
Breeches, the Blastmaker

Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.

Creature
Breeches, the Blastmaker (otj) 292
Double Down

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

Enchantment
Double Down (otj) 44

Copy

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Finisher

Qty: 5 Price: $33.95
Excalibur, Sword of Eden

This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}

Artifact
Excalibur, Sword of Eden (acr) 72
Overpowering Attack

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Sorcery
Overpowering Attack (acr) 37
Port Razer

Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.

Creature
Port Razer (lcc) 230
Time Sieve

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Artifact
Time Sieve (plst) ARB-31
Timestream Navigator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Creature
Timestream Navigator (lcc) 178

Finisher

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Recursion

Qty: 3 Price: $3.63
Admiral Brass, Unsinkable

When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

Creature
Admiral Brass, Unsinkable (lcc) 1
Back in Town

Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Sorcery
Back in Town (otc) 18
March of the Drowned

Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.

Sorcery
March of the Drowned (plst) XLN-112

Recursion

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Tutor

Qty: 3 Price: $2.37
Deadeye Quartermaster

When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

Creature
Deadeye Quartermaster (xln) 50
Forerunner of the Coalition

When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.

Creature
Forerunner of the Coalition (rix) 72
Loyal Inventor

Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Creature
Loyal Inventor (acr) 21

Tutor

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Sideboard

Qty: 22 Price: $54.66
Achilles Davenport

Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

Creature
Achilles Davenport (acr) 294
Alexios, Deimos of Kosmos

Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Creature
Alexios, Deimos of Kosmos (acr) 134
Arno Dorian

Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Arno Dorian (acr) 47
Ballad of the Black Flag

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV — Historic spells you cast this turn cost {2} less to cast.

Enchantment
Ballad of the Black Flag (acr) 13
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (otc) 273
Conspiracy

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (acr) 88
Eagle Vision

Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Sorcery
Eagle Vision (acr) 17
Escape Detection

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Instant
Escape Detection (acr) 18
Ezio, Blade of Vengeance

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.

Creature
Ezio, Blade of Vengeance (acr) 275
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (lcc) 225
Fiery Cannonade

Fiery Cannonade deals 2 damage to each non-Pirate creature.

Instant
Fiery Cannonade (cmr) 178
Mayhem Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Creature
Mayhem Devil (rvr) 199
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (lcc) 284
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (lcc) 311
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (otc) 312
Restart Sequence

Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.

Sorcery
Restart Sequence (acr) 30
Rooftop Bypass

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Enchantment
Rooftop Bypass (acr) 298
Roshan, Hidden Magister

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Creature
Roshan, Hidden Magister (acr) 32
Smoke Bomb

Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.

Artifact
Smoke Bomb (acr) 75
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277

Sideboard

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Maybeboard

Qty: 34 Price: $47.90
Amphin Mutineer

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Amphin Mutineer (lcc) 143
Arm-Mounted Anchor

Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Artifact
Arm-Mounted Anchor (lcc) 99
Azure Fleet Admiral

When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.

Creature
Azure Fleet Admiral (lcc) 144
Broadside Bombardiers

Menace, haste Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Broadside Bombardiers (lcc) 86
Captain Lannery Storm

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Creature
Captain Lannery Storm (lcc) 218
Captivating Crew

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Creature
Captivating Crew (lcc) 219
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (lcc) 221
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (lcc) 301
Daring Saboteur

{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature
Daring Saboteur (lcc) 151
Departed Deckhand

When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Creature
Departed Deckhand (lcc) 153
Dire Fleet Daredevil

First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Creature
Dire Fleet Daredevil (lcc) 223
Dire Fleet Ravager

Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.

Creature
Dire Fleet Ravager (lcc) 192
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
Enterprising Scallywag

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

Creature
Enterprising Scallywag (lci) 148
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (lcc) 198
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)

Creature
Ghost of Ramirez DePietro (lcc) 157
Herald's Horn

As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Icon of Ancestry

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (lcc) 305
Kari Zev, Skyship Raider

First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.

Creature
Kari Zev, Skyship Raider (lcc) 227
King Narfi's Betrayal

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

Enchantment
King Narfi's Betrayal (lcc) 272
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (lcc) 201
Nephalia Drownyard

{T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.

Land
Nephalia Drownyard (lcc) 344
Pitiless Plunderer

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Pitiless Plunderer (lcc) 208
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (lcc) 231
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (lcc) 172
Storm Fleet Negotiator

Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature
Storm Fleet Negotiator (lcc) 78
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360
The Grim Captain's Locker

{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Artifact
The Grim Captain's Locker (lcc) 82
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316
Warkite Marauder

Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Creature
Warkite Marauder (lcc) 179
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (lcc) 317
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (lcc) 180

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Tokens & Extras

Qty: 10 Price: $2.80
Map

{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Artifact Token
Map (tlci) 17
Pirate

Menace (This creature can't be blocked except by two or more creatures.)

Creature Token
Pirate (tlcc) 5
Shapeshifter

Changeling (This token is every creature type.)

Creature Token
Shapeshifter (tlcc) 1
Skeleton Pirate

Creature Token
Skeleton Pirate (tlci) 8
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tacr) 6

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 12 cards
37 pips - 33 cards
26 mana - 26 cards
24 pips - 21 cards
23 mana - 23 cards
27 pips - 23 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
9 mana - 8 cards
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