6.6k
10/10/2022
56 Lands.Dec + PRIMER
Deck Size: 100
Commander
Legal
Est deck cost: $15404.90
Salt sum: 60.8
No deck tags
6.6k
10/10/2022
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Commander

Qty: 1 Price: $11.99
Child of Alara

Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Creature
Child of Alara (con) 101

Commander

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Extra Land Drop

Qty: 6 Price: $199.94
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (chk) 201
Burgeoning

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Enchantment
Burgeoning (sth) 102
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (pthb) 169p
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (usg) 250
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (zen) 172
World Shaper

Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.

Creature
World Shaper (rix) 151

Extra Land Drop

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Utility

Qty: 18 Price: $5636.62
Barren Moor

This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (ons) 312
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (wwk) 132
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Diamond Valley

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Land
Diamond Valley (arn) 73
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ons) 320
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (drk) 117
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (usg) 322
Strip Mine

{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Land
Strip Mine (atq) 82d
The Tabernacle at Pendrell Vale

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

Land
The Tabernacle at Pendrell Vale (leg) 307
Tranquil Thicket

This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Land
Tranquil Thicket (ons) 326
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (v12) 13
Volrath's Stronghold

{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Land
Volrath's Stronghold (sth) 143
Wasteland

{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Land
Wasteland (mpr) 1
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (mh1) 249
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 441
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259

Utility

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"Boring" Lands

Qty: 22 Price: $5592.78
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ons) 313
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (dis) 172
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (j12) 8
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zen) 219
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zen) 220
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rav) 279
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ons) 321
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 439
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gpt) 165
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rav) 284
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zen) 229
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ons) 330

"Boring" Lands

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Flex-Slots

Qty: 7 Price: $801.73
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
Mana Vortex

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.

Enchantment
Mana Vortex (drk) 31
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (hou) 129
Slogurk, the Overslime

Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

Creature
Slogurk, the Overslime (mid) 242
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150

Flex-Slots

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Combo

Qty: 11 Price: $361.19
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (ala) 63
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (wwk) 121
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (csp) 145
Manabond

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Enchantment
Manabond (exo) 113
Maze's End

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Land
Maze's End (dgm) 152
Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Scapeshift (mor) 136
Splendid Reclamation

Return all land cards from your graveyard to the battlefield tapped.

Sorcery
Splendid Reclamation (emn) 171
Thespian's Stage

{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.

Land
Thespian's Stage (gtc) 248
Valakut, the Molten Pinnacle

This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.

Land
Valakut, the Molten Pinnacle (zen) 228
Vesuva

You may have this land enter tapped as a copy of any land on the battlefield.

Land
Vesuva (tsp) 281
Zuran Orb

Sacrifice a land: You gain 2 life.

Artifact
Zuran Orb (ice) 350

Combo

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Gates

Qty: 10 Price: $12.90
Black Dragon Gate

This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Citadel Gate

This land enters tapped. As this land enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (rtr) 239
Gond Gate

Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Land
Gond Gate (clb) 353
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (gtc) 243
Manor Gate

This land enters tapped. As this land enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (rtr) 246
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (gtc) 246

Gates

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Engine

Qty: 13 Price: $506.87
Crucible of Worlds

You may play lands from your graveyard.

Artifact
Crucible of Worlds (j13) 4
Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Dark Confidant (g11) 6
Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Life from the Loam (rav) 172
Omnath, Locus of Creation

When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Creature
Omnath, Locus of Creation (znr) 232
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
Soul of Windgrace

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

Creature
Soul of Windgrace (dmu) 220
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (leg) 207
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dom) 206
The Gitrog Monster

Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Creature
The Gitrog Monster (soi) 245
Tireless Provisioner

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Creature
Tireless Tracker (soi) 233
Valakut Exploration

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Enchantment
Valakut Exploration (znr) 175
Wrenn and Six

+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Planeswalker
Wrenn and Six (mh1) 217

Engine

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Tutor

Qty: 12 Price: $2280.88
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (lea) 104
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (pal00) 6
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (mbs) 81
Intuition

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Instant
Intuition (tmp) 70
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (mrd) 130
Tolaria West

This land enters tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Land
Tolaria West (fut) 173
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (g00) 2
Wargate

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery
Wargate (arb) 129

Tutor

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Maybeboard

Qty: 6 Price: $436.54
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (bfz) 209
Gemstone Mine

This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Land
Gemstone Mine (wth) 164
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Island of Wak-Wak

{T}: Target creature with flying has base power 0 until end of turn.

Land
Island of Wak-Wak (arn) 75
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
Uro, Titan of Nature's Wrath

When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature
Uro, Titan of Nature's Wrath (thb) 229

Maybeboard

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Deck Info

Deck stats

4 pips - 4 cards
11 mana - 11 cards
11 pips - 10 cards
16 mana - 16 cards
8 pips - 7 cards
15 mana - 14 cards
5 pips - 5 cards
11 mana - 11 cards
30 pips - 28 cards
23 mana - 23 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#ffff00","color":"#e60000"},"insert":"PRIMER *UNDER CONSTRUCTION*"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Lands.Dec"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"video":"https://www.youtube.com/embed/wJDsVDDTRPI?showinfo=0"}},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"underline":true},"insert":"About me"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI've been playing magic since OG Ravnica (the City of Guilds one) and EDH since around 2010. I used to go to a couple of GP' s every year (you know, pre-Corona age). Nowadays I don't play very often anymore, usually 1 or 2 times a month (not including MTGA). I love to watch streams, read articles,... but most of all. \n\nMost of all.\n\nI love to brew. \n\nGoddamnit, there is not a day that goes by where I don't think about adding new cards to some of my decks, or I come up with another crazy idea. Most of my decks never make it through the theorycrafting phase. Which is fine, and a bit easier on the wallet as well.\nSome other of my proudest achievments in deckbuilding are: \n\n"},{"insert":{"card-link":"Muldrotha, the Gravetide"}},{"insert":" Squirel Tribal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Breya, Etherium Shaper"}},{"insert":" No-Green Landfall"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ertai, the Corrupted"}},{"insert":" Old Border Tribal (Control)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAnd then there's "},{"insert":{"card-link":"Child of Alara"}},{"insert":" . My baby. My everything. \n\n"},{"insert":{"video":"https://www.youtube.com/embed/AiIBKcd4m5Q?showinfo=0"}},{"insert":"\nI'm sad to inform, I'm not the genius who came up with this idea. If you like to read, you can find this primer dating back 11 years ago. \n"},{"attributes":{"link":"https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217247-child-of-alara-lands-dec"},"insert":"https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217247-child-of-alara-lands-dec"},{"insert":"\nThere's a ton of interesting discussion to be found there, yet I feel a lot of it is outdated, still worth reading if you're interested.\n\n\n"},{"attributes":{"underline":true},"insert":"Why would you want to play 56 lands?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You will love this deck if:"},{"insert":"\nYou like making your land drops (who doesn't right?)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup is okay with "},{"insert":{"card-link":"Strip Mine"}},{"insert":" and shenanigans involving "},{"insert":{"card-link":"Strip Mine"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup consists of mostly midrange and control decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You adore versatility and every game feeling different (even though we play 10 Tutors)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like playing Lands, "},{"insert":{"card-link":"Life from the Loam"}},{"insert":", or "},{"insert":{"card-link":"Scapeshift"}},{"insert":" decks in eternal formats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't like your spells being countered"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You might not like this deck if:"},{"insert":"\nYour playgroup often play mass land destruction (MLD) (Find a new playgroup, monsters!)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like smashing face with creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You don't like thinking through intricate and complex lines of play"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your playgroup is dominated by combo and aggro decks"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your budget doesn't allow for it*"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"*A brief sidenote on that last point, I'm not going to sugarcoat it: This deck is expensive as heck. I'm sure you could make a semi-decent budget friendly list, cutting the Duals "},{"attributes":{"italic":true},"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"attributes":{"italic":true},"insert":" and "},{"attributes":{"italic":true},"insert":{"card-link":"Diamond Valley"}},{"attributes":{"italic":true},"insert":". After those I feel most of the cards included (especially the lands and the core of the deck) are must includes. Luckily all of the fetchlands are getting a reprint pretty soon, shocklands are reasonably low, and a couple of more expensive cards have gotten a reprint in 2020 ("},{"attributes":{"italic":true},"insert":{"card-link":"Azusa, Lost but Seeking"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Exploration"}},{"attributes":{"italic":true},"insert":","},{"attributes":{"italic":true},"insert":{"card-link":"Oracle of Mul Daya"}},{"attributes":{"italic":true},"insert":" ,...). An optimized list should run the OG duals and as much decent tutors you can afford."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"If your playgroup is okay with proxying, proxy away."},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true},"insert":"Why not commander \"X\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI'm hearing you think \"Yeah, I've seen lands decks plenty of times, how is this one any different?'. Well first off, the amount of lands. I've seen very few dedicated land-decks run this amount (I've seen Child list which run up to 70). I also believe a lot of the wincons are different then your usual "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" , "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":", "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" wincon. The gameplan is also extremely different, since your commander changes how the game is played (more on that later), there is a constant balancing act of your opponents not trying to overextend, or you waiting for the right moment to blow up the board. We're playing 5 colors, which gives us acces to the most powerful cards across the board. Anyway, here's a list of popular \"lands\"commanders, and why I don't run them:\n\n"},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":": An extremely powerful option, it's a shame Simic has a really tough time actually closing out games. Value machine, but pretty generic, therefor boring (no clout towards you Tatyova players out there, to each their own)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":": This is more of a big mana deck, then it is a lands matter deck, so for that reason: I'm out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":": Solid choice for a landfall deck, outside of the commander being too expensive to play more then twice. Easily countered, easily removed. same as with Tatyova, pretty generic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of the Roil"}},{"insert":" : More of an Elemental commander I reckon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Creation"}},{"insert":": This one... Well, this one might actually be pretty decent. The only real downside is you'd not be running black, which I feel is a key component for this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Golos, Tireless Pilgrim"}},{"insert":": Boring. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lord Windgrace"}},{"insert":": Actually a real contender, I just love blue too much I guess? (At this point I'm just making dumb excuses, I know)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":": Too combo-oriented for my tastes, definitely a great card though (one of the best engines in the deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"History of the deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nLands have existed in mtg for a really long time. Let me rephrase that: the lands"},{"attributes":{"italic":true},"insert":" archetype"},{"insert":" has existed in mtg for a very long time. This deck takes some elements of all of them and shoves them into one deck. \n\n"},{"attributes":{"bold":true},"insert":"In Legacy"},{"insert":" there are currently 2 main different versions of lands being run (with ofcourse numerous other smaller variations within those two). \nThere is \"Turbo Depths\", "},{"attributes":{"background":"#ffffff","link":"https://www.mtggoldfish.com/archetype/bg#paper"},"insert":"https://www.mtggoldfish.com/archetype/bg#paper"},{"insert":" \nThis deck tries to smack their opponent in the face with a flying, indestructible 20/20 as soon as possible \nThey use the infamous "},{"insert":{"card-link":"Dark Depths"}},{"insert":" +"},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" /"},{"insert":{"card-link":"Vampire Hexmage"}},{"insert":" to do so. In the wild, you'll probably come across the version linked, which has more disruption, is more resilient but is a bit slower. \nThere is also a faster version which runs "},{"insert":{"card-link":"Elvish Spirit Guide"}},{"insert":", "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" and "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" , trading in those disruption pieces for speed. "},{"attributes":{"link":"https://www.mtggoldfish.com/deck/3389393#paper"},"insert":"https://www.mtggoldfish.com/deck/3389393#paper"},{"insert":"\n\n\"Loam\" decks are also pretty common in Legacy (\"Loam\" referring to the card "},{"insert":{"card-link":"Life from the Loam"}},{"insert":"). While they usually run the same combo as \"Turbo Depths\", the decks play completely different. Loam decks prey on midrange and creature decks mostly, while usually being vulnerable against fast combo decks. A combination of "},{"insert":{"card-link":"Rishadan Port"}},{"insert":", "},{"insert":{"card-link":"Wasteland"}},{"insert":" and "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":" taxes your opponent, while you slowly grind value, using "},{"insert":{"card-link":"Life from the Loam"}},{"insert":". Ultimately you kill them using a Marit Lage token, or a shit-ton of "},{"insert":{"card-link":"Punishing Fire"}},{"insert":": "},{"attributes":{"link":"https://www.mtggoldfish.com/deck/4193428#paper"},"insert":"https://www.mtggoldfish.com/deck/4193428#paper"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"In Modern"},{"insert":" there are also 2 different, but similar decks. One is called \"Amulet Titan\" "},{"attributes":{"link":"https://www.mtggoldfish.com/archetype/amulet-titan#paper"},"insert":"https://www.mtggoldfish.com/archetype/amulet-titan#paper"},{"insert":". This deck tries to turbo out a "},{"insert":{"card-link":"Primeval Titan"}},{"insert":" using cards like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" in combination with "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", after which they smash face using "},{"insert":{"card-link":"Slayers' Stronghold"}},{"insert":". \n\nThe other deck, reffered to as \"Valakut\" "},{"attributes":{"link":"https://www.mtgtop8.com/event?e=26840&d=409095&f=MO"},"insert":"https://www.mtgtop8.com/event?e=26840&d=409095&f=MO"},{"insert":" is a bit slower, but more resilient, usually splashing blue for interaction. It uses traditional ramp spells suchs as "},{"insert":{"card-link":"Search for Tomorrow"}},{"insert":", while finishing the game with a "},{"insert":{"card-link":"Scapeshift"}},{"insert":" into "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Throughout Standard "},{"insert":"there are plenty of examples to find of people trying to build some kind of lands deck. Most recently using "},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" accompanied by "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" . While this is not technically a lands deck, it still uses the same tactic, being the hard to deal with nature of lands and the value that they generate.\n\nA long time ago, there was a tier 3 "},{"insert":{"card-link":"Maze's End"}},{"insert":" deck using "},{"insert":{"card-link":"Fog"}},{"insert":" effects, while you steadily creep towards those 10 gates, achieving a win. It wasn't very good, yet we use some of the same tactics. \n\nWhy is all this background useful? Well, you could very well argue it's not. It does however show some of the strengths of this kind of deck, while using examples you might've come into contact with. \n\n"},{"attributes":{"underline":true},"insert":"Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEarly game: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur perfect start always involves either "},{"insert":{"card-link":"Exploration"}},{"insert":", "},{"insert":{"card-link":"Manabond"}},{"insert":" or "},{"insert":{"card-link":"Burgeoning"}},{"insert":" in tandem with an engine card (eg "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":", "},{"insert":{"card-link":"Tatyova, Benthic Druid"}},{"insert":",...) or a way to tutor for one. \n\nMidgame:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBy turn 3 we'd like to have as much lands in play as possible. Depending on the opponents deck, and openers, you'll usually choose between dropping "},{"insert":{"card-link":"Child of Alara"}},{"insert":" or one of your engines. If you're opponents are slower, feel free to start generating value, if they are coming at you, guns blazing, drop that baby as fast as possible. This is usually also the part of the game where we try to slow down other people, using "},{"insert":{"card-link":"Wasteland"}},{"insert":"s, "},{"insert":{"card-link":"The Tabernacle at Pendrell Vale"}},{"insert":" or "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" \n\nEndgame: "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nTime to drop some bombs. Once you get here, and you've stabilized, the world is your oyster. You can either start continuously sacrificing Child and replaying her (Using "},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":" and "},{"insert":{"card-link":"Diamond Valley"}},{"insert":" ,or another sac-outlet), or you can make giant plays involving "},{"insert":{"card-link":"Scapeshift"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Sunder"}},{"insert":" and a multitude of other cards I will talk more about later, in the next segment: \n\n"},{"attributes":{"underline":true},"insert":"Winconditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo how does this deck win exactly? You can't just reign victorious by just playing lands all day (or can you?!). Here's how we do it:\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" : Most easily achievable with "},{"insert":{"card-link":"Scapeshift"}},{"insert":" , although "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" and extra land drops will do the trick as well (note taht the guildgates also come into play untapped, so you can use those to activate maze's end again and again, depending on how much land drops you can make). You might look at this combo as extremely slow, yet, I can testify, it's actually rather quick and hard to interact with, as are many of the things we are doing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":", "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and most recently "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":". This are all pretty similar, though Valakut requires another card to function ("},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" ), since we're only running 2 mountains. If you're just making a couple of land drops a turn, these function great, and are very scary. If you're playing "},{"insert":{"card-link":"Scapeshift"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" , "},{"insert":{"card-link":"Animist's Awakening"}},{"insert":", saccing "},{"insert":{"card-link":"World Shaper"}},{"insert":" it's downright disgusting, and good enough to close out games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Manabond"}},{"insert":" + "},{"insert":{"card-link":"Sunder"}},{"insert":". You won't be making any friends with this combo, the good news is, in conjunction with nr2 on this list, you'll end the game pretty quickly, so you can start a new game. One thing I like to do is have 6 mana, cast "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" , keep drawing until you hit "},{"insert":{"card-link":"Manabond"}},{"insert":". It's also one of the reasons why running more lands and low cmc spells is good for this deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Depths"}},{"insert":" + "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":". Name a more iconic duo! You can't! For real though, a 20/20 indestructile creature is nothing to scoff at, even in a 40 life format. This combo becomes obnoxious(ly fun) when you combine it with "},{"insert":{"card-link":"Diamond Valley"}},{"insert":" and "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" ."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Child of Alara"}},{"insert":" locking. Yes, this is not the nicest thing to do, and also certainly not foolproof. There are actually plenty of games where I never cast her, having her in the command zone often times is enough. People usually will not overextend just by virtue of you having her as a commander. Ofcourse there are times you need to cast her as soon as possible, preferably with a sacrifice outlet, such as "},{"insert":{"card-link":"Phyrexian Tower"}},{"insert":" or "},{"insert":{"card-link":"Diamond Valley"}},{"insert":". The new update to the rules let's us blow up the board, even if we don't send her to the command zone. If we do decide to let her go to the graveyard, we can reccur her back using "},{"insert":{"card-link":"Volrath's Stronghold"}},{"insert":". We can do this over and over again, until we win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"(Only a wincon if you're playing 1v1). "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" + "},{"insert":{"card-link":"Strip Mine"}},{"insert":" + "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" lock. This is usually the fastest way to win a game if you're playing 1v1. We run redundant copies of these effects, and plenty of tutors to find the missing pieces, so this becomes a very solid plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFirst off, let's talk about the notable exclusions, as I can tell, when you were looking at the list, you were thinking: where is \"insert card name here\", you moron!\". Easy tiger, here's why:\n\n"},{"insert":{"card-link":"Aesi, Tyrant of Gyre Strait"}},{"insert":": Too be fair, I thought about this one for a long time. My answer boils down to this: At a certain point the redundancy is enough. I run so many effects that either gain me card advantage for playing lands, or let me play extra lands, this one just doesn't cut it, although very powerful. I run 10+ tutors as well, so usually no trouble finding what I need. Also, for every card I add, I ask the question: How much does it hurt to hit this with "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":"? The answer is: A lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":"; I've always wanted to try it, but found him too expensive, so I figured I just wait. I'm still waiting, don't know what for. Uro does have a true downside though, the escape cost is not free for this deck, as the graveyard is an integral part of this decks functionality. I would even go as far as saying, removing our graveyard is way worse then an "},{"insert":{"card-link":"Armageddon"}},{"insert":" for this deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":"/"},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" With almost every new set, I like to put in some of the new spice, these were in previously, but were cut for newer spice. Could see myself putting these back in at some point."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"\nCuts for budget reasons? Upgrade paths?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths and weaknesses"},{"attributes":{"list":"bullet"},"insert":"\n\n"}]}
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